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Searched refs:SpawnDoor (Results 1 – 6 of 6) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp2317 SpawnDoor(x, y, !(tile % 2), lock, dr_bio); in SetupGameLevel()
2322 SpawnDoor(x, y, !(tile % 2), lock, dr_normal); in SetupGameLevel()
2327 SpawnDoor(x, y, !(tile % 2), lock, dr_prison); in SetupGameLevel()
2332 SpawnDoor(x, y, !(tile % 2), lock, dr_elevator); in SetupGameLevel()
2337 SpawnDoor(x, y, !(tile % 2), lock, dr_high_security); in SetupGameLevel()
2344SpawnDoor(x, y, !(tile % 2), lock, static_cast<door_t>(dr_oneway_left + (tile - 98))); in SetupGameLevel()
2349 SpawnDoor(x, y, !(tile % 2), lock, dr_office); in SetupGameLevel()
2354 SpawnDoor(x, y, !(tile % 2), lock, dr_space); in SetupGameLevel()
H A D3d_act1.cpp743 void SpawnDoor( in SpawnDoor() function
H A D3d_def.h3769 void SpawnDoor(
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h223 void SpawnDoor(int,int,int,int);
H A Drt_ted.c3228 SpawnDoor (i, j, locked, (tile-33)+15); in SetupDoors()
3239 SpawnDoor (i, j, locked, tile-90); in SetupDoors()
3256 SpawnDoor (i, j, locked, tile-90); in SetupDoors()
3266 SpawnDoor (i, j, locked, (tile-154)+18); in SetupDoors()
H A Drt_door.c1178 void SpawnDoor (int tilex, int tiley, int lock, int texture) in SpawnDoor() function