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Searched refs:SkyColour_R (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dgamevars.cpp63 extern int SkyColour_R;
166 SkyColour_R, // int& Value_ToUse, in CreateGameSpecificConsoleVariables()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dprojload.cpp226 extern int SkyColour_R;
238 SkyColour_R=env_set->settings->sky_colour_red; in set_environment_properties()
H A Dd3d_render.cpp1136 extern int SkyColour_R; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1137 int rfog = MUL_FIXED(fog,SkyColour_R); in D3D_ZBufferedGouraudTexturedPolygon_Output()
/dports/games/avp/avp-20170505/src/
H A Dkshape.c5868 int SkyColour_R=200; variable
5936 VerticesBuffer[i].R = SkyColour_R; in RenderSky()