/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/stats/ |
H A D | StatusIconPanel.java | 23 import games.stendhal.client.entity.StatusID; 45 private final Map<StatusID, JLabel> statusIDMap; 68 statusIDMap = new EnumMap<StatusID, JLabel>(StatusID.class); in StatusIconPanel() 69 statusIDMap.put(StatusID.CONFUSE, createStatusIndicator("confuse")); in StatusIconPanel() 70 statusIDMap.put(StatusID.POISON, createStatusIndicator("poison")); in StatusIconPanel() 71 statusIDMap.put(StatusID.SHOCK, createStatusIndicator("shock")); in StatusIconPanel() 72 statusIDMap.put(StatusID.ZOMBIE, createStatusIndicator("zombie")); in StatusIconPanel() 73 statusIDMap.put(StatusID.HEAVY, createStatusIndicator("heavy")); in StatusIconPanel() 134 void setStatus(final StatusID ID, final boolean visible) { in setStatus()
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H A D | StatsPanelController.java | 24 import games.stendhal.client.entity.StatusID; 156 for (StatusID id : StatusID.values()) { in registerListeners() 577 final StatusID ID = StatusID.getStatusID(event.getPropertyName()); in propertyChange()
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H A D | StatsPanel.java | 23 import games.stendhal.client.entity.StatusID; 243 void setStatus(final StatusID ID, final boolean visible) { in setStatus()
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/dports/games/flare-engine/flare-engine-1.12/src/ |
H A D | Map.h | 47 std::vector<StatusID> requires_status; 48 std::vector<StatusID> requires_not_status; 49 std::vector<StatusID> invincible_requires_status; 50 std::vector<StatusID> invincible_requires_not_status; 77 std::vector<StatusID> requires_status; 78 std::vector<StatusID> requires_not_status; 100 std::vector<StatusID> requires_status; 101 std::vector<StatusID> requires_not_status; 102 std::vector<StatusID> invincible_requires_status; 103 std::vector<StatusID> invincible_requires_not_status;
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H A D | CampaignManager.h | 38 typedef std::map<StatusID, std::pair<bool, std::string> > StatusMap; 43 StatusID registerStatus(const std::string& s); 46 bool checkStatus(const StatusID s); 47 void setStatus(const StatusID s); 48 void unsetStatus(const StatusID s);
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H A D | MenuBook.h | 56 std::vector<StatusID> requires_status; 57 std::vector<StatusID> requires_not_status; 75 std::vector<StatusID> requires_status; 76 std::vector<StatusID> requires_not_status;
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H A D | StatBlock.h | 289 StatusID defeat_status; 290 StatusID convert_status; 291 StatusID quest_loot_requires_status; 292 StatusID quest_loot_requires_not_status; 332 std::vector<StatusID> invincible_requires_status; 333 std::vector<StatusID> invincible_requires_not_status;
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H A D | CampaignManager.cpp | 45 StatusID CampaignManager::registerStatus(const std::string& s) { in registerStatus() 49 StatusID new_id = Utils::hashString(s); in registerStatus() 96 bool CampaignManager::checkStatus(const StatusID s) { in checkStatus() 105 void CampaignManager::setStatus(const StatusID s) { in setStatus() 113 void CampaignManager::unsetStatus(const StatusID s) { in unsetStatus()
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H A D | GameStatePlay.h | 47 std::vector<StatusID> requires_status; 48 std::vector<StatusID> requires_not_status;
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H A D | NPC.h | 49 std::vector<StatusID> vendor_requires_status; 50 std::vector<StatusID> vendor_requires_not_status;
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H A D | MenuPowers.h | 62 std::vector<StatusID> requires_status; 63 std::vector<StatusID> requires_not_status;
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H A D | QuestLog.h | 38 StatusID complete_status;
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H A D | EventManager.h | 100 StatusID status;
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H A D | Utils.h | 37 typedef unsigned long StatusID; typedef
