Searched refs:StanceID (Results 1 – 5 of 5) sorted by relevance
669 StanceID = 0; in CharAnimations()729 for (int StanceID = 0; StanceID < MAX_ANIMS; StanceID++) { in DropAnims() local967 switch (StanceID) { in GetAnimation()1005 StanceID = MaybeOverrideStance(StanceID); in GetAnimation()1547 switch (StanceID) { in AddPSTSuffix()1609 switch (StanceID) { in AddVHR2Suffix()1687 switch (StanceID) { in AddVHR3Suffix()1758 switch (StanceID) { in AddFFSuffix()1823 switch (StanceID) { in AddFF2Suffix()2276 switch(StanceID) { in AddTwoFileSuffix()[all …]
180 unsigned char previousStanceID, nextStanceID, StanceID; variable263 void AddLRSuffix2( char *dest, unsigned char StanceID,
1951 StanceID = 0; in Movable()2021 if ((StanceID==IE_ANI_TWITCH || StanceID==IE_ANI_DIE) && (arg!=IE_ANI_TWITCH) ) { in SetStance()2028 if (StanceID == IE_ANI_CONJURE && StanceID != arg && Type ==ST_ACTOR) { in SetStance()2037 StanceID = IE_ANI_AWAKE; in SetStance()2042 StanceID = (unsigned char) arg; in SetStance()2115 StanceID = IE_ANI_READY; in Backoff()2185 StanceID = IE_ANI_READY; in DoStep()2238 StanceID = IE_ANI_WALK; in DoStep()2240 StanceID = IE_ANI_RUN; in DoStep()2446 if (StanceID == IE_ANI_WALK || StanceID == IE_ANI_RUN) { in ClearPath()[all …]
468 unsigned char StanceID;523 return (StanceID == IE_ANI_WALK || StanceID == IE_ANI_RUN); in IsMoving()533 return StanceID; in GetStance()
8770 int StanceID = GetStance(); in HandleActorStance() local8778 if ((StanceID==IE_ANI_AWAKE) && !x ) { in HandleActorStance()8783 if ((StanceID==IE_ANI_READY) && !CurrentAction && !GetNextAction()) { in HandleActorStance()8787 if (StanceID == IE_ANI_ATTACK || StanceID == IE_ANI_ATTACK_JAB || in HandleActorStance()8788 StanceID == IE_ANI_ATTACK_SLASH || StanceID == IE_ANI_ATTACK_BACKSLASH || in HandleActorStance()8789 StanceID == IE_ANI_SHOOT) in HandleActorStance()