Searched refs:SphereFrustrumCull (Results 1 – 7 of 7) sorted by relevance
/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | SWRenderer.h | 217 bool SphereFrustrumCull(const Vector3 ¢er, float radius);
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H A D | GLRenderer.h | 226 bool SphereFrustrumCull(const Vector3 ¢er, float radius);
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H A D | SWModelRenderer.cpp | 140 if (!r->SphereFrustrumCull(center, model->GetRadius() * sqrtf(largestAxis))) in RenderInner()
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H A D | GLVoxelModel.cpp | 424 if (!renderer->SphereFrustrumCull(param.matrix.GetOrigin(), rad)) { in RenderSunlightPass() 537 if (!renderer->SphereFrustrumCull(param.matrix.GetOrigin(), rad)) { in RenderDynamicLightPass()
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H A D | GLRenderer.cpp | 506 if (!SphereFrustrumCull(light.origin, light.radius)) in AddLight() 527 if (!SphereFrustrumCull(center, radius * 1.5f)) in AddSprite() 1263 bool GLRenderer::SphereFrustrumCull(const Vector3 ¢er, float radius) { in SphereFrustrumCull() function in spades::draw::GLRenderer
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H A D | GLOptimizedVoxelModel.cpp | 695 if (!renderer->SphereFrustrumCull(param.matrix.GetOrigin(), rad)) { in RenderSunlightPass() 827 if (!renderer->SphereFrustrumCull(param.matrix.GetOrigin(), rad)) { in RenderDynamicLightPass()
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H A D | SWRenderer.cpp | 707 if (!SphereFrustrumCull(center, radius * 1.5f)) in AddSprite() 1164 bool SWRenderer::SphereFrustrumCull(const Vector3 ¢er, float radius) { in SphereFrustrumCull() function in spades::draw::SWRenderer
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