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Searched refs:SoundY (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp181 listener.Z = FIXED2FLOAT(players[consoleplayer].camera->SoundY()); in S_NoiseDebug()
672 z = players[consoleplayer].camera->SoundY(); in CalcPosVel()
701 z = actor->SoundY(); in CalcPosVel()
771 *y = players[consoleplayer].camera->SoundY(); in CalcSectorSoundOrg()
1576 chan->Point[2] = FIXED2FLOAT(from->SoundY()); in S_RelinkSound()
1965 listener.position.Z = FIXED2FLOAT(listenactor->SoundY()); in S_SetListener()
H A Dactor.h1255 fixed_t SoundY() const in SoundY() function