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Searched refs:ShouldCollide (Results 1 – 25 of 86) sorted by relevance

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/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2ContactManager.cpp126 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
135 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
210 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
216 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_contact_manager.cpp126 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
135 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
231 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
237 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2_world_callbacks.cpp28 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2ContactManager.cpp128 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
137 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
221 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
227 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2ContactManager.cpp122 if (bodyB->ShouldCollide(bodyA) == false) in Collide()
131 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in Collide()
227 if (bodyB->ShouldCollide(bodyA) == false) in AddPair()
233 if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false) in AddPair()
H A Db2WorldCallbacks.cpp24 bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB) in ShouldCollide() function in b2ContactFilter
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/
H A Db2WorldCallbacks.cpp26 bool b2ContactFilter::ShouldCollide(b2Shape* shape1, b2Shape* shape2) in ShouldCollide() function in b2ContactFilter

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