Home
last modified time | relevance | path

Searched refs:SoundMixer (Results 1 – 25 of 53) sorted by relevance

123

/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Core/
H A DSoundMixer.cpp13 SoundMixer::SoundMixer(shared_ptr<Console> console) in SoundMixer() function in SoundMixer
28 SoundMixer::~SoundMixer() in ~SoundMixer()
39 void SoundMixer::StreamState(bool saving) in StreamState()
62 void SoundMixer::StopAudio(bool clearBuffer) in StopAudio()
72 void SoundMixer::Reset() in Reset()
378 void SoundMixer::StopRecording() in StopRecording()
383 bool SoundMixer::IsRecording() in IsRecording()
398 void SoundMixer::ResetMuteFrameCount() in ResetMuteFrameCount()
403 OggMixer* SoundMixer::GetOggMixer() in GetOggMixer()
421 void SoundMixer::ProcessEndOfFrame() in ProcessEndOfFrame()
[all …]
H A DSoundMixer.h24 class SoundMixer : public Snapshotable
94 SoundMixer(shared_ptr<Console> console);
95 ~SoundMixer();
H A DAPU.h15 class SoundMixer; variable
38 shared_ptr<SoundMixer> _mixer;
H A DBaseApuChannel.h12 SoundMixer *_mixer;
32 BaseApuChannel(AudioChannel channel, shared_ptr<Console> console, SoundMixer *mixer) in BaseApuChannel()
H A DConsole.h26 class SoundMixer; variable
76 shared_ptr<SoundMixer> _soundMixer;
122 shared_ptr<SoundMixer> GetSoundMixer();
H A DDeltaModulationChannel.h37 DeltaModulationChannel(AudioChannel channel, shared_ptr<Console> console, SoundMixer* mixer);
/dports/games/burgerspace/burgerspace-1.9.4/src/
H A DBurgerSpaceClient.h165 flatzebra::SoundMixer::Chunk ingredientFallsChunk;
167 flatzebra::SoundMixer::Chunk enemyCatchesChefChunk;
168 flatzebra::SoundMixer::Chunk enemyParalyzedChunk;
169 flatzebra::SoundMixer::Chunk enemySmashedChunk;
170 flatzebra::SoundMixer::Chunk chefThrowsPepperChunk;
171 flatzebra::SoundMixer::Chunk chefGetsTreatChunk;
172 flatzebra::SoundMixer::Chunk chefShootsBlanksChunk;
173 flatzebra::SoundMixer::Chunk newGameStartsChunk;
174 flatzebra::SoundMixer::Chunk levelFinishedChunk;
175 flatzebra::SoundMixer::Chunk treatAppearsChunk;
[all …]
/dports/devel/flatzebra/flatzebra-0.1.7/src/flatzebra/
H A DSoundMixer.cpp29 SoundMixer::SoundMixer(int numChannels) in SoundMixer() function in SoundMixer
44 SoundMixer::~SoundMixer() in ~SoundMixer()
51 SoundMixer::playChunk(Chunk &theSound) in playChunk()
73 SoundMixer::Chunk::Chunk() in Chunk()
79 SoundMixer::Chunk::Chunk(const string &wavFilename) in Chunk()
87 SoundMixer::Chunk::init(const string &wavFilename) in init()
95 SoundMixer::Chunk::~Chunk() in ~Chunk()
H A DSoundMixer.h34 class SoundMixer
47 SoundMixer(int numChannels = 8);
56 ~SoundMixer();
85 friend class SoundMixer; variable
103 SoundMixer(const SoundMixer &x);
104 SoundMixer &operator = (const SoundMixer &x);
H A DMakefile.am22 SoundMixer.cpp \
23 SoundMixer.h \
45 SoundMixer.h \
H A DMakefile.in138 libflatzebra_0_1_la-SoundMixer.lo \
376 SoundMixer.cpp \
377 SoundMixer.h \
398 SoundMixer.h \
488 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libflatzebra_0_1_la-SoundMixer.Plo@am__quote@
554 libflatzebra_0_1_la-SoundMixer.lo: SoundMixer.cpp
555SoundMixer.lo -MD -MP -MF $(DEPDIR)/libflatzebra_0_1_la-SoundMixer.Tpo -c -o libflatzebra_0_1_la-S…
556 …(AM_V_at)$(am__mv) $(DEPDIR)/libflatzebra_0_1_la-SoundMixer.Tpo $(DEPDIR)/libflatzebra_0_1_la-Soun…
559 …S) $(CXXFLAGS) -c -o libflatzebra_0_1_la-SoundMixer.lo `test -f 'SoundMixer.cpp' || echo '$(srcdir…
/dports/games/scummvm/scummvm-2.5.1/engines/gob/sound/
H A Dsoundmixer.cpp32 SoundMixer::SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type) : _mixer(&mixer) { in SoundMixer() function in Gob::SoundMixer
58 SoundMixer::~SoundMixer() { in ~SoundMixer()
62 inline int16 SoundMixer::getData(int offset) { in getData()
69 bool SoundMixer::isPlaying() const { in isPlaying()
73 char SoundMixer::getPlayingSound() const { in getPlayingSound()
77 void SoundMixer::stop(int16 fadeLength) { in stop()
94 void SoundMixer::setRepeating(int32 repCount) { in setRepeating()
141 void SoundMixer::play(SoundDesc &sndDesc, int16 repCount, int16 frequency, in play()
151 void SoundMixer::checkEndSample() { in checkEndSample()
163 int SoundMixer::readBuffer(int16 *buffer, const int numSamples) { in readBuffer()
[all …]
