Searched refs:SisterWeaponType (Results 1 – 7 of 7) sorted by relevance
85 SisterWeaponType = PhoenixRodPowered;
93 SisterWeaponType = MacePowered;
122 SisterWeaponType = PhoenixRod;
54 class<Weapon> SisterWeaponType;252 SisterWeapon = AddWeapon(SisterWeaponType);
56 << SisterWeaponType in Serialize()314 SisterWeapon = AddWeapon (SisterWeaponType); in AttachToOwner()1072 if (weap->WeaponFlags & WIF_POWERED_UP && weap->SisterWeaponType != NULL) in FindMostRecentWeapon()1074 return player->weapons.LocateWeapon(weap->SisterWeaponType, slot, index); in FindMostRecentWeapon()
270 const PClass *SisterWeaponType; // Another weapon to pick up with this one variable
1947 defaults->SisterWeaponType = FindClassTentative(str, "Weapon"); in DEFINE_CLASS_PROPERTY()