Searched refs:SoundLowLife (Results 1 – 1 of 1) sorted by relevance
88 unsigned int SoundLowLife{0}; variable234 SoundLowLife = 0; in InitGamePlayerShip()555 !vw_IsSoundAvailable(SoundLowLife)) // если не играем, запускаем звук сирены in GamePlayerShip()556 SoundLowLife = PlayMenuSFX(eMenuSFX::WarningLowLife, 1.0f); in GamePlayerShip()