Searched refs:SpriteOverflow (Results 1 – 8 of 8) sorted by relevance
262 …returnValue = ((uint8_t)_statusFlags.SpriteOverflow << 5) | ((uint8_t)_statusFlags.Sprite0Hit << 6… in PeekRAM()553 _state.Status = ((uint8_t)_statusFlags.SpriteOverflow << 5) | in UpdateStatusFlag()565 …_state.Status = ((uint8_t)_statusFlags.SpriteOverflow << 5) | ((uint8_t)_statusFlags.Sprite0Hit <<… in UpdateStatusFlag()1056 _statusFlags.SpriteOverflow = true; in ProcessSpriteEvaluation()1213 _statusFlags.SpriteOverflow = false; in Exec()1364 …_flags.IntensifyBlue, _paletteRamMask, _intensifyColorBits, _statusFlags.SpriteOverflow, _statusFl… in StreamState()
69 SpriteOverflow = 20000000119, enumerator
103 output += std::to_string((int64_t)EvalValues::SpriteOverflow); in CheckSpecialTokens()396 …case EvalValues::SpriteOverflow: token = state.PPU.StatusFlags.SpriteOverflow; resultType = EvalRe… in Evaluate()
149 bool SpriteOverflow; member
907 lua_readbool(spriteOverflow, state.PPU.StatusFlags.SpriteOverflow); in SetState()978 lua_pushboolvalue(spriteOverflow, state.PPU.StatusFlags.SpriteOverflow); in GetState()
802 jae .SpriteOverflow806 .SpriteOverflow:
1429 public Byte SpriteOverflow; field1436 if(SpriteOverflow != 0) status |= 0x20; in GetStatus()
162 * **SpriteOverflow**: true if the PPU's "Sprite Overflow" flag is set