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Searched refs:SoundHandle (Results 1 – 25 of 481) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/audio/
H A Dmixer.h50 class SoundHandle {
55 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
124 SoundHandle *handle,
150 virtual void stopHandle(SoundHandle handle) = 0;
196 virtual int getSoundID(SoundHandle handle) = 0;
205 virtual bool isSoundHandleActive(SoundHandle handle) = 0;
238 virtual byte getChannelVolume(SoundHandle handle) = 0;
256 virtual int8 getChannelBalance(SoundHandle handle) = 0;
261 virtual uint32 getSoundElapsedTime(SoundHandle handle) = 0;
266 virtual Timestamp getElapsedTime(SoundHandle handle) = 0;
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H A Dmixer_intern.h93 SoundHandle *handle,
102 virtual void stopHandle(SoundHandle handle);
106 virtual void pauseHandle(SoundHandle handle, bool paused);
109 virtual int getSoundID(SoundHandle handle);
111 virtual bool isSoundHandleActive(SoundHandle handle);
117 virtual byte getChannelVolume(SoundHandle handle);
119 virtual int8 getChannelBalance(SoundHandle handle);
121 virtual uint32 getSoundElapsedTime(SoundHandle handle);
122 virtual Timestamp getElapsedTime(SoundHandle handle);
124 virtual void loopChannel(SoundHandle handle);
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H A Dmixer.cpp149 SoundHandle getHandle() const { return _handle; } in getHandle()
153 SoundHandle _handle;
220 SoundHandle chanHandle; in insertChannel()
231 SoundHandle *handle, in playStream()
328 void MixerImpl::stopHandle(SoundHandle handle) { in stopHandle()
365 byte MixerImpl::getChannelVolume(SoundHandle handle) { in getChannelVolume()
383 int8 MixerImpl::getChannelBalance(SoundHandle handle) { in getChannelBalance()
395 Timestamp MixerImpl::getElapsedTime(SoundHandle handle) { in getElapsedTime()
405 void MixerImpl::loopChannel(SoundHandle handle) { in loopChannel()
458 int MixerImpl::getSoundID(SoundHandle handle) { in getSoundID()
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/dports/games/libretro-scummvm/scummvm-7b1e929/audio/
H A Dmixer.h41 class SoundHandle {
46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
109 SoundHandle *handle,
135 virtual void stopHandle(SoundHandle handle) = 0;
161 virtual void pauseHandle(SoundHandle handle, bool paused) = 0;
179 virtual int getSoundID(SoundHandle handle) = 0;
187 virtual bool isSoundHandleActive(SoundHandle handle) = 0;
219 virtual byte getChannelVolume(SoundHandle handle) = 0;
236 virtual int8 getChannelBalance(SoundHandle handle) = 0;
241 virtual uint32 getSoundElapsedTime(SoundHandle handle) = 0;
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H A Dmixer_intern.h83 SoundHandle *handle,
92 virtual void stopHandle(SoundHandle handle);
96 virtual void pauseHandle(SoundHandle handle, bool paused);
99 virtual int getSoundID(SoundHandle handle);
101 virtual bool isSoundHandleActive(SoundHandle handle);
106 virtual void setChannelVolume(SoundHandle handle, byte volume);
107 virtual byte getChannelVolume(SoundHandle handle);
109 virtual int8 getChannelBalance(SoundHandle handle);
111 virtual uint32 getSoundElapsedTime(SoundHandle handle);
112 virtual Timestamp getElapsedTime(SoundHandle handle);
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H A Dmixer.cpp144 SoundHandle getHandle() const { return _handle; } in getHandle()
148 SoundHandle _handle;
213 SoundHandle chanHandle; in insertChannel()
224 SoundHandle *handle, in playStream()
321 void MixerImpl::stopHandle(SoundHandle handle) { in stopHandle()
358 byte MixerImpl::getChannelVolume(SoundHandle handle) { in getChannelVolume()
376 int8 MixerImpl::getChannelBalance(SoundHandle handle) { in getChannelBalance()
384 uint32 MixerImpl::getSoundElapsedTime(SoundHandle handle) { in getSoundElapsedTime()
388 Timestamp MixerImpl::getElapsedTime(SoundHandle handle) { in getElapsedTime()
441 int MixerImpl::getSoundID(SoundHandle handle) { in getSoundID()
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/dports/games/residualvm/residualvm-0.3.1/audio/
H A Dmixer.h41 class SoundHandle {
46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function
109 SoundHandle *handle,
135 virtual void stopHandle(SoundHandle handle) = 0;
161 virtual void pauseHandle(SoundHandle handle, bool paused) = 0;
179 virtual int getSoundID(SoundHandle handle) = 0;
187 virtual bool isSoundHandleActive(SoundHandle handle) = 0;
219 virtual byte getChannelVolume(SoundHandle handle) = 0;
236 virtual int8 getChannelBalance(SoundHandle handle) = 0;
