/dports/games/scummvm/scummvm-2.5.1/audio/ |
H A D | mixer.h | 50 class SoundHandle { 55 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function 124 SoundHandle *handle, 150 virtual void stopHandle(SoundHandle handle) = 0; 196 virtual int getSoundID(SoundHandle handle) = 0; 205 virtual bool isSoundHandleActive(SoundHandle handle) = 0; 238 virtual byte getChannelVolume(SoundHandle handle) = 0; 256 virtual int8 getChannelBalance(SoundHandle handle) = 0; 261 virtual uint32 getSoundElapsedTime(SoundHandle handle) = 0; 266 virtual Timestamp getElapsedTime(SoundHandle handle) = 0; [all …]
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H A D | mixer_intern.h | 93 SoundHandle *handle, 102 virtual void stopHandle(SoundHandle handle); 106 virtual void pauseHandle(SoundHandle handle, bool paused); 109 virtual int getSoundID(SoundHandle handle); 111 virtual bool isSoundHandleActive(SoundHandle handle); 117 virtual byte getChannelVolume(SoundHandle handle); 119 virtual int8 getChannelBalance(SoundHandle handle); 121 virtual uint32 getSoundElapsedTime(SoundHandle handle); 122 virtual Timestamp getElapsedTime(SoundHandle handle); 124 virtual void loopChannel(SoundHandle handle); [all …]
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H A D | mixer.cpp | 149 SoundHandle getHandle() const { return _handle; } in getHandle() 153 SoundHandle _handle; 220 SoundHandle chanHandle; in insertChannel() 231 SoundHandle *handle, in playStream() 328 void MixerImpl::stopHandle(SoundHandle handle) { in stopHandle() 365 byte MixerImpl::getChannelVolume(SoundHandle handle) { in getChannelVolume() 383 int8 MixerImpl::getChannelBalance(SoundHandle handle) { in getChannelBalance() 395 Timestamp MixerImpl::getElapsedTime(SoundHandle handle) { in getElapsedTime() 405 void MixerImpl::loopChannel(SoundHandle handle) { in loopChannel() 458 int MixerImpl::getSoundID(SoundHandle handle) { in getSoundID() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/audio/ |
H A D | mixer.h | 41 class SoundHandle { 46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function 109 SoundHandle *handle, 135 virtual void stopHandle(SoundHandle handle) = 0; 161 virtual void pauseHandle(SoundHandle handle, bool paused) = 0; 179 virtual int getSoundID(SoundHandle handle) = 0; 187 virtual bool isSoundHandleActive(SoundHandle handle) = 0; 219 virtual byte getChannelVolume(SoundHandle handle) = 0; 236 virtual int8 getChannelBalance(SoundHandle handle) = 0; 241 virtual uint32 getSoundElapsedTime(SoundHandle handle) = 0; [all …]
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H A D | mixer_intern.h | 83 SoundHandle *handle, 92 virtual void stopHandle(SoundHandle handle); 96 virtual void pauseHandle(SoundHandle handle, bool paused); 99 virtual int getSoundID(SoundHandle handle); 101 virtual bool isSoundHandleActive(SoundHandle handle); 106 virtual void setChannelVolume(SoundHandle handle, byte volume); 107 virtual byte getChannelVolume(SoundHandle handle); 109 virtual int8 getChannelBalance(SoundHandle handle); 111 virtual uint32 getSoundElapsedTime(SoundHandle handle); 112 virtual Timestamp getElapsedTime(SoundHandle handle); [all …]
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H A D | mixer.cpp | 144 SoundHandle getHandle() const { return _handle; } in getHandle() 148 SoundHandle _handle; 213 SoundHandle chanHandle; in insertChannel() 224 SoundHandle *handle, in playStream() 321 void MixerImpl::stopHandle(SoundHandle handle) { in stopHandle() 358 byte MixerImpl::getChannelVolume(SoundHandle handle) { in getChannelVolume() 376 int8 MixerImpl::getChannelBalance(SoundHandle handle) { in getChannelBalance() 384 uint32 MixerImpl::getSoundElapsedTime(SoundHandle handle) { in getSoundElapsedTime() 388 Timestamp MixerImpl::getElapsedTime(SoundHandle handle) { in getElapsedTime() 441 int MixerImpl::getSoundID(SoundHandle handle) { in getSoundID() [all …]
