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Searched refs:Spell (Results 1 – 25 of 2706) sorted by relevance

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/dports/games/pcgen/pcgen/data/3e/sword_and_sorcery_studios/scarred_lands/relics_and_rituals/
H A Drelicsrituals_equip.lst27 Bile/Vial OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT…
28 Blindfold OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT…
31 Blood/Vial OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 W…
36 Bone/Piece OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 W…
39 Bracken OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0…
45 Claw OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0 …
46 Clay/Lump OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT…
61 Feather OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0…
68 Frog OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0 …
88 Lichen OUTPUTNAME:Spell Component([NAME]) TYPE:Goods.Consumable.Spell Component COST:0 WT:0 …
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/spell/
H A Dspell.cpp135 Spell::Spell( int s ) in Spell() function in Spell
139 bool Spell::operator<( const Spell & s ) const in operator <()
144 bool Spell::operator==( const Spell & s ) const in operator ==()
149 bool Spell::operator!=( const Spell & s ) const in operator !=()
432 case Spell::CURE: in Restore()
433 case Spell::MASSCURE: in Restore()
473 Spell Spell::Rand( int lvl, bool adv ) in Rand()
475 std::vector<Spell> v; in Rand()
483 return !v.empty() ? Rand::Get( v ) : Spell( Spell::NONE ); in Rand()
486 Spell Spell::RandCombat( int lvl ) in RandCombat()
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H A Dspell.h32 class Spell
114 Spell( int = NONE );
116 bool operator<( const Spell & ) const;
117 bool operator==( const Spell & ) const;
118 bool operator!=( const Spell & ) const;
161 static Spell RandCombat( int lvl );
162 static Spell RandAdventure( int lvl );
163 static Spell Rand( int lvl, bool adv );
169 friend StreamBase & operator>>( StreamBase &, Spell & );
174 StreamBase & operator<<( StreamBase &, const Spell & );
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H A Dspell_storage.cpp44 void SpellStorage::Append( const Spell & sp ) in Append()
46 if ( sp != Spell::NONE && end() == std::find( begin(), end(), sp ) ) in Append()
52 for ( const Spell & sp : st ) { in Append()
59 bool SpellStorage::isPresentSpell( const Spell & spell ) const in isPresentSpell()
96 Append( Spell( art.GetSpell() ) ); in Append()
101 Append( Spell( Spell::IDENTIFYHERO ) ); in Append()
102 Append( Spell( Spell::VISIONS ) ); in Append()
107 Append( Spell( Spell::TOWNPORTAL ) ); in Append()
H A Dspell_info.cpp32 uint32_t getSpellDamage( const Spell & spell, const uint32_t spellPower, const HeroBase * hero ) in getSpellDamage()
43 case Spell::COLDRAY: in getSpellDamage()
44 case Spell::COLDRING: in getSpellDamage()
50 case Spell::FIREBALL: in getSpellDamage()
51 case Spell::FIREBLAST: in getSpellDamage()
57 case Spell::LIGHTNINGBOLT: in getSpellDamage()
58 case Spell::CHAINLIGHTNING: in getSpellDamage()
126 assert( spell == Spell::HYPNOTIZE ); in getHypnorizeMonsterHPPoints()
160 std::string getSpellDescription( const Spell & spell, const HeroBase * hero ) in getSpellDescription()
228 if ( spell == Spell::TOWNGATE ) { in getSpellDescription()
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H A Dspell_info.h29 class Spell; variable
33 … uint32_t getSpellDamage( const Spell & spell, const uint32_t spellPower, const HeroBase * hero );
35 …uint32_t getSummonMonsterCount( const Spell & spell, const uint32_t spellPower, const HeroBase * h…
