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Searched refs:Slot_CarriedLeft (Results 1 – 16 of 16) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Dactor.cpp47 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in block()
H A Darmor.cpp104 { ESM::Armor::Shield, MWWorld::InventoryStore::Slot_CarriedLeft }, in getEquipmentSlots()
327 if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft) in canBeEquipped()
H A Dlight.cpp106 slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft)); in getEquipmentSlots()
H A Dnpc.cpp747 … MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft, in onHit()
769 if (!hasArmor && hitslot == MWWorld::InventoryStore::Slot_CarriedLeft) in onHit()
1156 …+ (ratings[MWWorld::InventoryStore::Slot_CarriedLeft] + ratings[MWWorld::InventoryStore::Slot_Helm… in getArmorRating()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dinventorystore.hpp62 static constexpr int Slot_CarriedLeft = 17; member in MWWorld::InventoryStore
H A Dinventorystore.cpp567 return slots[Slot_CarriedLeft]; in getPreferredShield()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dnpcanimation.cpp611 { MWWorld::InventoryStore::Slot_CarriedLeft, 0 }, in updateParts()
679 …WWorld::ConstContainerStoreIterator store = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateParts()
684 addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, in updateParts()
1010 …MWWorld::ConstContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in showCarriedLeft()
1023 …mpty() || addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1, in showCarriedLeft()
1027 … reserveIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1); in showCarriedLeft()
H A Dactoranimation.cpp145 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateCarriedLeftVisible()
186 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateHolsteredShield()
255 …World::ConstContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in useShieldAnimations()
H A Dcreatureanimation.cpp100 updatePart(mShield, MWWorld::InventoryStore::Slot_CarriedLeft); in updateParts()
H A Dcharacterpreview.cpp392 …WWorld::ConstContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in update()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dtickableeffects.cpp134 MWWorld::InventoryStore::Slot_CarriedLeft, in effectTick()
H A Dactors.cpp78 boundItemsMap[boundId] = MWWorld::InventoryStore::Slot_CarriedLeft; in getBoundItemSlot()
1424 inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateEquippedLight()
1456 … inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, shield, ptr); in updateEquippedLight()
1459 heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateEquippedLight()
1464 inventoryStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, torch, ptr); in updateEquippedLight()
1479 heldIter = inventoryStore.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateEquippedLight()
H A Dspellpriority.cpp465 MWWorld::InventoryStore::Slot_CarriedLeft, in rateEffect()
H A Dcombat.cpp73 … MWWorld::ContainerStoreIterator shield = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in blockMeleeAttack()
H A Dcharacter.cpp1876 …WWorld::ConstContainerStoreIterator torch = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft); in updateWeaponState()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwscript/
H A Dcontainerextensions.cpp367 slot = MWWorld::InventoryStore::Slot_CarriedLeft; // shield in execute()