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/dports/games/residualvm/residualvm-0.3.1/audio/ |
H A D | mixer.h | 41 class SoundHandle { 46 inline SoundHandle() : _val(0xFFFFFFFF) {} in SoundHandle() function 109 SoundHandle *handle, 135 virtual void stopHandle(SoundHandle handle) = 0; 161 virtual void pauseHandle(SoundHandle handle, bool paused) = 0; 179 virtual int getSoundID(SoundHandle handle) = 0; 187 virtual bool isSoundHandleActive(SoundHandle handle) = 0; 219 virtual byte getChannelVolume(SoundHandle handle) = 0; 236 virtual int8 getChannelBalance(SoundHandle handle) = 0; 241 virtual uint32 getSoundElapsedTime(SoundHandle handle) = 0; [all …]
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H A D | mixer_intern.h | 83 SoundHandle *handle, 92 virtual void stopHandle(SoundHandle handle); 96 virtual void pauseHandle(SoundHandle handle, bool paused); 99 virtual int getSoundID(SoundHandle handle); 101 virtual bool isSoundHandleActive(SoundHandle handle); 106 virtual void setChannelVolume(SoundHandle handle, byte volume); 107 virtual byte getChannelVolume(SoundHandle handle); 109 virtual int8 getChannelBalance(SoundHandle handle); 111 virtual uint32 getSoundElapsedTime(SoundHandle handle); 112 virtual Timestamp getElapsedTime(SoundHandle handle); [all …]
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H A D | mixer.cpp | 145 SoundHandle getHandle() const { return _handle; } in getHandle() 149 SoundHandle _handle; 215 SoundHandle chanHandle; in insertChannel() 226 SoundHandle *handle, in playStream() 323 void MixerImpl::stopHandle(SoundHandle handle) { in stopHandle() 360 byte MixerImpl::getChannelVolume(SoundHandle handle) { in getChannelVolume() 378 int8 MixerImpl::getChannelBalance(SoundHandle handle) { in getChannelBalance() 386 uint32 MixerImpl::getSoundElapsedTime(SoundHandle handle) { in getSoundElapsedTime() 390 Timestamp MixerImpl::getElapsedTime(SoundHandle handle) { in getElapsedTime() 443 int MixerImpl::getSoundID(SoundHandle handle) { in getSoundID() [all …]
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_ldoor.c | 150 doorbhv->SoundHandle=SOUND_NOACTIVEINDEX; in LiftDoorBehaveInit() 182 if (doorbhv->SoundHandle!=SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun() 185 Sound_Stop(doorbhv->SoundHandle); in LiftDoorBehaveFun() 195 if (doorbhv->SoundHandle!=SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun() 198 Sound_Stop(doorbhv->SoundHandle); in LiftDoorBehaveFun() 205 if (doorbhv->SoundHandle==SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun() 208 Sound_Play(SID_DOORMID,"del",&mptr->m_world,&doorbhv->SoundHandle); in LiftDoorBehaveFun() 222 if (doorbhv->SoundHandle==SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun() 239 if (doorbhv->SoundHandle==SOUND_NOACTIVEINDEX) in LiftDoorBehaveFun() 300 Load_SoundState(&doorbhv->SoundHandle); in LoadStrategy_LiftDoor() [all …]
