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Searched refs:Snds (Results 1 – 25 of 51) sorted by relevance

123

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/gamesnd/
H A Dgamesnd.cpp19 SCP_vector<game_snd> Snds; variable
66 Assert( Snds.size() <= INT_MAX ); in gamesnd_get_by_name()
73 for(SCP_vector<game_snd>::iterator snd = Snds.begin(); snd != Snds.end(); ++snd) in gamesnd_get_by_name()
182 size_to_check = Snds.size(); in parse_sound_core()
277 Assert( Snds.size() <= INT_MAX ); in gamesnd_preload_common_sounds()
278 for (SCP_vector<game_snd>::iterator gs = Snds.begin(); gs != Snds.end(); ++gs) { in gamesnd_preload_common_sounds()
296 Assert( Snds.size() <= INT_MAX ); in gamesnd_load_gameplay_sounds()
297 for (SCP_vector<game_snd>::iterator gs = Snds.begin(); gs != Snds.end(); ++gs) { in gamesnd_load_gameplay_sounds()
312 Assert( Snds.size() <= INT_MAX ); in gamesnd_unload_gameplay_sounds()
313 for (SCP_vector<game_snd>::iterator gs = Snds.begin(); gs != Snds.end(); ++gs) { in gamesnd_unload_gameplay_sounds()
[all …]
H A Dgamesnd.h52 extern SCP_vector<game_snd> Snds;
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamesnd/
H A Dgamesnd.cpp21 SCP_vector<game_snd> Snds; variable
234 for (SCP_vector<game_snd>::iterator it = Snds.begin(), end = Snds.end(); it != end; ++it, ++i) in gamesnd_add_retail_default_enhanced_sound_data()
305 Assert( Snds.size() <= INT_MAX ); in gamesnd_get_by_name()
316 for (auto& Snd : Snds) { in gamesnd_get_by_name()
546 Assert( Snds.size() <= INT_MAX ); in gamesnd_preload_common_sounds()
547 for (auto& gs: Snds) { in gamesnd_preload_common_sounds()
568 for (auto& gs: Snds) { in gamesnd_load_gameplay_sounds()
586 for (auto& gs: Snds) { in gamesnd_unload_gameplay_sounds()
605 for (auto& gs: Snds) { in gamesnd_load_interface_sounds()
1307 Snds.clear(); in gamesnd_close()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dafterburner.cpp95 snd_play( &Snds[ship_get_sound(objp, SND_ABURN_FAIL)] ); in afterburners_start()
119 snd_play( &Snds[ship_get_sound(objp, SND_ABURN_FAIL)] ); in afterburners_start()
145 snd_play( &Snds[ship_get_sound(objp, SND_ABURN_ENGAGE)], 0.0f, 1.0f, SND_PRIORITY_MUST_PLAY ); in afterburners_start()
148 …snd_play_3d( &Snds[ship_get_sound(objp, SND_ABURN_ENGAGE)], &objp->pos, &View_position, objp->radi… in afterburners_start()
250 …Player_afterburner_loop_id = snd_play_looping( &Snds[ship_get_sound(objp, SND_ABURN_LOOP)], 0.0f ,… in afterburners_update()
308 snd_play( &Snds[ship_get_sound(objp, SND_ABURN_FAIL)] ); in afterburners_stop()
H A Dshipfx.cpp2083 if (get_sound_time_played(Snds[sound_index].id, handle) > 400) { in do_sub_expl_sound()
2087 } else if (get_sound_time_played(Snds[sound_index].id, handle) > 750) { in do_sub_expl_sound()
2443 snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2446 snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2449 snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2452 snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2455 snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius ); in shipfx_do_damaged_arcs_frame()
2946 Player_engine_wash_loop = snd_play_looping( &Snds[SND_ENGINE_WASH], 0.0f , -1, -1, 1.0f); in DCF_BOOL()
