Searched refs:ShipCockpit (Results 1 – 10 of 10) sorted by relevance
/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ShipCockpit.h | 19 class ShipCockpit : public ModelBody { 21 explicit ShipCockpit(const std::string &modelName); 22 virtual ~ShipCockpit(); 35 ShipCockpit(const ShipCockpit &) = delete; 36 ShipCockpit &operator=(const ShipCockpit &) = delete;
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H A D | ShipCockpit.cpp | 14 ShipCockpit::ShipCockpit(const std::string &modelName) : in ShipCockpit() function in ShipCockpit 34 ShipCockpit::~ShipCockpit() in ~ShipCockpit() 38 void ShipCockpit::Render(Graphics::Renderer *renderer, const Camera *camera, const vector3d &viewCo… in Render() 44 inline void ShipCockpit::resetInternalCameraController() in resetInternalCameraController() 49 void ShipCockpit::Update(const Player *player, float timeStep) in Update() 184 void ShipCockpit::RenderCockpit(Graphics::Renderer *renderer, const Camera *camera, FrameId frameId) in RenderCockpit() 193 void ShipCockpit::OnActivated(const Player *player) in OnActivated() 203 float ShipCockpit::CalculateSignedForwardVelocity(const vector3d &normalized_forward, const vector3… in CalculateSignedForwardVelocity()
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H A D | Player.h | 48 ShipCockpit *GetCockpit() const { return m_cockpit.get(); } in GetCockpit() 63 std::unique_ptr<ShipCockpit> m_cockpit;
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H A D | Player.cpp | 101 m_cockpit.reset(new ShipCockpit(cockpitModelName)); in InitCockpit()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/supernova1/ |
H A D | rooms.h | 102 class ShipCockpit : public Room1 { 104 ShipCockpit(SupernovaEngine *vm, GameManager1 *gm);
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H A D | rooms.cpp | 775 ShipCockpit::ShipCockpit(SupernovaEngine *vm, GameManager1 *gm) { in ShipCockpit() function in Supernova::ShipCockpit 790 bool ShipCockpit::interact(Action verb, Object &obj1, Object &obj2) { in interact() 825 void ShipCockpit::animation() { in animation() 854 void ShipCockpit::onEntrance() { in onEntrance()
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H A D | state.cpp | 278 _rooms[COCKPIT] = new ShipCockpit(_vm, this); in initRooms()
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/dports/games/scummvm/scummvm-2.5.1/engines/supernova/supernova1/ |
H A D | rooms.h | 102 class ShipCockpit : public Room1 { 104 ShipCockpit(SupernovaEngine *vm, GameManager1 *gm);
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H A D | rooms.cpp | 775 ShipCockpit::ShipCockpit(SupernovaEngine *vm, GameManager1 *gm) { in ShipCockpit() function in Supernova::ShipCockpit 790 bool ShipCockpit::interact(Action verb, Object &obj1, Object &obj2) { in interact() 825 void ShipCockpit::animation() { in animation() 854 void ShipCockpit::onEntrance() { in onEntrance()
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H A D | state.cpp | 278 _rooms[COCKPIT] = new ShipCockpit(_vm, this); in initRooms()
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