241 virtual uint32 getSoundElapsedTime(SoundHandle handle) = 0;
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H A Dmixer_intern.h83 SoundHandle *handle,
92 virtual void stopHandle(SoundHandle handle);
96 virtual void pauseHandle(SoundHandle handle, bool paused);
99 virtual int getSoundID(SoundHandle handle);
101 virtual bool isSoundHandleActive(SoundHandle handle);
106 virtual void setChannelVolume(SoundHandle handle, byte volume);
107 virtual byte getChannelVolume(SoundHandle handle);
109 virtual int8 getChannelBalance(SoundHandle handle);
111 virtual uint32 getSoundElapsedTime(SoundHandle handle);
112 virtual Timestamp getElapsedTime(SoundHandle handle);
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H A Dmixer.cpp145 SoundHandle getHandle() const { return _handle; } in getHandle()
149 SoundHandle _handle;
215 SoundHandle chanHandle; in insertChannel()
226 SoundHandle *handle, in playStream()
323 void MixerImpl::stopHandle(SoundHandle handle) { in stopHandle()
360 byte MixerImpl::getChannelVolume(SoundHandle handle) { in getChannelVolume()
378 int8 MixerImpl::getChannelBalance(SoundHandle handle) { in getChannelBalance()
386 uint32 MixerImpl::getSoundElapsedTime(SoundHandle handle) { in getSoundElapsedTime()
390 Timestamp MixerImpl::getElapsedTime(SoundHandle handle) { in getElapsedTime()
443 int MixerImpl::getSoundID(SoundHandle handle) { in getSoundID()
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/dports/games/avp/avp-20170505/src/avp/
H A Dbh_ldoor.c150 doorbhv->SoundHandle=SOUND_NOACTIVEINDEX; in LiftDoorBehaveInit()
182 if (doorbhv->SoundHandle!=SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun()
185 Sound_Stop(doorbhv->SoundHandle); in LiftDoorBehaveFun()
195 if (doorbhv->SoundHandle!=SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun()
198 Sound_Stop(doorbhv->SoundHandle); in LiftDoorBehaveFun()
205 if (doorbhv->SoundHandle==SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun()
208 Sound_Play(SID_DOORMID,"del",&mptr->m_world,&doorbhv->SoundHandle); in LiftDoorBehaveFun()
222 if (doorbhv->SoundHandle==SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun()
239 if (doorbhv->SoundHandle==SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun()
300 Load_SoundState(&doorbhv->SoundHandle); in LoadStrategy_LiftDoor()
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H A Dbh_swdor.c100 switchDoorBehaviourPtr->SoundHandle = SOUND_NOACTIVEINDEX; in InitialiseSwitchDoor()
177 if (doorBehaviour->SoundHandle!=SOUND_NOACTIVEINDEX) in SwitchDoorBehaviour()
180 Sound_Stop(doorBehaviour->SoundHandle); in SwitchDoorBehaviour()
198 … Sound_Play(SID_DOORMID,"delp",&mPtr->m_world,&doorBehaviour->SoundHandle,doorBehaviour->doorType); in SwitchDoorBehaviour()
207 if (doorBehaviour->SoundHandle!=SOUND_NOACTIVEINDEX) in SwitchDoorBehaviour()
210 Sound_Stop(doorBehaviour->SoundHandle); in SwitchDoorBehaviour()
237 … Sound_Play(SID_DOORMID,"delp",&mPtr->m_world,&doorBehaviour->SoundHandle,doorBehaviour->doorType); in SwitchDoorBehaviour()
254 … Sound_Play(SID_DOORMID,"delp",&mPtr->m_world,&doorBehaviour->SoundHandle,doorBehaviour->doorType); in SwitchDoorBehaviour()
320 Load_SoundState(&doorbhv->SoundHandle); in LoadStrategy_SwitchDoor()
341 Save_SoundState(&doorbhv->SoundHandle); in SaveStrategy_SwitchDoor()
/dports/games/avp/avp-20170505/src/avp/win95/gadgets/
H A Dteletype.cpp93 int SoundHandle; member in TeletypeDaemon
296 SoundHandle = SOUND_NOACTIVEINDEX; in TeletypeDaemon()
330 &SoundHandle in TeletypeDaemon()
339 if ( SoundHandle != SOUND_NOACTIVEINDEX ) in ~TeletypeDaemon()
343 SoundHandle in ~TeletypeDaemon()
346 SoundHandle = SOUND_NOACTIVEINDEX; in ~TeletypeDaemon()
388 if ( SoundHandle != SOUND_NOACTIVEINDEX ) in Activity()
392 SoundHandle in Activity()
394 SoundHandle = SOUND_NOACTIVEINDEX; in Activity()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dsound.h45 Audio::SoundHandle _scalpelEffectsHandle;
46 Audio::SoundHandle _aiffHandle;
47 Audio::SoundHandle _tattooEffectsHandle[MAX_MIXER_CHANNELS];
48 Audio::SoundHandle _speechHandle;
60 Audio::Mixer::SoundType soundType, Audio::SoundHandle &handle);
124 Audio::SoundHandle &getFreeSoundHandle();
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dsound.h45 Audio::SoundHandle _scalpelEffectsHandle;
46 Audio::SoundHandle _aiffHandle;
47 Audio::SoundHandle _tattooEffectsHandle[MAX_MIXER_CHANNELS];
48 Audio::SoundHandle _speechHandle;
60 Audio::Mixer::SoundType soundType, Audio::SoundHandle &handle);
124 Audio::SoundHandle &getFreeSoundHandle();
