Searched refs:ShotToPoint (Results 1 – 5 of 5) sorted by relevance
/dports/games/xsoldier/xsoldier-1.8/ |
H A D | callback.c | 64 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,5); in DamageHit() 92 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,5); in LargeDamageHit()
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H A D | enemy.c | 77 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,5); in EnemyAct1() 111 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,5); in EnemyHit1() 171 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,4); in EnemyAct2() 242 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,4); in EnemyAct3() 320 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,4); in EnemyAct4() 485 …ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,rand()%4+ manage->Loop… in EnemyAct6() 701 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,rand()%3+3); in EnemyAct9()
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H A D | enemyshot.h | 13 extern void ShotToPoint(int x1, int y1, int x2, int y2, int speed);
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H A D | boss.c | 120 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,10); in BossAct1() 235 ShotToPoint(my->X+40,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,rand()%3 + 5); in BossAct2() 236 ShotToPoint(my->X ,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,8); in BossAct2() 237 ShotToPoint(my->X-40,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,rand()%5 + 3); in BossAct2() 377 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y,18); in BossAct3() 728 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y, 18); in BossAct6() 1086 ShotToPoint(my->X,my->Y,manage->player[0]->Data.X,manage->player[0]->Data.Y, manage->Loop *5); in BossAct8_dead() 1122 ShotToPoint(my->X,my->Y-60,manage->player[0]->Data.X,manage->player[0]->Data.Y,rand()%5+3); in BossAct8_rand_shot()
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H A D | enemyshot.c | 63 void ShotToPoint(int x1, int y1, int x2, int y2, int speed) in ShotToPoint() function
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