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Searched refs:SoundZ (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp180 listener.Y = FIXED2FLOAT(players[consoleplayer].camera->SoundZ()); in S_NoiseDebug()
671 y = players[consoleplayer].camera->SoundZ(); in CalcPosVel()
700 y = actor->SoundZ(); in CalcPosVel()
730 y = players[consoleplayer].camera != NULL ? players[consoleplayer].camera->SoundZ() : 0; in CalcPosVel()
1575 chan->Point[1] = FIXED2FLOAT(from->SoundZ()); in S_RelinkSound()
1964 listener.position.Y = FIXED2FLOAT(listenactor->SoundZ()); in S_SetListener()
H A Dactor.h1259 fixed_t SoundZ() const in SoundZ() function