Searched refs:SpawnFilter (Results 1 – 10 of 10) sorted by relevance
75 skill.SpawnFilter = 0; in ParseSkill()167 if (sc.Number > 0) skill.SpawnFilter |= (1<<(sc.Number-1)); in ParseSkill()172 if (sc.Compare("baby")) skill.SpawnFilter |= 1; in ParseSkill()173 else if (sc.Compare("easy")) skill.SpawnFilter |= 2; in ParseSkill()174 else if (sc.Compare("normal")) skill.SpawnFilter |= 4; in ParseSkill()175 else if (sc.Compare("hard")) skill.SpawnFilter |= 8; in ParseSkill()176 else if (sc.Compare("nightmare")) skill.SpawnFilter |= 16; in ParseSkill()387 return AllSkills[gameskill].SpawnFilter; in G_SkillProperty()479 SpawnFilter = other.SpawnFilter; in operator =()
593 int SpawnFilter; member
123 SkillSpawnFilter = SDef->SpawnFilter; in SetSkill()
1293 SDef->SpawnFilter = 0; in ParseSkillDef()1356 SDef->SpawnFilter = 1 << (sc->Number - 1); in ParseSkillDef()1363 SDef->SpawnFilter = 1; in ParseSkillDef()1367 SDef->SpawnFilter = 2; in ParseSkillDef()1371 SDef->SpawnFilter = 4; in ParseSkillDef()1375 SDef->SpawnFilter = 8; in ParseSkillDef()1379 SDef->SpawnFilter = 16; in ParseSkillDef()
192 int SpawnFilter; member
260 unsigned int SpawnFilter; variable
955 SpawnFilter(0), MapFilter(0), FastMonsters(false), QuizHints(false) in SkillInfo()1017 ParseIntAssignment(skill->SpawnFilter); in CheckKey()1018 --skill->SpawnFilter; in CheckKey()
595 …actor->health = type->Meta.GetMetaInt(AMETA_DefaultHealth1 + gamestate.difficulty->SpawnFilter, ac… in Spawn()
495 if(!thing.skill[gamestate.difficulty->SpawnFilter]) in SpawnThings()
237 int SpawnFilter;