3827 snd_start_gs = &Snds[gs_start_index]; in warpStart()
3832 snd_end_gs = &Snds[gs_end_index]; in warpStart()
[all …]
H A Dship.cpp9830 snd_play( &Snds[ship_get_sound(Player_obj, SND_OUT_OF_MISSLES)] ); in ship_maybe_play_secondary_fail_sound()
11165 snd_play( &Snds[ship_get_sound(Player_obj, SND_OUT_OF_MISSLES)] ); in ship_fire_secondary()
11710 snd_play( &Snds[ship_get_sound(objp, SND_PRIMARY_CYCLE)], 0.0f ); in ship_select_next_primary()
11738 snd_play( &Snds[ship_get_sound(objp, SND_PRIMARY_CYCLE)], 0.0f ); in ship_select_next_primary()
13086 if (Snds[SND_BALLISTIC_START_LOAD].id >= 0) in ship_do_rearm_frame()
13113 if (Snds[SND_BALLISTIC_LOAD].id >= 0) in ship_do_rearm_frame()
13118 snd_play_3d( &Snds[sound_index], &objp->pos, &View_position ); in ship_do_rearm_frame()
13142 if (Snds[SND_BALLISTIC_START_LOAD].id >= 0) in ship_do_rearm_frame()
13147 snd_play_3d( &Snds[sound_index], &objp->pos, &View_position ); in ship_do_rearm_frame()
17900 Assert( id >= 0 && id < (int) Snds.size() ); in ship_get_sound()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dobjectsnd.cpp491 gs = &Snds[osp->id]; in obj_snd_do_frame()
582 if ( distance < Snds[osp->id].max ) { in obj_snd_do_frame()
583 max_vol = Snds[osp->id].default_volume; in obj_snd_do_frame()
584 if ( distance <= Snds[osp->id].min ) { in obj_snd_do_frame()
588 …new_vol = max_vol - (distance - Snds[osp->id].min) * max_vol / (Snds[osp->id].max - Snds[osp->id].… in obj_snd_do_frame()
620 if ( distance > Snds[osp->id].max ) { in obj_snd_do_frame()
H A Dcollideshipship.cpp889 …snd_play_3d( &Snds[ship_get_sound(player_objp, SND_ABURN_ENGAGE)], &player_objp->pos, &View_positi… in mcp_1()
965 snd_play_3d( &Snds[SND_SHIP_SHIP_HEAVY], world_hit_pos, &View_position ); in collide_ship_ship_do_sound()
969 Player_collide_sound = snd_play_3d( &Snds[SND_SHIP_SHIP_LIGHT], world_hit_pos, &View_position ); in collide_ship_ship_do_sound()
973 AI_collide_sound = snd_play_3d( &Snds[SND_SHIP_SHIP_LIGHT], world_hit_pos, &View_position ); in collide_ship_ship_do_sound()
982 …Player_collide_shield_sound = snd_play_3d( &Snds[SND_SHIP_SHIP_SHIELD], world_hit_pos, &View_posit… in collide_ship_ship_do_sound()
986 …AI_collide_shield_sound = snd_play_3d( &Snds[SND_SHIP_SHIP_SHIELD], world_hit_pos, &View_position … in collide_ship_ship_do_sound()
1175 …Player_collide_sound = snd_play_3d( &Snds[light_sip->collision_physics.landing_sound_idx], &world_… in collide_ship_ship()
1179 …AI_collide_sound = snd_play_3d( &Snds[light_sip->collision_physics.landing_sound_idx], &world_hit_… in collide_ship_ship()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/
H A Dplayercontrol.cpp513 snd_play( &Snds[ship_get_sound(Player_obj, SND_THROTTLE_UP)], 0.0f ); in read_keyboard_controls()
516 snd_play( &Snds[ship_get_sound(Player_obj, SND_THROTTLE_DOWN)], 0.0f ); in read_keyboard_controls()
527 snd_play( &Snds[ship_get_sound(Player_obj, SND_THROTTLE_UP)], 0.0f ); in read_keyboard_controls()
530 snd_play( &Snds[ship_get_sound(Player_obj, SND_THROTTLE_DOWN)], 0.0f ); in read_keyboard_controls()
555 snd_play( &Snds[ship_get_sound(Player_obj, SND_ZERO_THROTTLE)], 0.0f ); in read_keyboard_controls()
