Searched refs:SoundZ (Results 1 – 2 of 2) sorted by relevance
180 listener.Y = FIXED2FLOAT(players[consoleplayer].camera->SoundZ()); in S_NoiseDebug()671 y = players[consoleplayer].camera->SoundZ(); in CalcPosVel()700 y = actor->SoundZ(); in CalcPosVel()730 y = players[consoleplayer].camera != NULL ? players[consoleplayer].camera->SoundZ() : 0; in CalcPosVel()1575 chan->Point[1] = FIXED2FLOAT(from->SoundZ()); in S_RelinkSound()1964 listener.position.Y = FIXED2FLOAT(listenactor->SoundZ()); in S_SetListener()
1259 fixed_t SoundZ() const in SoundZ() function