Searched refs:SoShaderParameter1f (Results 1 – 4 of 4) sorted by relevance
493 SO_NODE_SOURCE(SoShaderParameter1f);495 void SoShaderParameter1f::initClass(void) in initClass()497 SO_NODE_INTERNAL_INIT_CLASS(SoShaderParameter1f, in initClass()501 SoShaderParameter1f::SoShaderParameter1f(void) in SoShaderParameter1f() function in SoShaderParameter1f503 SO_NODE_INTERNAL_CONSTRUCTOR(SoShaderParameter1f); in SoShaderParameter1f()507 SoShaderParameter1f::~SoShaderParameter1f() in ~SoShaderParameter1f()512 SoShaderParameter1f::updateParameter(SoGLShaderObject *shader) in updateParameter()1278 SoShaderParameter1f * parameter1f = new SoShaderParameter1f; in BOOST_AUTO_TEST_CASE()
264 if (SoShaderParameter1f::getClassTypeId() == SoType::badType()) in init()265 SoShaderParameter1f::initClass(); in init()
118 class COIN_DLL_API SoShaderParameter1f : public SoUniformShaderParameter {120 SO_NODE_HEADER(SoShaderParameter1f);124 SoShaderParameter1f();131 virtual ~SoShaderParameter1f();
391 this->fragment_farval = new SoShaderParameter1f; in SoShadowLightCache()394 this->fragment_nearval = new SoShaderParameter1f; in SoShadowLightCache()400 this->maxshadowdistance = new SoShaderParameter1f; in SoShadowLightCache()595 SoShaderParameter1f * vsm_farval;596 SoShaderParameter1f * vsm_nearval;597 SoShaderParameter1f * fragment_farval;598 SoShaderParameter1f * fragment_nearval;602 SoShaderParameter1f * maxshadowdistance;1960 SoShaderParameter1f * maxdist = cache->maxshadowdistance; in setFragmentShader()2069 this->vsm_farval = new SoShaderParameter1f; in createVSMProgram()[all …]