Searched refs:SpawnStand (Results 1 – 7 of 7) sorted by relevance
/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 815 SpawnStand(en_steamgrate, x, y, 0); in ScanInfoPlane() 823 SpawnStand(en_steampipe, x, y, 0); in ScanInfoPlane() 876 SpawnStand(en_goldstern, x, y, 0); in ScanInfoPlane() 927 SpawnStand(en_rentacop, x, y, tile - 108); in ScanInfoPlane() 1037 SpawnStand(en_proguard, x, y, tile - 126); in ScanInfoPlane() 1077 SpawnStand(en_electro_alien, x, y, 0); in ScanInfoPlane() 1106 SpawnStand(en_floatingbomb, x, y, tile - 328); in ScanInfoPlane() 1601 SpawnStand(en_liquid, x, y, 0); in ScanInfoPlane() 1829 SpawnStand(en_swat, x, y, tile - 216); in ScanInfoPlane() 1883 SpawnStand(en_hang_terrot, x, y, tile - 224); in ScanInfoPlane() [all …]
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H A D | 3d_act1.cpp | 1994 SpawnStand(en_electro_alien, temp.tilex, temp.tiley, 0); in CheckSpawnEA() 2039 SpawnStand(en_goldstern, tilex, tiley, 0); in CheckSpawnGoldstern()
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H A D | 3d_def.h | 4045 void SpawnStand(
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H A D | 3d_act2.cpp | 3438 void SpawnStand( in SpawnStand() function
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_ted.c | 6008 SpawnStand(lowguardobj,i,j,tile-108,0); in SetupActors() 6041 SpawnStand(lowguardobj,i,j,tile-116,1); in SetupActors() 6065 SpawnStand(highguardobj,i,j,tile-144,0); in SetupActors() 6080 SpawnStand(highguardobj,i,j,tile-152,1); in SetupActors() 6187 SpawnStand(overpatrolobj,i,j,tile-216,0); in SetupActors() 6202 SpawnStand(overpatrolobj,i,j,tile-224,1); in SetupActors() 6320 SpawnStand(deathmonkobj,i,j,tile-360,0); in SetupActors() 6335 SpawnStand(deathmonkobj,i,j,tile-368,1); in SetupActors() 6365 SpawnStand(dfiremonkobj,i,j,tile-396,0); in SetupActors() 6383 SpawnStand(dfiremonkobj,i,j,tile-404,1); in SetupActors() [all …]
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H A D | rt_actor.h | 375 void SpawnStand (classtype which, int tilex, int tiley, int dir, int ambush);
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H A D | rt_actor.c | 1576 void SpawnStand (classtype which, int tilex, int tiley, int dir, int ambush) in SpawnStand() function
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