/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | shieldset.cpp | 38 Shieldset::Shieldset(guint32 id, Glib::ustring name) in Shieldset() function in Shieldset 44 Shieldset::Shieldset(const Shieldset& s) in Shieldset() function in Shieldset 54 Shieldset::Shieldset(XML_Helper *helper, Glib::ustring directory) in Shieldset() function in Shieldset 68 &Shieldset::loadShield)); in Shieldset() 74 Shieldset::~Shieldset() in ~Shieldset() 179 if (tag == Shieldset::d_tag) in load() 197 Shieldset *shieldset; 201 Shieldset *Shieldset::create(Glib::ustring filename, bool &unsupported_version) in create() 259 bool Shieldset::validate() const in validate() 414 Shieldset* Shieldset::copy(const Shieldset *shieldset) in copy() [all …]
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H A D | shieldset.h | 56 class Shieldset: public std::list<Shield *>, public sigc::trackable, public Set 71 Shieldset(guint32 id, Glib::ustring name); 74 Shieldset(const Shieldset& s); 84 Shieldset(XML_Helper* helper, Glib::ustring directory); 87 ~Shieldset(); 216 static Shieldset *create(Glib::ustring filename, bool &unsupported); 218 static Shieldset *copy (const Shieldset *orig);
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H A D | shieldsetlist.cpp | 53 : SetList(Shieldset::file_extension) in Shieldsetlist() 55 loadSets(SetList::scan(Shieldset::file_extension)); in Shieldsetlist() 56 loadSets(SetList::scan(Shieldset::file_extension, false)); in Shieldsetlist() 81 Shieldset *s = get(shieldset); in getColor() 89 Shieldset *s = get(shieldset); in getShield() 116 Shieldset *s = get(shieldset); in getTartan()
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H A D | shieldstyle.h | 28 class Shieldset; variable 108 void instantiateImages(Glib::ustring filename, Shieldset *s,
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H A D | shield.h | 30 class Shieldset; variable 93 void instantiateImages(Shieldset *s, bool scale, bool &broken);
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H A D | playerlist.h | 33 class Shieldset; variable 192 void setNewColours(Shieldset *shieldset);
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H A D | GameMap.h | 39 class Shieldset; variable 128 static Shieldset* getShieldset(); 889 void switchShieldset(Shieldset *shieldset); 1483 static Shieldset* s_shieldset; //not saved
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H A D | shieldsetlist.h | 41 class Shieldsetlist : public SetList<Shieldset>, public sigc::trackable
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H A D | tartan.h | 28 class Shieldset; variable
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H A D | shieldstyle.cpp | 113 void ShieldStyle::instantiateImages(Glib::ustring filename, Shieldset *s, bool scale, bool &broken) in instantiateImages()
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H A D | ImageCache.h | 42 class Shieldset; variable 355 Shieldset *s, guint32 font_size); 361 Shieldset *s, guint32 font_size);
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H A D | shield.cpp | 134 void Shield::instantiateImages(Shieldset *s, bool scale, bool &broken) in instantiateImages()
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H A D | playerlist.cpp | 610 Shieldset *shieldset = GameMap::getShieldset(); in syncPlayer() 900 void Playerlist::setNewColours(Shieldset *shieldset) in setNewColours()
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H A D | GameMap.cpp | 82 Shieldset* GameMap::s_shieldset = 0; 211 Shieldset *shieldset = Shieldsetlist::getInstance()->get(d_shieldset); in GameMap() 1263 Shieldset *shieldset = GameMap::getShieldset(); in reloadShieldset() 1271 void GameMap::switchShieldset(Shieldset *shieldset) in switchShieldset() 2491 Shieldset* GameMap::getShieldset() in getShieldset()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | switch-sets-dialog.h | 31 class Shieldset; variable 45 Shieldset* get_selected_shieldset() {return selected_shieldset;} in get_selected_shieldset() 66 Shieldset* selected_shieldset;
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H A D | masked-image-editor-dialog.h | 38 class Shieldset; variable 43 …t, Glib::ustring filename, PixMask *image, PixMask *mask, double ratio, Shieldset *shieldset = NUL… 67 Shieldset * d_shieldset;
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H A D | shieldset-info-dialog.h | 30 ShieldSetInfoDialog(Gtk::Window &parent, Shieldset *shieldset); 37 Shieldset *d_shieldset;
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H A D | media-dialog.h | 28 class Shieldset; variable 93 …ng> getName, PixMask *image, PixMask *mask, sigc::slot<void,Glib::ustring> setName, Shieldset *ss);
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H A D | shieldset-window.cpp | 189 d_shieldset = new Shieldset (Shieldsetlist::getNextAvailableId (1), name); in make_new_shieldset() 265 chooser.set_current_folder(File::getSetDir(Shieldset::file_extension, false)); in load_shieldset() 387 Shieldset *oldshieldset = in check_name_valid() 556 Shieldset *newshieldset = Shieldset::copy (d_shieldset); in save_current_shieldset_file_as() 586 bool ok = d_shieldset->save(current_save_filename, Shieldset::file_extension); in save_current_shieldset_file() 768 Shieldset *shieldset = Shieldset::create(filename, unsupported_version); in load_shieldset() 801 for (Shieldset::iterator i = d_shieldset->begin(); i != d_shieldset->end(); in load_shieldset() 997 for (Shieldset::iterator i = d_shieldset->begin(); i != d_shieldset->end(); in refresh_shields()
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H A D | tileset-flag-editor-dialog.cpp | 192 Shieldset *shieldset = Shieldsetlist::getInstance()->get(n, 0); in loadFlag() 204 for (Shieldset::iterator sit = shieldset->begin(); in loadFlag()
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H A D | tileset-selector-editor-dialog.cpp | 234 Shieldset *shieldset = Shieldsetlist::getInstance()->get(n, 0); in loadSelector() 246 for (Shieldset::iterator sit = shieldset->begin(); in loadSelector()
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H A D | shieldset-window.h | 49 Shieldset *d_shieldset; //current shieldset
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H A D | shieldset-info-dialog.cpp | 32 ShieldSetInfoDialog::ShieldSetInfoDialog(Gtk::Window &parent, Shieldset *s) in ShieldSetInfoDialog()
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H A D | masked-image-editor-dialog.cpp | 41 …&parent, Glib::ustring filename, PixMask *image, PixMask *mask, double ratio, Shieldset *shieldset) in MaskedImageEditorDialog()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | main.cpp | 181 Shieldsetlist::scan(Shieldset::file_extension); in initialize()
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