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Searched refs:SightPlayer (Results 1 – 7 of 7) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_state.h19 bool SightPlayer (AActor *ob, double minseedist, double maxseedist, double maxheardist, double fov);
H A Dwl_act2.cpp417 SightPlayer(self, minseedist, maxseedist, maxheardist, fov); in ACTION_FUNCTION()
564 if (!(flags & CHF_NOSIGHTCHECK) && SightPlayer (self, 0, 0, 0, 180)) in ACTION_FUNCTION()
H A Dwl_state.cpp990 bool SightPlayer (AActor *ob, double minseedist, double maxseedist, double maxheardist, double fov) in SightPlayer() function
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_actor.h385 boolean SightPlayer (objtype *ob);
H A Drt_actor.c10537 SightPlayer (ob); in T_Stand()
11479 if (SightPlayer (ob)) in T_Path()
12605 boolean SightPlayer (objtype *ob) in SightPlayer() function
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp31 bool SightPlayer(
1177 SightPlayer(obj); in T_OfsThink()
3962 SightPlayer(ob); in T_Stand()
4365 if (SightPlayer(ob)) { in T_Path()
H A D3d_state.cpp1890 bool SightPlayer( in SightPlayer() function