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Searched refs:Sprite8x8 (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Dpsx_vidhrdw.c89 } Sprite8x8; member
2520 static void Sprite8x8( void ) in Sprite8x8() function
2561 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x, COORD_Y( m_packet.Sprite8x8.n… in Sprite8x8()
2562 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x + 7, COORD_Y( m_packet.Sprite8… in Sprite8x8()
2563 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x, COORD_Y( m_packet.Sprite8x8.n… in Sprite8x8()
2564 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x + 7, COORD_Y( m_packet.Sprite8… in Sprite8x8()
2568 n_cmd = BGR_C( m_packet.Sprite8x8.n_bgr ); in Sprite8x8()
2575 n_r.w.h = BGR_R( m_packet.Sprite8x8.n_bgr ); n_r.w.l = 0; in Sprite8x8()
2579 n_v = TEXTURE_V( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
2586 n_u = TEXTURE_U( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Dpsx_vidhrdw.c89 } Sprite8x8; member
2520 static void Sprite8x8( void ) in Sprite8x8() function
2561 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x, COORD_Y( m_packet.Sprite8x8.n… in Sprite8x8()
2562 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x + 7, COORD_Y( m_packet.Sprite8… in Sprite8x8()
2563 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x, COORD_Y( m_packet.Sprite8x8.n… in Sprite8x8()
2564 …DebugMesh( COORD_X( m_packet.Sprite8x8.n_coord ) + m_n_drawoffset_x + 7, COORD_Y( m_packet.Sprite8… in Sprite8x8()
2568 n_cmd = BGR_C( m_packet.Sprite8x8.n_bgr ); in Sprite8x8()
2575 n_r.w.h = BGR_R( m_packet.Sprite8x8.n_bgr ); n_r.w.l = 0; in Sprite8x8()
2579 n_v = TEXTURE_V( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
2586 n_u = TEXTURE_U( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
[all …]
/dports/emulators/mess/mame-mame0226/src/devices/video/
H A Dpsx.cpp2518 void psxgpu_device::Sprite8x8() in Sprite8x8() function in psxgpu_device
2525 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x, SINT11( COORD_Y( m_pa… in Sprite8x8()
2526 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x + 7, SINT11( COORD_Y( … in Sprite8x8()
2527 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x, SINT11( COORD_Y( m_pa… in Sprite8x8()
2528 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x + 7, SINT11( COORD_Y( … in Sprite8x8()
2532 uint8_t n_cmd = BGR_C( m_packet.Sprite8x8.n_bgr ); in Sprite8x8()
2544 int16_t n_x = SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ); in Sprite8x8()
2545 int16_t n_y = SINT11( COORD_Y( m_packet.Sprite8x8.n_coord ) ); in Sprite8x8()
2546 uint8_t n_v = TEXTURE_V( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
2551 uint8_t n_u = TEXTURE_U( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
[all …]
H A Dpsx.h136 } Sprite8x8; member
212 void Sprite8x8();
/dports/emulators/mame/mame-mame0226/src/devices/video/
H A Dpsx.cpp2518 void psxgpu_device::Sprite8x8() in Sprite8x8() function in psxgpu_device
2525 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x, SINT11( COORD_Y( m_pa… in Sprite8x8()
2526 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x + 7, SINT11( COORD_Y( … in Sprite8x8()
2527 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x, SINT11( COORD_Y( m_pa… in Sprite8x8()
2528 …DebugMesh( SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ) + n_drawoffset_x + 7, SINT11( COORD_Y( … in Sprite8x8()
2532 uint8_t n_cmd = BGR_C( m_packet.Sprite8x8.n_bgr ); in Sprite8x8()
2544 int16_t n_x = SINT11( COORD_X( m_packet.Sprite8x8.n_coord ) ); in Sprite8x8()
2545 int16_t n_y = SINT11( COORD_Y( m_packet.Sprite8x8.n_coord ) ); in Sprite8x8()
2546 uint8_t n_v = TEXTURE_V( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
2551 uint8_t n_u = TEXTURE_U( m_packet.Sprite8x8.n_texture ); in Sprite8x8()
[all …]
H A Dpsx.h136 } Sprite8x8; member
212 void Sprite8x8();