37 …uint32_t getHPRestorePoints( const Spell & spell, const uint32_t spellPower, const HeroBase * hero…
39 …uint32_t getResurrectPoints( const Spell & spell, const uint32_t spellPower, const HeroBase * hero…
41 …uint32_t getGuardianMonsterCount( const Spell & spell, const uint32_t spellPower, const HeroBase *…
43 …uint32_t getHypnorizeMonsterHPPoints( const Spell & spell, const uint32_t spellPower, const HeroBa…
47 std::string getSpellDescription( const Spell & spell, const HeroBase * hero );
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dm82.cpp114 case Spell::CURE: in FromSpell()
122 case Spell::HASTE: in FromSpell()
126 case Spell::SLOW: in FromSpell()
130 case Spell::BLIND: in FromSpell()
132 case Spell::BLESS: in FromSpell()
140 case Spell::CURSE: in FromSpell()
146 case Spell::DISPEL: in FromSpell()
149 case Spell::ARROW: in FromSpell()
180 case Spell::SHIELD: in FromSpell()
191 case Spell::HAUNT: in FromSpell()
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/dports/games/keeperrl/keeperrl-alpha23/
H A Dspell.cpp15 const string& Spell::getName() const { in getName()
19 bool Spell::isDirected() const { in isDirected()
23 bool Spell::hasEffect(Effect t) const { in hasEffect()
31 Effect Spell::getEffect() const { in getEffect()
39 int Spell::getDifficulty() const { in getDifficulty()
43 Spell::Spell(const string& n, Effect e, int diff, SoundId s, CastMessageType msg) in Spell() function in Spell
47 Spell::Spell(const string& n, DirEffectType e, int diff, SoundId s, CastMessageType msg) in Spell() function in Spell
51 SoundId Spell::getSound() const { in getSound()
55 string Spell::getDescription() const { in getDescription()
62 void Spell::addMessage(WCreature c) { in addMessage()
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H A Dspell_map.cpp7 void SpellMap::add(Spell* spell) { in add()
16 double SpellMap::getReadyTime(Spell* spell) const { in getReadyTime()
21 void SpellMap::setReadyTime(Spell* spell, double time) { in setReadyTime()
25 vector<Spell*> SpellMap::getAll() const { in getAll()
26 vector<Spell*> ret; in getAll()
27 for (Spell* spell : Spell::getAll()) in getAll()
33 bool SpellMap::contains(Spell* spell) const { in contains()
46 for (auto spell : Spell::getAll()) in onExpLevelReached()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dmageguild.cpp115 std::vector<Spell> v; in GetUniqueSpellCompatibility()
118 for ( int sp = Spell::NONE; sp < Spell::STONE; ++sp ) { in GetUniqueSpellCompatibility()
134 return !v.empty() ? Rand::Get( v ) : Spell( Spell::NONE ); in GetUniqueSpellCompatibility()
141 return Spell::ARROW; in GetGuaranteedDamageSpellForMageGuild()
143 return Spell::COLDRAY; in GetGuaranteedDamageSpellForMageGuild()
147 return Spell::COLDRING; in GetGuaranteedDamageSpellForMageGuild()
149 return Spell::FIREBALL; in GetGuaranteedDamageSpellForMageGuild()
151 return Spell::RANDOM; in GetGuaranteedDamageSpellForMageGuild()
159 return Spell::DISPEL; in GetGuaranteedNonDamageSpellForMageGuild()
163 return Spell::CURE; in GetGuaranteedNonDamageSpellForMageGuild()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/battle/
H A Dbattle_troop.cpp481 Spell spell; in GetSpeed()
542 dmg /= Spell( Spell::SHIELD ).ExtraValue(); in CalculateDamageUnit()
586 r += Spell( Spell::DRAGONSLAYER ).ExtraValue(); in CalculateDamageUnit()
785 case Spell::CURSE: in AllowApplySpell()
851 case Spell::SLOW: in isUnderSpellEffect()
1046 res += Spell( Spell::BLOODLUST ).ExtraValue(); in GetAttack()
1056 res += Spell( Spell::STONESKIN ).ExtraValue(); in GetDefense()
1058 res += Spell( Spell::STEELSKIN ).ExtraValue(); in GetDefense()
