Searched refs:SpawnDoor (Results 1 – 6 of 6) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 2317 SpawnDoor(x, y, !(tile % 2), lock, dr_bio); in SetupGameLevel() 2322 SpawnDoor(x, y, !(tile % 2), lock, dr_normal); in SetupGameLevel() 2327 SpawnDoor(x, y, !(tile % 2), lock, dr_prison); in SetupGameLevel() 2332 SpawnDoor(x, y, !(tile % 2), lock, dr_elevator); in SetupGameLevel() 2337 SpawnDoor(x, y, !(tile % 2), lock, dr_high_security); in SetupGameLevel() 2344 … SpawnDoor(x, y, !(tile % 2), lock, static_cast<door_t>(dr_oneway_left + (tile - 98))); in SetupGameLevel() 2349 SpawnDoor(x, y, !(tile % 2), lock, dr_office); in SetupGameLevel() 2354 SpawnDoor(x, y, !(tile % 2), lock, dr_space); in SetupGameLevel()
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H A D | 3d_act1.cpp | 743 void SpawnDoor( in SpawnDoor() function
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H A D | 3d_def.h | 3769 void SpawnDoor(
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.h | 223 void SpawnDoor(int,int,int,int);
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H A D | rt_ted.c | 3228 SpawnDoor (i, j, locked, (tile-33)+15); in SetupDoors() 3239 SpawnDoor (i, j, locked, tile-90); in SetupDoors() 3256 SpawnDoor (i, j, locked, tile-90); in SetupDoors() 3266 SpawnDoor (i, j, locked, (tile-154)+18); in SetupDoors()
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H A D | rt_door.c | 1178 void SpawnDoor (int tilex, int tiley, int lock, int texture) in SpawnDoor() function
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