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Searched refs:SndMenu (Results 1 – 1 of 1) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_menu.cpp196 CP_itemtype SndMenu[] = { variable
2118 which = HandleMenu(&SndItems, &SndMenu[0], DrawAllSoundLights); in CP_Sound()
2184 ::SndMenu[1].active = AT_DISABLED; in DrawSoundMenu()
2185 ::SndMenu[5].active = AT_DISABLED; in DrawSoundMenu()
2195 DrawMenu(&SndItems, &SndMenu[0]); in DrawSoundMenu()
2210 if (SndMenu[i].string[0]) { in DrawAllSoundLights()