1231 case Spell::SLOW: in SpellModesAction()
1478 case Spell::CURE: in SpellRestoreAction()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_spell.cpp220 ratio *= actualDefenseChange / Spell( Spell::DISRUPTINGRAY ).ExtraValue(); in getSpellDisruptingRayRatio()
292 case Spell::SLOW: in spellEffectValue()
293 case Spell::MASSSLOW: in spellEffectValue()
296 case Spell::BLIND: { in spellEffectValue()
302 case Spell::CURSE: in spellEffectValue()
303 case Spell::MASSCURSE: in spellEffectValue()
327 case Spell::HASTE: in spellEffectValue()
328 case Spell::MASSHASTE: in spellEffectValue()
331 case Spell::BLOODLUST: in spellEffectValue()
334 case Spell::BLESS: in spellEffectValue()
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/dports/games/scourge/scourge/src/sqbinding/
H A Dsqspell.cpp78 GET_OBJECT( Spell* ) in _getName()
84 GET_OBJECT( Spell* ) in _getDisplayName()
90 GET_OBJECT( Spell* ) in _getLevel()
96 GET_OBJECT( Spell* ) in _getMp()
102 GET_OBJECT( Spell* ) in _getExp()
108 GET_OBJECT( Spell* ) in _getAction()
114 GET_OBJECT( Spell* ) in _getFailureRate()
120 GET_OBJECT( Spell* ) in _getDistance()
126 GET_OBJECT( Spell* ) in _getTargetType()
132 GET_OBJECT( Spell* ) in _getNotes()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dspells.cpp61 const ESM::Spell *spell = iter.first; in rebuildEffects()
63 … if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight || in rebuildEffects()
64 … spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse) in rebuildEffects()
99 void Spells::add (const ESM::Spell* spell) in add()
117 … if (spell->mData.mType != ESM::Spell::ST_Power && spell->mData.mType != ESM::Spell::ST_Spell) in addSpell()
193 …const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().sear… in isSpellActive()
197 …return (type==ESM::Spell::ST_Ability || type==ESM::Spell::ST_Blight || type==ESM::Spell::ST_Diseas… in isSpellActive()
333 …const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().sea… in purgeEffect()
384 …const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().sear… in readState()
463 …if((it.first->mData.mType != ESM::Spell::ST_Spell && it.first->mData.mType != ESM::Spell::ST_Power… in writeState()
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H A Dspells.hpp32 std::map<const ESM::Spell*, SpellParams> mSpells;
37 std::map<const ESM::Spell*, MWWorld::TimeStamp> mUsedPowers;
44 bool hasDisease(const ESM::Spell::SpellType type) const;
46 using SpellFilter = bool (*)(const ESM::Spell*);
49 void addSpell(const ESM::Spell* spell);
50 void removeSpell(const ESM::Spell* spell);
65 static bool hasCorprusEffect(const ESM::Spell *spell);
70 bool canUsePower (const ESM::Spell* spell) const;
71 void usePower (const ESM::Spell* spell);
83 bool hasSpell(const ESM::Spell* spell) const;
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/dports/textproc/fcitx5/fcitx5-5.0.11/src/modules/spell/
H A Dspell.cpp21 Spell::Spell(Instance *instance) : instance_(instance) { in Spell() function in fcitx::Spell
32 Spell::~Spell() {} in ~Spell()
34 void Spell::reloadConfig() { readAsIni(config_, "conf/spell.conf"); } in reloadConfig()
36 Spell::BackendMap::iterator Spell::findBackend(const std::string &language) { in findBackend()
46 Spell::BackendMap::iterator Spell::findBackend(const std::string &language, in findBackend()
55 bool Spell::checkDict(const std::string &language) { in checkDict()
60 void Spell::addWord(const std::string &language, const std::string &word) { in addWord()
69 std::vector<std::string> Spell::hint(const std::string &language, in hint()
79 std::vector<std::string> Spell::hintWithProvider(const std::string &language, in hintWithProvider()
