Searched refs:SpawnedThings (Results 1 – 5 of 5) sorted by relevance
156 TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings; in actorvalue() local161 if(intval < 0 || intval >= (int)SpawnedThings.Size()) in actorvalue()166 if (SpawnedThings[intval] != NULL && in actorvalue()167 SpawnedThings[intval]->IsKindOf(RUNTIME_CLASS(AInventory)) && in actorvalue()168 barrier_cast<AInventory*>(SpawnedThings[intval])->Owner != NULL) in actorvalue()173 return SpawnedThings[intval]; in actorvalue()
408 SpawnedThings.Clear(); in Destroy()422 arc << LevelScript << RunningScripts << SpawnedThings << nocheckposition; in Serialize()544 for(unsigned i=0;i<SpawnedThings.Size();i++) in PropagateMark()546 GC::Mark(SpawnedThings[i]); in PropagateMark()561 for(unsigned i=0;i<SpawnedThings.Size();i++) in PointerSubstitution()563 if (SpawnedThings[i] == static_cast<AActor*>(old)) in PointerSubstitution()565 SpawnedThings[i] = static_cast<AActor*>(notOld); in PointerSubstitution()
358 TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings; in T_AddSpawnedThing() local359 SpawnedThings.Push(GC::ReadBarrier(ac)); in T_AddSpawnedThing()
3545 TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings; in SF_MapThingNumExist() local3553 if (intval < 0 || intval >= int(SpawnedThings.Size()) || !SpawnedThings[intval]) in SF_MapThingNumExist()3561 if (SpawnedThings[intval]->IsKindOf(RUNTIME_CLASS(AInventory)) && in SF_MapThingNumExist()3562 barrier_cast<AInventory*>(SpawnedThings[intval])->Owner != NULL) in SF_MapThingNumExist()3583 TArray<TObjPtr<AActor> > &SpawnedThings = DFraggleThinker::ActiveThinker->SpawnedThings; in SF_MapThings() local3586 t_return.value.i = SpawnedThings.Size(); in SF_MapThings()
665 TArray<TObjPtr<AActor> > SpawnedThings; variable