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Searched refs:StanceID (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DCharAnimations.cpp669 StanceID = 0; in CharAnimations()
729 for (int StanceID = 0; StanceID < MAX_ANIMS; StanceID++) { in DropAnims() local
967 switch (StanceID) { in GetAnimation()
1005 StanceID = MaybeOverrideStance(StanceID); in GetAnimation()
1547 switch (StanceID) { in AddPSTSuffix()
1609 switch (StanceID) { in AddVHR2Suffix()
1687 switch (StanceID) { in AddVHR3Suffix()
1758 switch (StanceID) { in AddFFSuffix()
1823 switch (StanceID) { in AddFF2Suffix()
2276 switch(StanceID) { in AddTwoFileSuffix()
[all …]
H A DCharAnimations.h180 unsigned char previousStanceID, nextStanceID, StanceID; variable
263 void AddLRSuffix2( char *dest, unsigned char StanceID,
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.cpp1951 StanceID = 0; in Movable()
2021 if ((StanceID==IE_ANI_TWITCH || StanceID==IE_ANI_DIE) && (arg!=IE_ANI_TWITCH) ) { in SetStance()
2028 if (StanceID == IE_ANI_CONJURE && StanceID != arg && Type ==ST_ACTOR) { in SetStance()
2037 StanceID = IE_ANI_AWAKE; in SetStance()
2042 StanceID = (unsigned char) arg; in SetStance()
2115 StanceID = IE_ANI_READY; in Backoff()
2185 StanceID = IE_ANI_READY; in DoStep()
2238 StanceID = IE_ANI_WALK; in DoStep()
2240 StanceID = IE_ANI_RUN; in DoStep()
2446 if (StanceID == IE_ANI_WALK || StanceID == IE_ANI_RUN) { in ClearPath()
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H A DScriptable.h468 unsigned char StanceID;
523 return (StanceID == IE_ANI_WALK || StanceID == IE_ANI_RUN); in IsMoving()
533 return StanceID; in GetStance()
H A DActor.cpp8770 int StanceID = GetStance(); in HandleActorStance() local
8778 if ((StanceID==IE_ANI_AWAKE) && !x ) { in HandleActorStance()
8783 if ((StanceID==IE_ANI_READY) && !CurrentAction && !GetNextAction()) { in HandleActorStance()
8787 if (StanceID == IE_ANI_ATTACK || StanceID == IE_ANI_ATTACK_JAB || in HandleActorStance()
8788 StanceID == IE_ANI_ATTACK_SLASH || StanceID == IE_ANI_ATTACK_BACKSLASH || in HandleActorStance()
8789 StanceID == IE_ANI_SHOOT) in HandleActorStance()