/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/ |
H A D | EnemyAIComponent.h | 41 bool TryPlaySpeechSound(int chance, const SoundList& speechSounds); 46 const SoundList& GetTakeDamageSounds() const { return m_TakeDamageSounds; } in GetTakeDamageSounds() 47 const SoundList& GetMeleeAttackSounds() const { return m_MeleeAttackSounds; } in GetMeleeAttackSounds() 48 const SoundList& GetRangedAttackSounds() const { return m_RangedAttackSounds; } in GetRangedAttackSounds() 49 const SoundList& GetDeathSounds() const { return m_DeathSounds; } in GetDeathSounds() 50 const SoundList& GetQuotToHostileUnitSounds() const { return m_QuoteToHostileUnitSounds; } in GetQuotToHostileUnitSounds() 77 SoundList m_TakeDamageSounds; 78 SoundList m_MeleeAttackSounds; 79 SoundList m_RangedAttackSounds; 80 SoundList m_DeathSounds; [all …]
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/dports/graphics/blender/blender-2.91.0/extern/audaspace/src/fx/ |
H A D | SoundList.cpp | 26 SoundList::SoundList(bool random) : in SoundList() function in SoundList 32 SoundList::SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random) : in SoundList() function in SoundList 38 std::shared_ptr<IReader> SoundList::createReader() in createReader() 65 void SoundList::addSound(std::shared_ptr<ISound> sound) in addSound() 70 void SoundList::setRandomMode(bool random) in setRandomMode() 75 bool SoundList::getRandomMode() in getRandomMode() 80 int SoundList::getSize() in getSize()
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/dports/graphics/blender/blender-2.91.0/extern/audaspace/include/fx/ |
H A D | SoundList.h | 36 class AUD_API SoundList : public ISound 60 SoundList(const SoundList&) = delete; 61 SoundList& operator=(const SoundList&) = delete; 69 SoundList(bool random = false); 76 SoundList(std::vector<std::shared_ptr<ISound>>& list, bool random = false);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | sound.h | 35 struct SoundList{ struct 37 struct SoundList*next; argument 38 struct SoundList*prev; argument 49 void playSoundList(SoundList*s); argument 91 typedef Common::List<SoundList *> SoundListHandles; 111 bool deleteSoundFromList(SoundList*&s);
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H A D | sound.cpp | 415 bool SoundManager::deleteSoundFromList(SoundList*&s) { in deleteSoundFromList() 420 SoundList*o = NULL; in deleteSoundFromList() 445 SoundList*s = (*it); in handleSoundLists() 486 void SoundManager::playSoundList(SoundList*s) { in playSoundList()
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | sound.h | 42 struct SoundList{ struct 44 struct SoundList*next; argument 45 struct SoundList*prev; argument 56 void playSoundList(SoundList*s); argument 98 typedef Common::List<SoundList *> SoundListHandles; 118 bool deleteSoundFromList(SoundList*&s);
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H A D | sound.cpp | 408 bool SoundManager::deleteSoundFromList(SoundList*&s) { in deleteSoundFromList() 413 SoundList*o = NULL; in deleteSoundFromList() 438 SoundList*s = (*it); in handleSoundLists() 479 void SoundManager::playSoundList(SoundList*s) { in playSoundList()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Audio/ |
H A D | SoundBuffer.cpp | 71 SoundList sounds; in ~SoundBuffer() 75 for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it) in ~SoundBuffer() 257 SoundList sounds(m_sounds); in update() 260 for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it) in update() 271 for (SoundList::const_iterator it = sounds.begin(); it != sounds.end(); ++it) in update()
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/dports/devel/sfml/SFML-2.5.1/include/SFML/Audio/ |
H A D | SoundBuffer.hpp | 270 typedef std::set<Sound*> SoundList; ///< Set of unique sound instances typedef in sf::SoundBuffer 278 mutable SoundList m_sounds; ///< List of sounds that are using this buffer
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | sound.h | 104 typedef Common::List<Common::SharedPtr<SoundDescResource> > SoundList; typedef 105 typedef SoundList::iterator SoundListIterator; 106 SoundList _activeSounds;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | sound.h | 167 typedef Common::List<Sound*> SoundList; typedef 168 typedef SoundList::iterator SoundListIterator; 174 SoundList _sounds;
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | sound.h | 167 typedef Common::List<Sound*> SoundList; typedef 168 typedef SoundList::iterator SoundListIterator; 174 SoundList _sounds;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/EnemyAI/Gabriel/ |
H A D | GabrielEncounter.h | 85 SoundList m_ThrowBombSoundList; 86 SoundList m_SpawnPirateSoundList; 87 SoundList m_FireCannonSoundList;
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/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | sound.h | 108 typedef Common::List<Common::SharedPtr<SoundDescResource> > SoundList; typedef 109 typedef SoundList::iterator SoundListIterator; 110 SoundList _activeSounds;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | snd_main.c | 63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 297 if( si.SoundList ) { in S_SoundList() 298 si.SoundList( ); in S_SoundList()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | snd_main.c | 63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 302 if( si.SoundList ) { in S_SoundList() 303 si.SoundList( ); in S_SoundList()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | snd_main.c | 63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 310 if( si.SoundList ) { in S_SoundList() 311 si.SoundList( ); in S_SoundList()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | snd_main.c | 63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 310 if( si.SoundList ) { in S_SoundList() 311 si.SoundList( ); in S_SoundList()
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/dports/games/evq3/evq3/code/client/ |
H A D | snd_main.c | 63 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 310 if( si.SoundList ) { in S_SoundList() 311 si.SoundList( ); in S_SoundList()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_main.c | 65 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 326 if( si.SoundList ) { in S_SoundList() 327 si.SoundList( ); in S_SoundList()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | snd_main.c | 65 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 326 if( si.SoundList ) { in S_SoundList() 327 si.SoundList( ); in S_SoundList()
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/dports/games/aklabeth/aklabeth-1.0/src/ |
H A D | sdw.cpp | 28 static AudioObject *SoundList[MAXSOUND]; // Audio objects in use. variable 1068 if (SoundList[i] == NULL) // If found, copy reference in in Attach() 1070 SoundList[i] = this; in Attach() 1079 if (SoundList[i] == this) SoundList[i] = NULL; in Detach() 1183 if (SoundList[i] != NULL) // Call the handler function to copy them. in SoundCallBack() 1184 SoundList[i]->CopyStream(Stream,Length); in SoundCallBack() 1197 SoundList[i] = NULL; in SoundInitialise()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | snd_main.c | 68 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 365 if( si.SoundList ) { in S_SoundList() 366 si.SoundList( ); in S_SoundList()
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/dports/games/scummvm/scummvm-2.5.1/engines/private/ |
H A D | private.h | 122 typedef Common::List<Common::String> SoundList; typedef 308 SoundList _AMRadio; 309 SoundList _policeRadio;
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | snd_main.c | 71 if( !si->SoundList ) return qfalse; in S_ValidSoundInterface() 404 if( si.SoundList ) { in S_SoundList() 405 si.SoundList( ); in S_SoundList()
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