93 return new Spell(manager->instance()); in create()
/dports/games/pcgen/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/
H A Dsggah_abilities_class_apg.lst7 # Magister Spell Lists
15 …rimary 0 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell0 PREABI…
16 …rimary 1 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell1 PREABI…
17 …rimary 2 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell2 PREABI…
18 …rimary 3 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell3 PREABI…
19 …rimary 4 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell4 PREABI…
20 …rimary 5 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell5 PREABI…
21 …rimary 6 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell6 PREABI…
22 …rimary 7 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell7 PREABI…
23 …rimary 8 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpell8 PREABI…
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H A Dsggah_feats_apg.lst15 CATEGORY=FEAT|Bouncing Spell.MOD TYPE:MagisterMetamagic
16 CATEGORY=FEAT|Disruptive Spell.MOD TYPE:MagisterMetamagic
17 CATEGORY=FEAT|Ectoplasmic Spell.MOD TYPE:MagisterMetamagic
18 CATEGORY=FEAT|Elemental Spell.MOD TYPE:MagisterMetamagic
19 CATEGORY=FEAT|Focused Spell.MOD TYPE:MagisterMetamagic
20 CATEGORY=FEAT|Intensified Spell.MOD TYPE:MagisterMetamagic
21 CATEGORY=FEAT|Lingering Spell.MOD TYPE:MagisterMetamagic
22 CATEGORY=FEAT|Merciful Spell.MOD TYPE:MagisterMetamagic
23 CATEGORY=FEAT|Selective Spell.MOD TYPE:MagisterMetamagic
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DSpellbook.py63 if Spell['SpellIndex'] == -1:
66 memorizedSpells.append (Spell)
94 Spell['MemoCount'] = 0
96 knownSpells.append (Spell)
124 knownSpells.append (Spell)
149 Spell['KnownCount'] = 1
151 memoSpells.append (Spell)
165 Spell['MemoCount'] = 1
283 if Spell['SpellResRef']:
400 if Spell[1]:
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/dports/games/pcgen/pcgen/data/35e/wizards_of_the_coast/rsrd/epic/
H A Drsrd_feats_epic_mods.lst54 CATEGORY=FEAT|Spell Knowledge.MOD TYPE:EpicBard
55 CATEGORY=FEAT|Spell Opportunity.MOD TYPE:EpicBard
56 CATEGORY=FEAT|Spell Stowaway.MOD TYPE:EpicBard
65 CATEGORY=FEAT|Enhance Spell.MOD TYPE:EpicCleric
66 CATEGORY=FEAT|Epic Spell Focus.MOD TYPE:EpicCleric
75 CATEGORY=FEAT|Intensify Spell.MOD TYPE:EpicCleric
83 CATEGORY=FEAT|Spell Stowaway.MOD TYPE:EpicCleric
102 CATEGORY=FEAT|Enhance Spell.MOD TYPE:EpicDruid
115 CATEGORY=FEAT|Intensify Spell.MOD TYPE:EpicDruid
123 CATEGORY=FEAT|Spell Stowaway.MOD TYPE:EpicDruid
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/dports/games/pcgen/pcgen/data/35e/paradigm_concepts/arcanis/magic_of_arcanis/
H A Dmoa_feats_mod.lst19 CATEGORY=FEAT|Enlarge Spell.MOD TYPE:AdaptableMagic
20 CATEGORY=FEAT|Extend Spell.MOD TYPE:AdaptableMagic
21 CATEGORY=FEAT|Silent Spell.MOD TYPE:AdaptableMagic
22 CATEGORY=FEAT|Still Spell.MOD TYPE:AdaptableMagic
30 CATEGORY=FEAT|Extend Spell.MOD TYPE:WarderFeat
46 CATEGORY=FEAT|Spell Focus.MOD TYPE:ViaProeliatoris
47 CATEGORY=FEAT|Spell Penetration.MOD TYPE:ViaProeliatoris
68 Spell Focus - Conjuration CATEGORY:FEAT TYPE:SummonerPathFeat ABILITY:FEAT|VIRTUAL…
69 Spell School Specialization - Conjuration CATEGORY:FEAT TYPE:SummonerPathFeat PREABILITY:1,CATEG…
81 Spell Focus - Evocation CATEGORY:FEAT TYPE:TheAugmentalistFeat ABILITY:FEAT|VIRTUA…
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/spells/
H A DSpell.cpp38 Spell::Spell(GameMap* gameMap, const std::string& baseName, const std::string& meshName, Ogre::Real… in Spell() function in Spell
45 GameEntityType Spell::getObjectType() const in getObjectType()