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/ |
H A D | StatusID.java | 16 public enum StatusID { enum 36 private StatusID(String attribute) { in StatusID() method in StatusID 56 public static StatusID getStatusID(String status) { in getStatusID() 57 for (StatusID id : values()) { in getStatusID()
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H A D | RPEntity.java | 128 statusProp = new EnumMap<StatusID, Property>(StatusID.class); 130 statusProp.put(StatusID.POISON, PROP_POISONED); in statusProp.put() 131 statusProp.put(StatusID.SHOCK, PROP_SHOCK); in statusProp.put() 132 statusProp.put(StatusID.ZOMBIE, PROP_ZOMBIE); in statusProp.put() 133 statusProp.put(StatusID.HEAVY, PROP_HEAVY); in statusProp.put() 205 private final Set<StatusID> statuses = EnumSet.noneOf(StatusID.class); 680 return hasStatus(StatusID.POISON) || hasStatus(StatusID.CONFUSE); in isConfused() 690 public boolean hasStatus(final StatusID status) { in hasStatus() 1063 for (StatusID id : StatusID.values()) { in initialize() 1225 for (StatusID id : StatusID.values()) { in onChangedAdded() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/ |
H A D | RPEntity2DView.java | 36 import games.stendhal.client.entity.StatusID; 159 HorizontalAlignment.LEFT, VerticalAlignment.BOTTOM, StatusID.HEALER)); in RPEntity2DView() 161 HorizontalAlignment.LEFT, VerticalAlignment.BOTTOM, StatusID.MERCHANT)); in RPEntity2DView() 175 HorizontalAlignment.RIGHT, VerticalAlignment.MIDDLE, StatusID.CONFUSE)); in RPEntity2DView() 188 HorizontalAlignment.CENTER, VerticalAlignment.MIDDLE, StatusID.POISON); in RPEntity2DView() 194 HorizontalAlignment.CENTER, VerticalAlignment.BOTTOM, StatusID.SHOCK)); in RPEntity2DView() 199 StatusID.HEAVY); in RPEntity2DView() 1089 private final StatusID status; 1101 VerticalAlignment yAlign, StatusID status) { in StatusIconManager()
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H A D | Player2DView.java | 29 import games.stendhal.client.entity.StatusID; 172 if (entity.hasStatus(StatusID.ZOMBIE)) { in getAnimationSprite()
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/dports/games/flare-engine/flare-engine-1.12/src/api/ |
H A D | MapSaver.h | 104 StatusID status;
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/dports/sysutils/docker-registry/distribution-2.7.1/vendor/github.com/Azure/azure-sdk-for-go/azure-sdk-for-go-16.2.1/services/cognitiveservices/v2.0/luis/programmatic/ |
H A D | models.go | 465 StatusID *int32 `json:"statusId,omitempty"` member 984 StatusID *int32 `json:"statusId,omitempty"` member
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/dports/security/vuls/vuls-0.13.7/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/programmatic/ |
H A D | models.go | 688 StatusID *int32 `json:"statusId,omitempty"` member 1315 StatusID *int32 `json:"statusId,omitempty"` member
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/dports/www/grafana8/grafana-8.3.6/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/authoring/ |
H A D | models.go | 268 StatusID *int32 `json:"statusId,omitempty"` member 1139 StatusID *int32 `json:"statusId,omitempty"` member
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/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/cognitiveservices/v2.0/luis/authoring/ |
H A D | models.go | 268 StatusID *int32 `json:"statusId,omitempty"` member 1139 StatusID *int32 `json:"statusId,omitempty"` member
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/dports/net-mgmt/thanos/thanos-0.11.0/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/programmatic/ |
H A D | models.go | 688 StatusID *int32 `json:"statusId,omitempty"` member 1315 StatusID *int32 `json:"statusId,omitempty"` member
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/dports/security/lego/lego-4.5.3/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/programmatic/ |
H A D | models.go | 688 StatusID *int32 `json:"statusId,omitempty"` member 1315 StatusID *int32 `json:"statusId,omitempty"` member
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