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H A D | bh_swdor.c | 100 switchDoorBehaviourPtr->SoundHandle = SOUND_NOACTIVEINDEX; in InitialiseSwitchDoor() 177 if (doorBehaviour->SoundHandle!=SOUND_NOACTIVEINDEX) in SwitchDoorBehaviour() 180 Sound_Stop(doorBehaviour->SoundHandle); in SwitchDoorBehaviour() 198 … Sound_Play(SID_DOORMID,"delp",&mPtr->m_world,&doorBehaviour->SoundHandle,doorBehaviour->doorType); in SwitchDoorBehaviour() 207 if (doorBehaviour->SoundHandle!=SOUND_NOACTIVEINDEX) in SwitchDoorBehaviour() 210 Sound_Stop(doorBehaviour->SoundHandle); in SwitchDoorBehaviour() 237 … Sound_Play(SID_DOORMID,"delp",&mPtr->m_world,&doorBehaviour->SoundHandle,doorBehaviour->doorType); in SwitchDoorBehaviour() 254 … Sound_Play(SID_DOORMID,"delp",&mPtr->m_world,&doorBehaviour->SoundHandle,doorBehaviour->doorType); in SwitchDoorBehaviour() 320 Load_SoundState(&doorbhv->SoundHandle); in LoadStrategy_SwitchDoor() 341 Save_SoundState(&doorbhv->SoundHandle); in SaveStrategy_SwitchDoor()
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/dports/games/avp/avp-20170505/src/avp/win95/gadgets/ |
H A D | teletype.cpp | 93 int SoundHandle; member in TeletypeDaemon 296 SoundHandle = SOUND_NOACTIVEINDEX; in TeletypeDaemon() 330 &SoundHandle in TeletypeDaemon() 339 if ( SoundHandle != SOUND_NOACTIVEINDEX ) in ~TeletypeDaemon() 343 SoundHandle in ~TeletypeDaemon() 346 SoundHandle = SOUND_NOACTIVEINDEX; in ~TeletypeDaemon() 388 if ( SoundHandle != SOUND_NOACTIVEINDEX ) in Activity() 392 SoundHandle in Activity() 394 SoundHandle = SOUND_NOACTIVEINDEX; in Activity()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | sound.h | 45 Audio::SoundHandle _scalpelEffectsHandle; 46 Audio::SoundHandle _aiffHandle; 47 Audio::SoundHandle _tattooEffectsHandle[MAX_MIXER_CHANNELS]; 48 Audio::SoundHandle _speechHandle; 60 Audio::Mixer::SoundType soundType, Audio::SoundHandle &handle); 124 Audio::SoundHandle &getFreeSoundHandle();
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | sound.h | 45 Audio::SoundHandle _scalpelEffectsHandle; 46 Audio::SoundHandle _aiffHandle; 47 Audio::SoundHandle _tattooEffectsHandle[MAX_MIXER_CHANNELS]; 48 Audio::SoundHandle _speechHandle; 60 Audio::Mixer::SoundType soundType, Audio::SoundHandle &handle); 124 Audio::SoundHandle &getFreeSoundHandle();
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/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | i_sound.h | 98 virtual SoundHandle LoadSound(BYTE *sfxdata, int length) = 0; 99 SoundHandle LoadSoundVoc(BYTE *sfxdata, int length); 100 …virtual SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits,… 101 virtual void UnloadSound (SoundHandle sfx) = 0; // unloads a sound from memory 102 …virtual unsigned int GetMSLength(SoundHandle sfx) = 0; // Gets the length of a sound at its defaul… 103 …virtual unsigned int GetSampleLength(SoundHandle sfx) = 0; // Gets the length of a sound at its de… 112 …virtual FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundC… 113 …virtual FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRollof…
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H A D | fmodsound.h | 18 SoundHandle LoadSound(BYTE *sfxdata, int length); 19 …SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loo… 20 void UnloadSound (SoundHandle sfx); 21 unsigned int GetMSLength(SoundHandle sfx); 22 unsigned int GetSampleLength(SoundHandle sfx); 31 …FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *… 32 …FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *r…
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H A D | oalsound.h | 74 virtual SoundHandle LoadSound(BYTE *sfxdata, int length); 75 …virtual SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits,… 76 virtual void UnloadSound(SoundHandle sfx); 77 virtual unsigned int GetMSLength(SoundHandle sfx); 78 virtual unsigned int GetSampleLength(SoundHandle sfx); 86 …virtual FISoundChannel *StartSound(SoundHandle sfx, float vol, int pitch, int chanflags, FISoundCh… 87 …virtual FISoundChannel *StartSound3D(SoundHandle sfx, SoundListener *listener, float vol, FRolloff…