50 void Spell::doUpkeep() in doUpkeep()
65 void Spell::addToGameMap() in addToGameMap()
77 void Spell::removeFromGameMap() in removeFromGameMap()
93 void Spell::notifySeatsWithVision(const std::vector<Seat*>& seats) in notifySeatsWithVision()
170 std::string Spell::getSpellStreamFormat() in getSpellStreamFormat()
181 std::string Spell::formatCastSpell(SpellType type, uint32_t price) in formatCastSpell()
186 void Spell::fireSpellSound(Tile& tile, const std::string& soundFamily) in fireSpellSound()
203 void Spell::exportHeadersToStream(std::ostream& os) const in exportHeadersToStream()
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/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/midnight_campaign/campaign_setting/
H A Dmidnight_abilities_heroic_path.lst74 Bolster Spell KEY:Dragonblooded ~ Bolster Spell SORTKEY:HeroicPath_Dragonblooded CATEGORY…
75Spell KEY:Dragonblooded ~ Bonus Spell SORTKEY:HeroicPath_Dragonblooded CATEGORY:Special…
78 Spell Penetration KEY:Dragonblooded ~ Spell Penetration SORTKEY:HeroicPath_Dragonblooded C…
177 Spell Choice ~ Daze KEY:Jack of all Trades ~ Spell Choice ~ Daze SORTKEY:HeroicPath_Jac…
254 Spell Choice ~ Web KEY:Jack of all Trades ~ Spell Choice ~ Web SORTKEY:HeroicPath_Jacko…
358 Spell Choice ~ Fly KEY:Jack of all Trades ~ Spell Choice ~ Fly SORTKEY:HeroicPath_Jacko…
375 Spontaneous Spell ~ 0 Level KEY:Jack of all Trades ~ Spontaneous Spell ~ 0 Level SORTKEY:…
376 Spontaneous Spell ~ 1st Level KEY:Jack of all Trades ~ Spontaneous Spell ~ 1st Level SORTK…
377 Spontaneous Spell ~ 2nd Level KEY:Jack of all Trades ~ Spontaneous Spell ~ 2nd Level SORTK…
539Spell KEY:Spellsoul ~ Metamagic Aura ~ Extend Spell SORTKEY:HeroicPath_Spellsoul CATEGORY:Special …
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/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/dawn_forge/dawn_forge_campaign_setting/
H A Ddawnforge_classes.lst17 # Class Name Spell Stat Automatically Known Spell Levels Caster level Use Spell List
50 # Class Name Spell Stat Automatically Known Spell Levels Caster level Use Spell List
85 # Class Name Spell Stat Memorize Caster level Use Spell List
140 # Class Name Spell Stat Memorize Caster level Use Spell List
147 SUBCLASSLEVEL:5 SAB:Still Spell (1/day)
149 SUBCLASSLEVEL:15 SAB:Widen Spell (1/day)
156 SUBCLASSLEVEL:5 SAB:Still Spell (1/day)
158 SUBCLASSLEVEL:15 SAB:Widen Spell (1/day)
165 SUBCLASSLEVEL:5 SAB:Still Spell (1/day)
174 SUBCLASSLEVEL:5 SAB:Still Spell (1/day)
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_1/
H A Dbotd1_abilities_companion.lst24 Spell-like Ability At-will (Bleed) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Bleed) …
25 Spell-like Ability At-will (Deathwatch) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Deat…
26 Spell-like Ability At-will (Detect Evil) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Det…
27 Spell-like Ability At-will (Detect Law) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Dete…
28 Spell-like Ability At-will (Doom) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Doom) C…
29 Spell-like Ability At-will (Ghost Sound) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Gho…
30 Spell-like Ability At-will (Mage Hand) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Mage …
31 Spell-like Ability At-will (Message) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Message…
32 Spell-like Ability At-will (Open/Close) KEY:Imp Companion Trick ~ Spell-like Ability At-will (Open…
38 Spell-like Ability 1/day (Grease) KEY:Imp Companion Trick ~ Spell-like Ability 1/day (Grease) C…
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