Searched refs:SoundY (Results 1 – 2 of 2) sorted by relevance
181 listener.Z = FIXED2FLOAT(players[consoleplayer].camera->SoundY()); in S_NoiseDebug()672 z = players[consoleplayer].camera->SoundY(); in CalcPosVel()701 z = actor->SoundY(); in CalcPosVel()771 *y = players[consoleplayer].camera->SoundY(); in CalcSectorSoundOrg()1576 chan->Point[2] = FIXED2FLOAT(from->SoundY()); in S_RelinkSound()1965 listener.position.Z = FIXED2FLOAT(listenactor->SoundY()); in S_SetListener()
1255 fixed_t SoundY() const in SoundY() function