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Searched refs:SmoothStep (Results 1 – 25 of 324) sorted by relevance

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/dports/games/brainparty/brainparty/
H A DBPGame.cpp597 float onval = SmoothStep(320, 0, AnimCounter); in Draw()
608 float onval = SmoothStep(0, 320, AnimCounter); in Draw()
619 float onval = SmoothStep(480, 0, AnimCounter); in Draw()
630 float onval = SmoothStep(480, 0, AnimCounter); in Draw()
640 float offval = SmoothStep(0, 480, AnimCounter); in Draw()
680 float onval = SmoothStep(480, 0, AnimCounter); in Draw()
690 float offval = SmoothStep(0, 480, AnimCounter); in Draw()
1570 …return Colour(SmoothStep(from.R, to.R, amount), SmoothStep(from.G, to.G, amount), SmoothStep(from.… in ColourSmoothStep()
1713 x = SmoothStep(160, result->Pos.X, diff); in RenderTestResults()
1714 y = SmoothStep(525, result->Pos.Y, diff); in RenderTestResults()
[all …]
H A Dunderthehat.cpp105 glColor4f(1.0f, 1.0f, 1.0f, TheGame->SmoothStep(0, 1.0f, BackgroundFade)); in Render()
188 hat->X = TheGame->SmoothStep(hat->StartX, hat->DestX, MoveAmount); in Tick()
189 hat->Y = TheGame->SmoothStep(hat->StartY, hat->DestY, MoveAmount); in Tick()
H A Dstrangerdanger.cpp104 scale = TheGame->SmoothStep(4.0f, 0.6f, AnimPos * 3); in Render()
107 scale = TheGame->SmoothStep(0.6f, 0.5f, AnimPos - 0.333f); in Render()
H A Djeweljam.cpp298 …e(ColoursHi[box->Colour], box->X + HalfBoxSize, box->Y, 0.0f, TheGame->SmoothStep(1.0f, 3.0f, step… in Render()
301 …>Colour], MiniGameWidth + box->X + HalfBoxSize, box->Y, 0.0f, TheGame->SmoothStep(1.0f, 3.0f, step… in Render()
303 …Colour], HalfBoxSize + box->X - MiniGameWidth, box->Y, 0.0f, TheGame->SmoothStep(1.0f, 3.0f, step… in Render()
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Rifle/
H A DView.as170 SmoothStep(per));
189 leftHand = Mix(leftHand, leftHand2, SmoothStep(per));
208 leftHand = Mix(leftHand, orig, SmoothStep(per));
209 rightHand = Mix(rightHand, rightHand3, SmoothStep(per));
212 rightHand = Mix(rightHand3, rightHand4, SmoothStep(per));
215 rightHand = Mix(rightHand4, rightHand, SmoothStep(per));
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/SMG/
H A DView.as191 leftHand = Mix(leftHand, leftHand2, SmoothStep(per));
208 leftHand = Mix(leftHand, leftHand3, SmoothStep(per));
211 leftHand = Mix(leftHand3, leftHand4, SmoothStep(per));
214 leftHand = Mix(leftHand4, leftHand, SmoothStep(per));
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Shotgun/
H A DView.as177 SmoothStep(per));
181 SmoothStep(per));
185 SmoothStep(per));
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DNoiseSampler.cpp53 return Mix(v1, v2, SmoothStep(fracCoord)) + gcns.Sample(x); in Sample()
/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/etc2/
H A DMath.hpp68 inline T SmoothStep( T x ) in SmoothStep() function
/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/etc2/
H A DMath.hpp68 inline T SmoothStep( T x ) in SmoothStep() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DRibbonTrail.cpp253 float step = SmoothStep(startEndTailTime_, lifetime_, points_[0].lifetime_); in UpdateTail()
587 float factor = SmoothStep(0.0f, trailLength, point.elapsedLength_); in UpdateVertexBuffer()
592 float nextFactor = SmoothStep(0.0f, trailLength, point.next_->elapsedLength_); in UpdateVertexBuffer()
688 float factor = SmoothStep(0.0f, trailLength, point.elapsedLength_); in UpdateVertexBuffer()
696 float nextFactor = SmoothStep(0.0f, trailLength, point.next_->elapsedLength_); in UpdateVertexBuffer()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/graphicsfuzz/
H A Dsmoothstep-after-loop.amber107 %35 = OpExtInst %16 %1 SmoothStep %33 %18 %34
/dports/emulators/mess/mame-mame0226/3rdparty/bx/include/bx/
H A Deasing.h20 SmoothStep, enumerator
/dports/emulators/mame/mame-mame0226/3rdparty/bx/include/bx/
H A Deasing.h20 SmoothStep, enumerator
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/
H A Dspv.400.frag.out814 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502
821 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508
828 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514
835 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520
844 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526
853 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534
862 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dwood.cpp674 float Wood::SmoothStep(float x0, float x1, float v) in SmoothStep() function in Wood
695 r = SmoothStep(0.0f, 0.8f, r) - SmoothStep(0.83f, 1.0f, r); in WoodFunc()
H A Ddent.h91 float SmoothStep(float x0, float x1, float v);
/dports/devel/ispc/ispc-1.16.1/examples/cpu/noise/
H A Dnoise_serial.cpp65 inline float SmoothStep(float low, float high, float value) { in SmoothStep() function
/dports/devel/ispc/ispc-1.16.1/examples/xpu/noise/
H A Dnoise_serial.cpp65 inline float SmoothStep(float low, float high, float value) { in SmoothStep() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Math/
H A DMathDefs.pkg37 float SmoothStep(float lhs, float rhs, float t);
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dspv.400.frag.nanclamp.out825 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502
832 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508
839 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514
846 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520
855 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526
864 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534
873 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
H A Dspv.400.frag.out826 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502
833 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508
840 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514
847 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520
856 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526
865 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534
874 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/
H A Dspv.400.frag.nanclamp.out825 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502
832 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508
839 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514
846 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520
855 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526
864 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534
873 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
H A Dspv.400.frag.out826 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502
833 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508
840 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514
847 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520
856 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526
865 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534
874 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/
H A Dspv.400.frag.out819 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502
826 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508
833 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514
840 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520
849 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526
858 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534
867 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542

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