/dports/games/brainparty/brainparty/ |
H A D | BPGame.cpp | 597 float onval = SmoothStep(320, 0, AnimCounter); in Draw() 608 float onval = SmoothStep(0, 320, AnimCounter); in Draw() 619 float onval = SmoothStep(480, 0, AnimCounter); in Draw() 630 float onval = SmoothStep(480, 0, AnimCounter); in Draw() 640 float offval = SmoothStep(0, 480, AnimCounter); in Draw() 680 float onval = SmoothStep(480, 0, AnimCounter); in Draw() 690 float offval = SmoothStep(0, 480, AnimCounter); in Draw() 1570 …return Colour(SmoothStep(from.R, to.R, amount), SmoothStep(from.G, to.G, amount), SmoothStep(from.… in ColourSmoothStep() 1713 x = SmoothStep(160, result->Pos.X, diff); in RenderTestResults() 1714 y = SmoothStep(525, result->Pos.Y, diff); in RenderTestResults() [all …]
|
H A D | underthehat.cpp | 105 glColor4f(1.0f, 1.0f, 1.0f, TheGame->SmoothStep(0, 1.0f, BackgroundFade)); in Render() 188 hat->X = TheGame->SmoothStep(hat->StartX, hat->DestX, MoveAmount); in Tick() 189 hat->Y = TheGame->SmoothStep(hat->StartY, hat->DestY, MoveAmount); in Tick()
|
H A D | strangerdanger.cpp | 104 scale = TheGame->SmoothStep(4.0f, 0.6f, AnimPos * 3); in Render() 107 scale = TheGame->SmoothStep(0.6f, 0.5f, AnimPos - 0.333f); in Render()
|
H A D | jeweljam.cpp | 298 …e(ColoursHi[box->Colour], box->X + HalfBoxSize, box->Y, 0.0f, TheGame->SmoothStep(1.0f, 3.0f, step… in Render() 301 …>Colour], MiniGameWidth + box->X + HalfBoxSize, box->Y, 0.0f, TheGame->SmoothStep(1.0f, 3.0f, step… in Render() 303 …Colour], HalfBoxSize + box->X - MiniGameWidth, box->Y, 0.0f, TheGame->SmoothStep(1.0f, 3.0f, step… in Render()
|
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Rifle/ |
H A D | View.as | 170 SmoothStep(per)); 189 leftHand = Mix(leftHand, leftHand2, SmoothStep(per)); 208 leftHand = Mix(leftHand, orig, SmoothStep(per)); 209 rightHand = Mix(rightHand, rightHand3, SmoothStep(per)); 212 rightHand = Mix(rightHand3, rightHand4, SmoothStep(per)); 215 rightHand = Mix(rightHand4, rightHand, SmoothStep(per));
|
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/SMG/ |
H A D | View.as | 191 leftHand = Mix(leftHand, leftHand2, SmoothStep(per)); 208 leftHand = Mix(leftHand, leftHand3, SmoothStep(per)); 211 leftHand = Mix(leftHand3, leftHand4, SmoothStep(per)); 214 leftHand = Mix(leftHand4, leftHand, SmoothStep(per));
|
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Shotgun/ |
H A D | View.as | 177 SmoothStep(per)); 181 SmoothStep(per)); 185 SmoothStep(per));
|
/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | NoiseSampler.cpp | 53 return Mix(v1, v2, SmoothStep(fracCoord)) + gcns.Sample(x); in Sample()
|
/dports/emulators/mess/mame-mame0226/3rdparty/bimg/3rdparty/etc2/ |
H A D | Math.hpp | 68 inline T SmoothStep( T x ) in SmoothStep() function
|
/dports/emulators/mame/mame-mame0226/3rdparty/bimg/3rdparty/etc2/ |
H A D | Math.hpp | 68 inline T SmoothStep( T x ) in SmoothStep() function
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | RibbonTrail.cpp | 253 float step = SmoothStep(startEndTailTime_, lifetime_, points_[0].lifetime_); in UpdateTail() 587 float factor = SmoothStep(0.0f, trailLength, point.elapsedLength_); in UpdateVertexBuffer() 592 float nextFactor = SmoothStep(0.0f, trailLength, point.next_->elapsedLength_); in UpdateVertexBuffer() 688 float factor = SmoothStep(0.0f, trailLength, point.elapsedLength_); in UpdateVertexBuffer() 696 float nextFactor = SmoothStep(0.0f, trailLength, point.next_->elapsedLength_); in UpdateVertexBuffer()
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/vulkancts/data/vulkan/amber/graphicsfuzz/ |
H A D | smoothstep-after-loop.amber | 107 %35 = OpExtInst %16 %1 SmoothStep %33 %18 %34
|
/dports/emulators/mess/mame-mame0226/3rdparty/bx/include/bx/ |
H A D | easing.h | 20 SmoothStep, enumerator
|
/dports/emulators/mame/mame-mame0226/3rdparty/bx/include/bx/ |
H A D | easing.h | 20 SmoothStep, enumerator
|
/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/baseResults/ |
H A D | spv.400.frag.out | 814 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502 821 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508 828 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514 835 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520 844 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526 853 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534 862 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | wood.cpp | 674 float Wood::SmoothStep(float x0, float x1, float v) in SmoothStep() function in Wood 695 r = SmoothStep(0.0f, 0.8f, r) - SmoothStep(0.83f, 1.0f, r); in WoodFunc()
|
H A D | dent.h | 91 float SmoothStep(float x0, float x1, float v);
|
/dports/devel/ispc/ispc-1.16.1/examples/cpu/noise/ |
H A D | noise_serial.cpp | 65 inline float SmoothStep(float low, float high, float value) { in SmoothStep() function
|
/dports/devel/ispc/ispc-1.16.1/examples/xpu/noise/ |
H A D | noise_serial.cpp | 65 inline float SmoothStep(float low, float high, float value) { in SmoothStep() function
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Math/ |
H A D | MathDefs.pkg | 37 float SmoothStep(float lhs, float rhs, float t);
|
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | spv.400.frag.nanclamp.out | 825 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502 832 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508 839 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514 846 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520 855 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526 864 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534 873 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
|
H A D | spv.400.frag.out | 826 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502 833 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508 840 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514 847 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520 856 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526 865 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534 874 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
|
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/baseResults/ |
H A D | spv.400.frag.nanclamp.out | 825 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502 832 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508 839 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514 846 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520 855 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526 864 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534 873 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
|
H A D | spv.400.frag.out | 826 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502 833 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508 840 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514 847 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520 856 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526 865 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534 874 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
|
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/ |
H A D | spv.400.frag.out | 819 503:39(float64_t) ExtInst 1(GLSL.std.450) 49(SmoothStep) 500 501 502 826 509: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 506 507 508 833 515: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 512 513 514 840 521: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 518 519 520 849 529: 43(f64vec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 527 528 526 858 537: 48(f64vec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 535 536 534 867 545: 53(f64vec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 543 544 542
|