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Di_sound.h98 virtual SoundHandle LoadSound(BYTE *sfxdata, int length) = 0;
99 SoundHandle LoadSoundVoc(BYTE *sfxdata, int length);
100 …virtual SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits,…
101 virtual void UnloadSound (SoundHandle sfx) = 0; // unloads a sound from memory
102 …virtual unsigned int GetMSLength(SoundHandle sfx) = 0; // Gets the length of a sound at its defaul…
103 …virtual unsigned int GetSampleLength(SoundHandle sfx) = 0; // Gets the length of a sound at its de…
112 …virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundC…
113 …virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRollof…
H A Dfmodsound.h18 SoundHandle LoadSound(BYTE *sfxdata, int length);
19SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loo…
20 void UnloadSound (SoundHandle sfx);
21 unsigned int GetMSLength(SoundHandle sfx);
22 unsigned int GetSampleLength(SoundHandle sfx);
31 …FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *…
32 …FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *r…
H A Doalsound.h74 virtual SoundHandle LoadSound(BYTE *sfxdata, int length);
75 …virtual SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits,…
76 virtual void UnloadSound(SoundHandle sfx);
77 virtual unsigned int GetMSLength(SoundHandle sfx);
78 virtual unsigned int GetSampleLength(SoundHandle sfx);
86 …virtual FISoundChannel *StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundCh…
87 …virtual FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloff…
H A Di_sound.cpp138 SoundHandle LoadSound(BYTE *sfxdata, int length) in LoadSound()
140 SoundHandle retval = { NULL }; in LoadSound()
143SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loo… in LoadSoundRaw()
145 SoundHandle retval = { NULL }; in LoadSoundRaw()
148 void UnloadSound (SoundHandle sfx) in UnloadSound()
151 unsigned int GetMSLength(SoundHandle sfx) in GetMSLength()
157 unsigned int GetSampleLength(SoundHandle sfx) in GetSampleLength()
184 …FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *… in StartSound()
188 …FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *r… in StartSound3D()
459 SoundHandle SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int length) in LoadSoundVoc()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/
H A Dsound.h54 Audio::SoundHandle _voiceHandle;
55 Audio::SoundHandle _effectHandle;
56 Audio::SoundHandle _bgSoundHandle;
57 Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
63 void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle);
/dports/games/scummvm/scummvm-2.5.1/engines/sky/
H A Dsound.h54 Audio::SoundHandle _voiceHandle;
55 Audio::SoundHandle _effectHandle;
56 Audio::SoundHandle _bgSoundHandle;
57 Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
63 void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/director/
H A Dsound.h35 Audio::SoundHandle *_sound1;
36 Audio::SoundHandle *_sound2;
37 Audio::SoundHandle *_scriptSound;
40 Audio::SoundHandle *_pcSpeakerHandle;
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Daudio.h62 Audio::SoundHandle _speechSoundHandle;
63 Audio::SoundHandle _sfxSoundHandle;
64 Audio::SoundHandle _bgmSoundHandle;
65 Audio::SoundHandle _clickSoundHandle;
66 Audio::SoundHandle _loopSoundHandle;
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c357 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in RemoveGhost()
2940 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
2946 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
2988 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
3027 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
3067 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
3074 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
3196 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
3260 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound()
4149 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in KillGhost()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/
H A Dsound.h58 Audio::SoundHandle _voiceHandle;
59 Audio::SoundHandle _effectsHandle;
60 Audio::SoundHandle _ambientHandle;
61 Audio::SoundHandle _sfx5Handle;
106 …void playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan = 0, int vol =…
/dports/games/scummvm/scummvm-2.5.1/engines/agos/
H A Dsound.h58 Audio::SoundHandle _voiceHandle;
59 Audio::SoundHandle _effectsHandle;
60 Audio::SoundHandle _ambientHandle;
61 Audio::SoundHandle _sfx5Handle;
106 …void playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan = 0, int vol =…

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