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H A D | i_sound.cpp | 138 SoundHandle LoadSound(BYTE *sfxdata, int length) in LoadSound() 140 SoundHandle retval = { NULL }; in LoadSound() 143 …SoundHandle LoadSoundRaw(BYTE *sfxdata, int length, int frequency, int channels, int bits, int loo… in LoadSoundRaw() 145 SoundHandle retval = { NULL }; in LoadSoundRaw() 148 void UnloadSound (SoundHandle sfx) in UnloadSound() 151 unsigned int GetMSLength(SoundHandle sfx) in GetMSLength() 157 unsigned int GetSampleLength(SoundHandle sfx) in GetSampleLength() 184 …FISoundChannel *StartSound (SoundHandle sfx, float vol, int pitch, int chanflags, FISoundChannel *… in StartSound() 188 …FISoundChannel *StartSound3D (SoundHandle sfx, SoundListener *listener, float vol, FRolloffInfo *r… in StartSound3D() 459 SoundHandle SoundRenderer::LoadSoundVoc(BYTE *sfxdata, int length) in LoadSoundVoc() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sky/ |
H A D | sound.h | 54 Audio::SoundHandle _voiceHandle; 55 Audio::SoundHandle _effectHandle; 56 Audio::SoundHandle _bgSoundHandle; 57 Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech; 63 void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle);
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/dports/games/scummvm/scummvm-2.5.1/engines/sky/ |
H A D | sound.h | 54 Audio::SoundHandle _voiceHandle; 55 Audio::SoundHandle _effectHandle; 56 Audio::SoundHandle _bgSoundHandle; 57 Audio::SoundHandle _ingameSound0, _ingameSound1, _ingameSpeech; 63 void playSound(uint32 id, byte *sound, uint32 size, Audio::SoundHandle *handle);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/director/ |
H A D | sound.h | 35 Audio::SoundHandle *_sound1; 36 Audio::SoundHandle *_sound2; 37 Audio::SoundHandle *_scriptSound; 40 Audio::SoundHandle *_pcSpeakerHandle;
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | audio.h | 62 Audio::SoundHandle _speechSoundHandle; 63 Audio::SoundHandle _sfxSoundHandle; 64 Audio::SoundHandle _bgmSoundHandle; 65 Audio::SoundHandle _clickSoundHandle; 66 Audio::SoundHandle _loopSoundHandle;
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 357 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in RemoveGhost() 2940 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 2946 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 2988 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 3027 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 3067 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 3074 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 3196 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 3260 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in HandlePlayerGhostWeaponSound() 4149 if(ghostData->SoundHandle != SOUND_NOACTIVEINDEX) Sound_Stop(ghostData->SoundHandle); in KillGhost() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | sound.h | 58 Audio::SoundHandle _voiceHandle; 59 Audio::SoundHandle _effectsHandle; 60 Audio::SoundHandle _ambientHandle; 61 Audio::SoundHandle _sfx5Handle; 106 …void playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan = 0, int vol =…
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | sound.h | 58 Audio::SoundHandle _voiceHandle; 59 Audio::SoundHandle _effectsHandle; 60 Audio::SoundHandle _ambientHandle; 61 Audio::SoundHandle _sfx5Handle; 106 …void playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan = 0, int vol =…
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