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Searched refs:SoundList (Results 1 – 25 of 78) sorted by relevance

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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/
H A DEnemyAIComponent.h41 bool TryPlaySpeechSound(int chance, const SoundList& speechSounds);
46 const SoundList& GetTakeDamageSounds() const { return m_TakeDamageSounds; } in GetTakeDamageSounds()
47 const SoundList& GetMeleeAttackSounds() const { return m_MeleeAttackSounds; } in GetMeleeAttackSounds()
48 const SoundList& GetRangedAttackSounds() const { return m_RangedAttackSounds; } in GetRangedAttackSounds()
49 const SoundList& GetDeathSounds() const { return m_DeathSounds; } in GetDeathSounds()
50 const SoundList& GetQuotToHostileUnitSounds() const { return m_QuoteToHostileUnitSounds; } in GetQuotToHostileUnitSounds()
77 SoundList m_TakeDamageSounds;
78 SoundList m_MeleeAttackSounds;
79 SoundList m_RangedAttackSounds;
80 SoundList m_DeathSounds;
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/dports/graphics/blender/blender-2.91.0/extern/audaspace/src/fx/
H A DSoundList.cpp26 SoundList::SoundList(bool random) : in SoundList() function in SoundList
32 SoundList::SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random) : in SoundList() function in SoundList
38 std::shared_ptr<IReader> SoundList::createReader() in createReader()
65 void SoundList::addSound(std::shared_ptr<ISound> sound) in addSound()
70 void SoundList::setRandomMode(bool random) in setRandomMode()
75 bool SoundList::getRandomMode() in getRandomMode()
80 int SoundList::getSize() in getSize()
/dports/graphics/blender/blender-2.91.0/extern/audaspace/include/fx/
H A DSoundList.h36 class AUD_API SoundList : public ISound
60 SoundList(const SoundList&) = delete;
61 SoundList& operator=(const SoundList&) = delete;
69 SoundList(bool random = false);
76 SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random = false);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dsound.h35 struct SoundList{ struct
37 struct SoundList*next; argument
38 struct SoundList*prev; argument
49 void playSoundList(SoundList*s); argument
91 typedef Common::List<SoundList *> SoundListHandles;
111 bool deleteSoundFromList(SoundList*&s);
H A Dsound.cpp415 bool SoundManager::deleteSoundFromList(SoundList*&s) { in deleteSoundFromList()
420 SoundList*o = NULL; in deleteSoundFromList()
445 SoundList*s = (*it); in handleSoundLists()
486 void SoundManager::playSoundList(SoundList*s) { in playSoundList()
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dsound.h42 struct SoundList{ struct
44 struct SoundList*next; argument
45 struct SoundList*prev; argument
56 void playSoundList(SoundList*s); argument
98 typedef Common::List<SoundList *> SoundListHandles;
118 bool deleteSoundFromList(SoundList*&s);
H A Dsound.cpp408 bool SoundManager::deleteSoundFromList(SoundList*&s) { in deleteSoundFromList()
413 SoundList*o = NULL; in deleteSoundFromList()
438 SoundList*s = (*it); in handleSoundLists()
479 void SoundManager::playSoundList(SoundList*s) { in playSoundList()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Audio/
H A DSoundBuffer.cpp71 SoundList sounds; in ~SoundBuffer()
75 for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it) in ~SoundBuffer()
257 SoundList sounds(m_sounds); in update()
260 for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it) in update()
271 for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it) in update()
/dports/devel/sfml/SFML-2.5.1/include/SFML/Audio/
H A DSoundBuffer.hpp270 typedef std::set<Sound*> SoundList; ///< Set of unique sound instances typedef in sf::SoundBuffer
278 mutable SoundList m_sounds; ///< List of sounds that are using this buffer
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dsound.h104 typedef Common::List<Common::SharedPtr<SoundDescResource> > SoundList; typedef
105 typedef SoundList::iterator SoundListIterator;
106 SoundList _activeSounds;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dsound.h167 typedef Common::List<Sound*> SoundList; typedef
168 typedef SoundList::iterator SoundListIterator;
174 SoundList _sounds;
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dsound.h167 typedef Common::List<Sound*> SoundList; typedef
168 typedef SoundList::iterator SoundListIterator;
174 SoundList _sounds;
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/
H A DGabrielEncounter.h85 SoundList m_ThrowBombSoundList;
86 SoundList m_SpawnPirateSoundList;
87 SoundList m_FireCannonSoundList;
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dsound.h108 typedef Common::List<Common::SharedPtr<SoundDescResource> > SoundList; typedef
109 typedef SoundList::iterator SoundListIterator;
110 SoundList _activeSounds;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_main.c63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
297 if( si.SoundList ) { in S_SoundList()
298 si.SoundList( ); in S_SoundList()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_main.c63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
302 if( si.SoundList ) { in S_SoundList()
303 si.SoundList( ); in S_SoundList()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_main.c63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
310 if( si.SoundList ) { in S_SoundList()
311 si.SoundList( ); in S_SoundList()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_main.c63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
310 if( si.SoundList ) { in S_SoundList()
311 si.SoundList( ); in S_SoundList()
/dports/games/evq3/evq3/code/client/
H A Dsnd_main.c63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
310 if( si.SoundList ) { in S_SoundList()
311 si.SoundList( ); in S_SoundList()
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c65 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
326 if( si.SoundList ) { in S_SoundList()
327 si.SoundList( ); in S_SoundList()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_main.c65 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
326 if( si.SoundList ) { in S_SoundList()
327 si.SoundList( ); in S_SoundList()
/dports/games/aklabeth/aklabeth-1.0/src/
H A Dsdw.cpp28 static AudioObject *SoundList[MAXSOUND]; // Audio objects in use. variable
1068 if (SoundList[i] == NULL) // If found, copy reference in in Attach()
1070 SoundList[i] = this; in Attach()
1079 if (SoundList[i] == this) SoundList[i] = NULL; in Detach()
1183 if (SoundList[i] != NULL) // Call the handler function to copy them. in SoundCallBack()
1184 SoundList[i]->CopyStream(Stream,Length); in SoundCallBack()
1197 SoundList[i] = NULL; in SoundInitialise()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_main.c68 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
365 if( si.SoundList ) { in S_SoundList()
366 si.SoundList( ); in S_SoundList()
/dports/games/scummvm/scummvm-2.5.1/engines/private/
H A Dprivate.h122 typedef Common::List<Common::String> SoundList; typedef
308 SoundList _AMRadio;
309 SoundList _policeRadio;
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_main.c71 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface()
404 if( si.SoundList ) { in S_SoundList()
405 si.SoundList( ); in S_SoundList()

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