566 snd_play( &Snds[ship_get_sound(Player_obj, SND_FULL_THROTTLE)], 0.0f ); in read_keyboard_controls()
764 snd_play( &Snds[ship_get_sound(Player_obj, SND_THROTTLE_UP)], 0.0f ); in read_keyboard_controls()
913 snd_play(&Snds[SND_PLAYER_WARP_FAIL]); in read_player_controls()
1310 Player->repair_sound_loop = snd_play_looping( &Snds[SND_SHIP_REPAIR] ); in player_maybe_start_repair_sound()
1492 snd_play( &Snds[SND_CARGO_REVEAL], 0.0f ); in player_inspect_cargo()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradardradis.cpp525 Radar_static_looping = snd_play_looping(&Snds[SND_STATIC]); in render()
579 loop_sound_handle = snd_play(&Snds[m_loop_snd], 0.0f, loop_sound_volume); in doLoopSnd()
648 snd_play(&Snds[arrival_beep_snd]); in doBeeps()
654 snd_play(&Snds[m_stealth_arrival_snd]); in doBeeps()
665 snd_play(&Snds[departure_beep_snd]); in doBeeps()
671 snd_play(&Snds[stealth_departure_snd]); in doBeeps()
H A Dradar.cpp341 Radar_static_looping = snd_play_looping(&Snds[SND_STATIC]); in render()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/io/
H A Dkeycontrol.cpp1936 snd_play( &Snds[SND_ENERGY_TRANS] ); in button_function_critical()
2045 snd_play( &Snds[SND_TARGET_FAIL] ); in button_function_demo_valid()
2059 snd_play( &Snds[SND_TARGET_FAIL] ); in button_function_demo_valid()
2073 snd_play( &Snds[SND_TARGET_FAIL] ); in button_function_demo_valid()
2086 snd_play( &Snds[SND_TARGET_FAIL] ); in button_function_demo_valid()
2107 snd_play( &Snds[SND_TARGET_FAIL] ); in button_function_demo_valid()
2110 snd_play( &Snds[SND_TARGET_FAIL] ); in button_function_demo_valid()
2341 snd_play(&Snds[SND_SHIELD_XFER_OK], 1.0f); in button_function()
2348 snd_play(&Snds[SND_SHIELD_XFER_OK], 1.0f); in button_function()
2547 snd_play(&Snds[SND_TARGET_FAIL]); in button_function()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudets.cpp429 snd_play( &Snds[SND_ENERGY_TRANS_FAIL], 0.0f ); in increase_recharge_rate()
467 snd_play( &Snds[SND_ENERGY_TRANS], 0.0f ); in increase_recharge_rate()
548 snd_play( &Snds[SND_ENERGY_TRANS_FAIL], 0.0f ); in decrease_recharge_rate()
586 snd_play( &Snds[SND_ENERGY_TRANS], 0.0f ); in decrease_recharge_rate()
600 snd_play( &Snds[SND_ENERGY_TRANS], 0.0f ); in transfer_energy_weapon_common()
609 snd_play( &Snds[SND_ENERGY_TRANS_FAIL], 0.0f ); in transfer_energy_weapon_common()
H A Dhudtarget.cpp1082 snd_play( &Snds[SND_TARGET_FAIL] ); in hud_target_subobject_common()
1087 snd_play( &Snds[SND_TARGET_FAIL]); in hud_target_subobject_common()
1126 snd_play( &Snds[SND_TARGET_FAIL]); in hud_target_subobject_common()
1245 snd_play( &Snds[SND_TARGET_FAIL] ); in hud_target_common()
1616 snd_play( &Snds[SND_TARGET_FAIL]); in hud_target_uninspected_cargo()
1679 snd_play( &Snds[SND_TARGET_FAIL]); in hud_target_newest_ship()
1737 snd_play(&Snds[SND_TARGET_FAIL]); in hud_target_live_turret()
1743 snd_play( &Snds[SND_TARGET_FAIL]); in hud_target_live_turret()
2315 snd_play(&Snds[SND_TARGET_FAIL]); in hud_target_closest()
2691 snd_play( &Snds[SND_TARGET_FAIL]); in hud_target_subsystem_in_reticle()
[all …]
H A Dhudlock.cpp639 Missile_lock_loop = snd_play(&Snds[wip->hud_locked_snd]); in hud_do_lock_indicator()
