/dports/games/avp/avp-20170505/src/avp/ |
H A D | hmodel.h | 140 int ShapeNum; /* Just in case */ member 203 int ShapeNum; /* Just in case */ member
|
H A D | hmodel.c | 208 if (this_section->ShapeNum==-1) { in Preprocess_Section() 212 this_section->Shape=GetShapeData(this_section->ShapeNum); in Preprocess_Section() 364 int shape_num = this_section_data->ShapeNum; in Setup_Texture_Animation_For_Section() 406 if (this_section->ShapeNum==-1) { 409 this_section->Shape=GetShapeData(this_section->ShapeNum); 442 this_section_data->ShapeNum=this_section->ShapeNum; 1393 GLOBALASSERT(this_section_data->ShapeNum); 1414 dummy_displayblock.ObShape=this_section_data->ShapeNum; 5195 int desiredShapeIndex = section->sempai->ShapeNum; 5203 if(section->ShapeNum != desiredShapeIndex) [all …]
|
H A D | inventry.c | 1624 sbPtr->shapeIndex=disc_section->sempai->ShapeNum; in Convert_Disc_To_Pickup() 1627 sbPtr->SBdptr->ObShape=disc_section->sempai->ShapeNum; in Convert_Disc_To_Pickup()
|
H A D | los.c | 350 dummy_displayblock.ObShape=sectionPtr->ShapeNum; in CheckForRayIntersectionWithHierarchy()
|
H A D | pvisible.c | 2375 discShapeIndex = section->ShapeNum; in Create_Pred_Disc_Pickup_For_Load()
|
H A D | bh_debri.c | 1063 tacb->tac_txah_s = GetTxAnimHeaderFromShape(tacb, head->ShapeNum); in MakeHierarchicalDebris()
|
H A D | bh_xeno.c | 4784 led->tac_ptr->tac_txah_s = GetTxAnimHeaderFromShape(led->tac_ptr, led->ShapeNum);
|
H A D | bh_marin.c | 1242 target_section->ShapeNum=replacement_array[a].replacement_shape_index; in ChangeToAlternateAccoutrementSet() 1280 target_section->ShapeNum=replacement_array[a].replacement_shape_index; in ChangeToAlternateShapeSet() 15611 tacb->tac_txah_s = GetTxAnimHeaderFromShape(tacb, head->ShapeNum);
|
H A D | weapons.c | 11081 target_section->ShapeNum=replacement_array[a].replacement_shape_index;
|
/dports/comms/fldigi/fldigi-4.1.20/src/mt63/ |
H A D | dsp.cxx | 1303 for (s = 0; s < ShapeNum; s++) in Free() 1320 ShapeNum = FilterShapeNum; in Preset() 1331 if (dspAllocArray(&Shape, ShapeNum)) return -1; in ComputeShape() 1332 for (idx = 0; idx < ShapeNum; idx++) { in ComputeShape() 1337 for (idx = 0; idx < ShapeNum; idx++) in ComputeShape() 1338 dspWinFirI(LowOmega, UppOmega, Shape[idx], Len, Window, (double)idx/ShapeNum); in ComputeShape() 1375 idx = (int)floor(OutdspPhase*ShapeNum); in Process() 1412 idx = (int)floor(OutdspPhase*ShapeNum); in ProcessLinI() 1413 d = OutdspPhase*ShapeNum - idx; in ProcessLinI() 1418 if (idx >= ShapeNum) { in ProcessLinI()
|
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_def.h | 4083 uint16_t ShapeNum, 4131 uint16_t ShapeNum, 4698 uint16_t ShapeNum, 4707 uint16_t ShapeNum,
|
H A D | 3d_act2.cpp | 1619 uint16_t ShapeNum, in InitSmartAnimStruct() argument 1625 obj->temp1 = ShapeNum + StartOfs; in InitSmartAnimStruct() 1637 uint16_t ShapeNum, in InitAnim() argument 1645 InitSmartAnimStruct(obj, ShapeNum, StartOfs, MaxOfs, AnimType, AnimDir); in InitAnim()
|
H A D | 3d_main.cpp | 6436 uint16_t ShapeNum, in InitSmartSpeedAnim() argument 6445 ShapeNum, in InitSmartSpeedAnim() 6456 uint16_t ShapeNum, in InitSmartAnim() argument 6464 ShapeNum, in InitSmartAnim()
|
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 699 sbPtr->shapeIndex = disc_section->ShapeNum; in CreateNetGhost() 947 target_section->ShapeNum=replacement_array[a].replacement_shape_index; in ChangeGhostMarineAccoutrementSet() 5159 sbPtr->shapeIndex=disc_section->sempai->ShapeNum; in Convert_DiscGhost_To_PickupGhost() 5162 sbPtr->SBdptr->ObShape=disc_section->sempai->ShapeNum; in Convert_DiscGhost_To_PickupGhost()
|
H A D | projload.cpp | 880 currsection->ShapeNum = ohdc->object->program_object_index; in build_hierarchy() 885 currsection->ShapeNum = -1; in build_hierarchy()
|
/dports/comms/fldigi/fldigi-4.1.20/src/include/ |
H A D | dsp.h | 1127 double **Shape; int ShapeNum; int ExternShape; variable
|