Searched refs:SpeedBuild (Results 1 – 12 of 12) sorted by relevance
/dports/games/stratagus/stratagus-3.2.0/src/action/ |
H A D | action_built.cpp | 366 this->ProgressCounter += std::max(1, amount * unit.Player->SpeedBuild / SPEEDUP_FACTOR); in Progress() 374 this->ProgressCounter += std::max(1, amount * unit.Player->SpeedBuild / SPEEDUP_FACTOR); in ProgressHp() 385 …const int newProgress = progress + std::max(1, amount * building.Player->SpeedBuild / SPEEDUP_FACT… in Boost()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/action/ |
H A D | action_built.cpp | 503 this->ProgressCounter += std::max(0, amount * unit.Player->SpeedBuild / SPEEDUP_FACTOR); in Progress() 514 this->ProgressCounter += std::max(0, amount * unit.Player->SpeedBuild / SPEEDUP_FACTOR); in ProgressHp() 528 …const int newProgress = progress + std::max(0, amount * building.Player->SpeedBuild / SPEEDUP_FACT… in Boost()
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/dports/games/stratagus/stratagus-3.2.0/src/tolua/ |
H A D | player.pkg | 49 int SpeedBuild;
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/tolua/ |
H A D | player.pkg | 59 int SpeedBuild;
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/dports/games/stratagus/stratagus-3.2.0/src/stratagus/ |
H A D | script_player.cpp | 300 this->SpeedBuild = LuaToNumber(l, j + 1); in Load() 913 lua_pushnumber(l, p->SpeedBuild); in CclGetPlayerData() 1038 p->SpeedBuild = LuaToNumber(l, 3); in CclSetPlayerData()
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H A D | player.cpp | 575 file.printf("\n \"speed-build\", %d,", p.SpeedBuild); in Save() 819 SpeedBuild = SPEEDUP_FACTOR; in Clear()
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/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | player.h | 136 int SpeedBuild; /// speed factor for building variable
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/dports/games/stratagus/stratagus-3.2.0/src/game/ |
H A D | game.cpp | 1278 Players[player].SpeedBuild = LuaToNumber(l, 2); in CclSetSpeedBuild() 1293 lua_pushnumber(l, Players[player].SpeedBuild); in CclGetSpeedBuild() 1369 …Players[i].SpeedBuild = Players[i].SpeedTrain = Players[i].SpeedUpgrade = Players[i].SpeedResearch… in CclSetSpeeds()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/game/ |
H A D | game.cpp | 2072 Players[player].SpeedBuild = LuaToNumber(l, 2); in CclSetSpeedBuild() 2087 lua_pushnumber(l, Players[player].SpeedBuild); in CclGetSpeedBuild() 2163 …Players[i].SpeedBuild = Players[i].SpeedTrain = Players[i].SpeedUpgrade = Players[i].SpeedResearch… in CclSetSpeeds()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | player.h | 162 int SpeedBuild; /// speed factor for building variable
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/ |
H A D | script_player.cpp | 391 this->SpeedBuild = LuaToNumber(l, j + 1); in Load() 3262 lua_pushnumber(l, p->SpeedBuild); in CclGetPlayerData() 3462 p->SpeedBuild = LuaToNumber(l, 3); in CclSetPlayerData()
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H A D | player.cpp | 1083 file.printf("\n \"speed-build\", %d,", p.SpeedBuild); in Save() 2455 SpeedBuild = SPEEDUP_FACTOR; in Clear()
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