Searched refs:State32 (Results 1 – 3 of 3) sorted by relevance
345 struct State32 : State4f { struct351 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext) in State32() argument429 return create<State32>(device, paint, shaderContext, allocator); in SkBlitter_ARGB32_Create()
395 type State32 struct { struct401 func (t *tokens32) PreOrder() (<-chan State32, [][]token32) {402 s, ordered := make(chan State32, 6), t.Order()404 var states [8]State32
439 State32: { label