H A Dsoundblaster.cpp28 SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer::kSFXSoundType) { in SoundBlaster()
43 SoundMixer::play(sndDesc, repCount, frequency, fadeLength); in playSample()
57 SoundMixer::stop(fadeLength); in stopSound()
115 SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength); in setSample()
133 SoundMixer::checkEndSample(); in checkEndSample()
142 SoundMixer::endFade(); in endFade()
H A Dbgatmosphere.cpp32 SoundMixer(mixer, Audio::Mixer::kMusicSoundType), _rnd("gobBA") { in BackgroundAtmosphere()
53 SoundMixer::play(*_queue[_queuePos], 1, 0); in playBA()
57 SoundMixer::stop(0); in stopBA()
73 SoundMixer::stop(0); in queueClear()
90 SoundMixer::setSample(*_queue[_queuePos], 1, 0, 0); in checkEndSample()
H A Dsoundmixer.h35 class SoundMixer : public Audio::AudioStream {
37 SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type);
38 ~SoundMixer() override;
H A Dbgatmosphere.h41 class BackgroundAtmosphere : private SoundMixer {
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/sound/
H A Dsoundmixer.cpp32 SoundMixer::SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type) : _mixer(&mixer) { in SoundMixer() function in Gob::SoundMixer
58 SoundMixer::~SoundMixer() { in ~SoundMixer()
62 inline int16 SoundMixer::getData(int offset) { in getData()
69 bool SoundMixer::isPlaying() const { in isPlaying()
73 char SoundMixer::getPlayingSound() const { in getPlayingSound()
77 void SoundMixer::stop(int16 fadeLength) { in stop()
94 void SoundMixer::setRepeating(int32 repCount) { in setRepeating()
141 void SoundMixer::play(SoundDesc &sndDesc, int16 repCount, int16 frequency, in play()
151 void SoundMixer::checkEndSample() { in checkEndSample()
163 int SoundMixer::readBuffer(int16 *buffer, const int numSamples) { in readBuffer()
[all …]
H A Dsoundblaster.cpp28 SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer::kSFXSoundType) { in SoundBlaster()
43 SoundMixer::play(sndDesc, repCount, frequency, fadeLength); in playSample()
57 SoundMixer::stop(fadeLength); in stopSound()
115 SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength); in setSample()
133 SoundMixer::checkEndSample(); in checkEndSample()
142 SoundMixer::endFade(); in endFade()
H A Dbgatmosphere.cpp32 SoundMixer(mixer, Audio::Mixer::kMusicSoundType), _rnd("gobBA") { in BackgroundAtmosphere()
53 SoundMixer::play(*_queue[_queuePos], 1, 0); in playBA()
57 SoundMixer::stop(0); in stopBA()
73 SoundMixer::stop(0); in queueClear()
90 SoundMixer::setSample(*_queue[_queuePos], 1, 0, 0); in checkEndSample()
H A Dsoundmixer.h35 class SoundMixer : public Audio::AudioStream {
37 SoundMixer(Audio::Mixer &mixer, Audio::Mixer::SoundType type);
38 ~SoundMixer();
H A Dbgatmosphere.h41 class BackgroundAtmosphere : private SoundMixer {
H A Dsoundblaster.h38 class SoundBlaster : public SoundMixer {
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/testsuite/misc-haxe.all/classes.all/media/
H A DSoundMixer_as.hx1 // SoundMixer_as.hx: ActionScript 3 "SoundMixer" class, for Gnash.
29 import flash.media.SoundMixer;
47 if (Std.is(SoundMixer.bufferTime, Int)) {
48 DejaGnu.pass("SoundMixer::bufferTime property exists");
50 DejaGnu.fail("SoundMixer::bufferTime property doesn't exist");
52 if (Std.is(SoundMixer.soundTransform, SoundTransform)) {
53 DejaGnu.pass("SoundMixer::soundTransform property exists");
67 DejaGnu.pass("SoundMixer::computeSpectrum() method exists");
71 if (Type.typeof(SoundMixer.stopAll) == ValueType.TFunction) {
72 DejaGnu.pass("SoundMixer::stopAll() method exists");
[all …]
/dports/games/afternoonstalker/afternoonstalker-1.1.6/src/
H A DAfternoonStalkerEngine.h287 SoundMixer *theSoundMixer; // see method playSoundEffect()
288 SoundMixer::Chunk gunPickupSound;
289 SoundMixer::Chunk playerBulletSound;
290 SoundMixer::Chunk shootingBlanksSound;
291 SoundMixer::Chunk playerHitSound;
292 SoundMixer::Chunk robotBulletSound;
293 SoundMixer::Chunk robotHitSound;
294 SoundMixer::Chunk batKilledSound;
295 SoundMixer::Chunk spiderKilledSound;
296 SoundMixer::Chunk newLifeSound;
[all …]
/dports/games/vvvvvv/VVVVVV-cb3640e5/mobile_version/src/
H A Dplatformclass.as5 import flash.media.SoundMixer;
11 SoundMixer.audioPlaybackMode = AudioPlaybackMode.AMBIENT;

123