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Searched refs:SkyTextureNode (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dlight.cpp612 if (node->type == SkyTextureNode::node_type) { in device_update_background()
613 SkyTextureNode *sky = (SkyTextureNode *)node; in device_update_background()
H A Dnodes.h158 class SkyTextureNode : public TextureNode {
160 SHADER_NODE_CLASS(SkyTextureNode) in SHADER_NODE_CLASS() argument
H A Dnodes.cpp783 NODE_DEFINE(SkyTextureNode) in NODE_DEFINE() argument
787 TEXTURE_MAPPING_DEFINE(SkyTextureNode); in NODE_DEFINE()
816 SkyTextureNode::SkyTextureNode() : TextureNode(node_type) in SkyTextureNode() function in SkyTextureNode
820 void SkyTextureNode::compile(SVMCompiler &compiler) in compile()
917 void SkyTextureNode::compile(OSLCompiler &compiler) in compile()
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_shader.cpp812 SkyTextureNode *sky = graph->create_node<SkyTextureNode>(); in add_node()