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Searched refs:Shieldset (Results 1 – 25 of 41) sorted by relevance

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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dshieldset.cpp38 Shieldset::Shieldset(guint32 id, Glib::ustring name) in Shieldset() function in Shieldset
44 Shieldset::Shieldset(const Shieldset& s) in Shieldset() function in Shieldset
54 Shieldset::Shieldset(XML_Helper *helper, Glib::ustring directory) in Shieldset() function in Shieldset
68 &Shieldset::loadShield)); in Shieldset()
74 Shieldset::~Shieldset() in ~Shieldset()
179 if (tag == Shieldset::d_tag) in load()
197 Shieldset *shieldset;
201 Shieldset *Shieldset::create(Glib::ustring filename, bool &unsupported_version) in create()
259 bool Shieldset::validate() const in validate()
414 Shieldset* Shieldset::copy(const Shieldset *shieldset) in copy()
[all …]
H A Dshieldset.h56 class Shieldset: public std::list<Shield *>, public sigc::trackable, public Set
71 Shieldset(guint32 id, Glib::ustring name);
74 Shieldset(const Shieldset& s);
84 Shieldset(XML_Helper* helper, Glib::ustring directory);
87 ~Shieldset();
216 static Shieldset *create(Glib::ustring filename, bool &unsupported);
218 static Shieldset *copy (const Shieldset *orig);
H A Dshieldsetlist.cpp53 : SetList(Shieldset::file_extension) in Shieldsetlist()
55 loadSets(SetList::scan(Shieldset::file_extension)); in Shieldsetlist()
56 loadSets(SetList::scan(Shieldset::file_extension, false)); in Shieldsetlist()
81 Shieldset *s = get(shieldset); in getColor()
89 Shieldset *s = get(shieldset); in getShield()
116 Shieldset *s = get(shieldset); in getTartan()
H A Dshieldstyle.h28 class Shieldset; variable
108 void instantiateImages(Glib::ustring filename, Shieldset *s,
H A Dshield.h30 class Shieldset; variable
93 void instantiateImages(Shieldset *s, bool scale, bool &broken);
H A Dplayerlist.h33 class Shieldset; variable
192 void setNewColours(Shieldset *shieldset);
H A DGameMap.h39 class Shieldset; variable
128 static Shieldset* getShieldset();
889 void switchShieldset(Shieldset *shieldset);
1483 static Shieldset* s_shieldset; //not saved
H A Dshieldsetlist.h41 class Shieldsetlist : public SetList<Shieldset>, public sigc::trackable
H A Dtartan.h28 class Shieldset; variable
H A Dshieldstyle.cpp113 void ShieldStyle::instantiateImages(Glib::ustring filename, Shieldset *s, bool scale, bool &broken) in instantiateImages()
H A DImageCache.h42 class Shieldset; variable
355 Shieldset *s, guint32 font_size);
361 Shieldset *s, guint32 font_size);
H A Dshield.cpp134 void Shield::instantiateImages(Shieldset *s, bool scale, bool &broken) in instantiateImages()
H A Dplayerlist.cpp610 Shieldset *shieldset = GameMap::getShieldset(); in syncPlayer()
900 void Playerlist::setNewColours(Shieldset *shieldset) in setNewColours()
H A DGameMap.cpp82 Shieldset* GameMap::s_shieldset = 0;
211 Shieldset *shieldset = Shieldsetlist::getInstance()->get(d_shieldset); in GameMap()
1263 Shieldset *shieldset = GameMap::getShieldset(); in reloadShieldset()
1271 void GameMap::switchShieldset(Shieldset *shieldset) in switchShieldset()
2491 Shieldset* GameMap::getShieldset() in getShieldset()
/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dswitch-sets-dialog.h31 class Shieldset; variable
45 Shieldset* get_selected_shieldset() {return selected_shieldset;} in get_selected_shieldset()
66 Shieldset* selected_shieldset;
H A Dmasked-image-editor-dialog.h38 class Shieldset; variable
43 …t, Glib::ustring filename, PixMask *image, PixMask *mask, double ratio, Shieldset *shieldset = NUL…
67 Shieldset * d_shieldset;
H A Dshieldset-info-dialog.h30 ShieldSetInfoDialog(Gtk::Window &parent, Shieldset *shieldset);
37 Shieldset *d_shieldset;
H A Dmedia-dialog.h28 class Shieldset; variable
93 …ng> getName, PixMask *image, PixMask *mask, sigc::slot<void,Glib::ustring> setName, Shieldset *ss);
H A Dshieldset-window.cpp189 d_shieldset = new Shieldset (Shieldsetlist::getNextAvailableId (1), name); in make_new_shieldset()
265 chooser.set_current_folder(File::getSetDir(Shieldset::file_extension, false)); in load_shieldset()
387 Shieldset *oldshieldset = in check_name_valid()
556 Shieldset *newshieldset = Shieldset::copy (d_shieldset); in save_current_shieldset_file_as()
586 bool ok = d_shieldset->save(current_save_filename, Shieldset::file_extension); in save_current_shieldset_file()
768 Shieldset *shieldset = Shieldset::create(filename, unsupported_version); in load_shieldset()
801 for (Shieldset::iterator i = d_shieldset->begin(); i != d_shieldset->end(); in load_shieldset()
997 for (Shieldset::iterator i = d_shieldset->begin(); i != d_shieldset->end(); in refresh_shields()
H A Dtileset-flag-editor-dialog.cpp192 Shieldset *shieldset = Shieldsetlist::getInstance()->get(n, 0); in loadFlag()
204 for (Shieldset::iterator sit = shieldset->begin(); in loadFlag()
H A Dtileset-selector-editor-dialog.cpp234 Shieldset *shieldset = Shieldsetlist::getInstance()->get(n, 0); in loadSelector()
246 for (Shieldset::iterator sit = shieldset->begin(); in loadSelector()
H A Dshieldset-window.h49 Shieldset *d_shieldset; //current shieldset
H A Dshieldset-info-dialog.cpp32 ShieldSetInfoDialog::ShieldSetInfoDialog(Gtk::Window &parent, Shieldset *s) in ShieldSetInfoDialog()
H A Dmasked-image-editor-dialog.cpp41 …&parent, Glib::ustring filename, PixMask *image, PixMask *mask, double ratio, Shieldset *shieldset) in MaskedImageEditorDialog()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dmain.cpp181 Shieldsetlist::scan(Shieldset::file_extension); in initialize()

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