Searched refs:SkyTextureNode (Results 1 – 4 of 4) sorted by relevance
612 if (node->type == SkyTextureNode::node_type) { in device_update_background()613 SkyTextureNode *sky = (SkyTextureNode *)node; in device_update_background()
158 class SkyTextureNode : public TextureNode {160 SHADER_NODE_CLASS(SkyTextureNode) in SHADER_NODE_CLASS() argument
783 NODE_DEFINE(SkyTextureNode) in NODE_DEFINE() argument787 TEXTURE_MAPPING_DEFINE(SkyTextureNode); in NODE_DEFINE()816 SkyTextureNode::SkyTextureNode() : TextureNode(node_type) in SkyTextureNode() function in SkyTextureNode820 void SkyTextureNode::compile(SVMCompiler &compiler) in compile()917 void SkyTextureNode::compile(OSLCompiler &compiler) in compile()
812 SkyTextureNode *sky = graph->create_node<SkyTextureNode>(); in add_node()