Searched refs:Slot_CarriedLeft (Results 1 – 16 of 16) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | actor.cpp | 47 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in block()
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H A D | armor.cpp | 104 { ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft }, in getEquipmentSlots() 327 if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft) in canBeEquipped()
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H A D | light.cpp | 106 slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft)); in getEquipmentSlots()
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H A D | npc.cpp | 747 … MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft, in onHit() 769 if (!hasArmor && hitslot == MWWorld::InventoryStore::Slot_CarriedLeft) in onHit() 1156 …+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helm… in getArmorRating()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | inventorystore.hpp | 62 static constexpr int Slot_CarriedLeft = 17; member in MWWorld::InventoryStore
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H A D | inventorystore.cpp | 567 return slots[Slot_CarriedLeft]; in getPreferredShield()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | npcanimation.cpp | 611 { MWWorld::InventoryStore::Slot_CarriedLeft, 0 }, in updateParts() 679 …WWorld::ConstContainerStoreIterator store = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateParts() 684 addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, in updateParts() 1010 …MWWorld::ConstContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in showCarriedLeft() 1023 …mpty() || addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1, in showCarriedLeft() 1027 … reserveIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1); in showCarriedLeft()
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H A D | actoranimation.cpp | 145 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateCarriedLeftVisible() 186 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateHolsteredShield() 255 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in useShieldAnimations()
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H A D | creatureanimation.cpp | 100 updatePart(mShield, MWWorld::InventoryStore::Slot_CarriedLeft); in updateParts()
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H A D | characterpreview.cpp | 392 …WWorld::ConstContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in update()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | tickableeffects.cpp | 134 MWWorld::InventoryStore::Slot_CarriedLeft, in effectTick()
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H A D | actors.cpp | 78 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_CarriedLeft; in getBoundItemSlot() 1424 inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateEquippedLight() 1456 … inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, shield, ptr); in updateEquippedLight() 1459 heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateEquippedLight() 1464 inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, torch, ptr); in updateEquippedLight() 1479 heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateEquippedLight()
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H A D | spellpriority.cpp | 465 MWWorld::InventoryStore::Slot_CarriedLeft, in rateEffect()
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H A D | combat.cpp | 73 … MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in blockMeleeAttack()
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H A D | character.cpp | 1876 …WWorld::ConstContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateWeaponState()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/ |
H A D | containerextensions.cpp | 367 slot = MWWorld::InventoryStore::Slot_CarriedLeft; // shield in execute()
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