643 Missile_lock_loop = snd_play(&Snds[ship_get_sound(Player_obj, SND_MISSILE_LOCK)]); in hud_do_lock_indicator()
866 Missile_track_loop = snd_play_looping( &Snds[wip->hud_tracking_snd], 0.0f , -1, -1); in hud_calculate_lock_position()
870 …Missile_track_loop = snd_play_looping( &Snds[ship_get_sound(Player_obj, SND_MISSILE_TRACKING)], 0.… in hud_calculate_lock_position()
H A Dhudescort.cpp899 snd_play( &Snds[SND_TARGET_FAIL]); in hud_add_ship_to_escort()
926 snd_play( &Snds[SND_TARGET_FAIL]); in hud_add_remove_ship_escort()
1004 snd_play( &Snds[SND_TARGET_FAIL], 0.0f ); in hud_escort_target_next()
H A Dhudartillery.cpp245 snd_play(&Snds[Ssm_info[ssm_index].sound_index]); in ssm_create()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/starfield/
H A Dsupernova.cpp202 snd_play(&Snds[SND_SUPERNOVA_1], 0.0f, 1.0f, SND_PRIORITY_MUST_PLAY); in supernova_process()
206 snd_play(&Snds[SND_SUPERNOVA_2], 0.0f, 1.0f, SND_PRIORITY_MUST_PLAY); in supernova_process()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/debris/
H A Ddebris.cpp76 snd_play_3d( &Snds[SND_MISSILE_IMPACT1], &debris_obj->pos, &View_position, debris_obj->radius ); in debris_start_death_roll()
384 snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius ); in MONITOR()
387 snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius ); in MONITOR()
390 snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius ); in MONITOR()
393 snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius ); in MONITOR()
396 snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius ); in MONITOR()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/cmeasure/
H A Dcmeasure.cpp94 snd_play(&Snds[ship_get_sound(Player_obj, SND_MISSILE_EVADED_POPUP)]); in cmeasure_maybe_alert_success()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/sound/
H A Dsound.cpp220 extern SCP_vector<game_snd> Snds;
243 for(SCP_vector<game_snd>::iterator gs = Snds.begin(); gs != Snds.end(); ++gs){ in snd_spew_debug_info()
253 for(SCP_vector<game_snd>::iterator gs = Snds.begin(); gs != Snds.end(); ++gs){ in snd_spew_debug_info()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/sound/
H A Dsound.cpp232 for(SCP_vector<game_snd>::iterator gs = Snds.begin(); gs != Snds.end(); ++gs){ in snd_spew_debug_info()
240 for(SCP_vector<game_snd>::iterator gs = Snds.begin(); gs != Snds.end(); ++gs){ in snd_spew_debug_info()
/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dmonster.h44 TSnd *Snds[4][2]; member
H A Deffects.cpp1132 Monsters[monst].Snds[i][j] = pSnd; in InitMonsterSND()
1150 pSnd = Monsters[i].Snds[j][k]; in FreeMonsterSnd()
1152 Monsters[i].Snds[j][k] = NULL; in FreeMonsterSnd()
1238 snd = Monsters[mi].Snds[mode][sndIdx]; in PlayEffect()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fireball/
H A Dfireballs.cpp89 …snd_play_3d(&Snds[sound_index], &fireball_objp->pos, &Eye_position, fireball_objp->radius, NULL, 0… in fireball_play_warphole_open_sound()
113 …snd_play_3d(&Snds[sound_index], &fireball_objp->pos, &Eye_position, fireball_objp->radius); // pla… in fireball_play_warphole_close_sound()

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