Searched refs:SpawnWeapons (Results 1 – 5 of 5) sorted by relevance
208 gamestate.BattleOptions.SpawnWeapons = true; in BATTLE_Init()294 gamestate.BattleOptions.SpawnWeapons = false; in BATTLE_Init()301 gamestate.BattleOptions.SpawnWeapons = true; in BATTLE_Init()327 gamestate.BattleOptions.SpawnWeapons = false; in BATTLE_Init()342 gamestate.BattleOptions.SpawnWeapons = false; in BATTLE_Init()375 if ( !BattleOptions.SpawnWeapons ) in BATTLE_Init()377 gamestate.BattleOptions.SpawnWeapons = false; in BATTLE_Init()403 SoftError( "BO_Weapons = %d\n", BattleOptions.SpawnWeapons ); in BATTLE_Init()508 gamestate.BattleOptions.SpawnWeapons = true; in BATTLE_Shutdown()
183 unsigned SpawnWeapons; member
781 BATTLE_Options[ index ].SpawnWeapons = temp; in ParseBattleFile()882 BATTLE_Options[ index ].SpawnWeapons = 1; in SetBattleDefaultValues()898 BATTLE_Options[ battle_Eluder ].SpawnWeapons = 0; in SetBattleDefaultValues()900 BATTLE_Options[ battle_Collector ].SpawnWeapons = 0; in SetBattleDefaultValues()902 BATTLE_Options[ battle_Tag ].SpawnWeapons = 0; in SetBattleDefaultValues()1458 BATTLE_Options[ index ].SpawnWeapons ); in WriteBattleConfig()
7607 if ( BATTLE_Options[ gamestate.battlemode ].SpawnWeapons ) in DrawSpawnControlButtons()7705 BATTLE_Options[ gamestate.battlemode ].SpawnWeapons = in CP_SpawnControlOptions()7706 !BATTLE_Options[ gamestate.battlemode ].SpawnWeapons; in CP_SpawnControlOptions()8113 ( options->SpawnWeapons ) ? "On" : "Off" ); in ShowBattleOptions()
1152 if ( !gamestate.BattleOptions.SpawnWeapons ) in SpawnStatic()