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Searched refs:StatusID (Results 1 – 25 of 77) sorted by relevance

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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/stats/
H A DStatusIconPanel.java23 import games.stendhal.client.entity.StatusID;
45 private final Map<StatusID, JLabel> statusIDMap;
68 statusIDMap = new EnumMap<StatusID, JLabel>(StatusID.class); in StatusIconPanel()
69 statusIDMap.put(StatusID.CONFUSE, createStatusIndicator("confuse")); in StatusIconPanel()
70 statusIDMap.put(StatusID.POISON, createStatusIndicator("poison")); in StatusIconPanel()
71 statusIDMap.put(StatusID.SHOCK, createStatusIndicator("shock")); in StatusIconPanel()
72 statusIDMap.put(StatusID.ZOMBIE, createStatusIndicator("zombie")); in StatusIconPanel()
73 statusIDMap.put(StatusID.HEAVY, createStatusIndicator("heavy")); in StatusIconPanel()
134 void setStatus(final StatusID ID, final boolean visible) { in setStatus()
H A DStatsPanelController.java24 import games.stendhal.client.entity.StatusID;
156 for (StatusID id : StatusID.values()) { in registerListeners()
577 final StatusID ID = StatusID.getStatusID(event.getPropertyName()); in propertyChange()
H A DStatsPanel.java23 import games.stendhal.client.entity.StatusID;
243 void setStatus(final StatusID ID, final boolean visible) { in setStatus()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DMap.h47 std::vector<StatusID> requires_status;
48 std::vector<StatusID> requires_not_status;
49 std::vector<StatusID> invincible_requires_status;
50 std::vector<StatusID> invincible_requires_not_status;
77 std::vector<StatusID> requires_status;
78 std::vector<StatusID> requires_not_status;
100 std::vector<StatusID> requires_status;
101 std::vector<StatusID> requires_not_status;
102 std::vector<StatusID> invincible_requires_status;
103 std::vector<StatusID> invincible_requires_not_status;
H A DCampaignManager.h38 typedef std::map<StatusID, std::pair<bool, std::string> > StatusMap;
43 StatusID registerStatus(const std::string& s);
46 bool checkStatus(const StatusID s);
47 void setStatus(const StatusID s);
48 void unsetStatus(const StatusID s);
H A DMenuBook.h56 std::vector<StatusID> requires_status;
57 std::vector<StatusID> requires_not_status;
75 std::vector<StatusID> requires_status;
76 std::vector<StatusID> requires_not_status;
H A DStatBlock.h289 StatusID defeat_status;
290 StatusID convert_status;
291 StatusID quest_loot_requires_status;
292 StatusID quest_loot_requires_not_status;
332 std::vector<StatusID> invincible_requires_status;
333 std::vector<StatusID> invincible_requires_not_status;
H A DCampaignManager.cpp45 StatusID CampaignManager::registerStatus(const std::string& s) { in registerStatus()
49 StatusID new_id = Utils::hashString(s); in registerStatus()
96 bool CampaignManager::checkStatus(const StatusID s) { in checkStatus()
105 void CampaignManager::setStatus(const StatusID s) { in setStatus()
113 void CampaignManager::unsetStatus(const StatusID s) { in unsetStatus()
H A DGameStatePlay.h47 std::vector<StatusID> requires_status;
48 std::vector<StatusID> requires_not_status;
H A DNPC.h49 std::vector<StatusID> vendor_requires_status;
50 std::vector<StatusID> vendor_requires_not_status;
H A DMenuPowers.h62 std::vector<StatusID> requires_status;
63 std::vector<StatusID> requires_not_status;
H A DQuestLog.h38 StatusID complete_status;
H A DEventManager.h100 StatusID status;
H A DUtils.h37 typedef unsigned long StatusID; typedef
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/entity/
H A DStatusID.java16 public enum StatusID { enum
36 private StatusID(String attribute) { in StatusID() method in StatusID
56 public static StatusID getStatusID(String status) { in getStatusID()
57 for (StatusID id : values()) { in getStatusID()
H A DRPEntity.java128 statusProp = new EnumMap<StatusID, Property>(StatusID.class);
130 statusProp.put(StatusID.POISON, PROP_POISONED); in statusProp.put()
131 statusProp.put(StatusID.SHOCK, PROP_SHOCK); in statusProp.put()
132 statusProp.put(StatusID.ZOMBIE, PROP_ZOMBIE); in statusProp.put()
133 statusProp.put(StatusID.HEAVY, PROP_HEAVY); in statusProp.put()
205 private final Set<StatusID> statuses = EnumSet.noneOf(StatusID.class);
680 return hasStatus(StatusID.POISON) || hasStatus(StatusID.CONFUSE); in isConfused()
690 public boolean hasStatus(final StatusID status) { in hasStatus()
1063 for (StatusID id : StatusID.values()) { in initialize()
1225 for (StatusID id : StatusID.values()) { in onChangedAdded()
[all …]
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/
H A DRPEntity2DView.java36 import games.stendhal.client.entity.StatusID;
159 HorizontalAlignment.LEFT, VerticalAlignment.BOTTOM, StatusID.HEALER)); in RPEntity2DView()
161 HorizontalAlignment.LEFT, VerticalAlignment.BOTTOM, StatusID.MERCHANT)); in RPEntity2DView()
175 HorizontalAlignment.RIGHT, VerticalAlignment.MIDDLE, StatusID.CONFUSE)); in RPEntity2DView()
188 HorizontalAlignment.CENTER, VerticalAlignment.MIDDLE, StatusID.POISON); in RPEntity2DView()
194 HorizontalAlignment.CENTER, VerticalAlignment.BOTTOM, StatusID.SHOCK)); in RPEntity2DView()
199 StatusID.HEAVY); in RPEntity2DView()
1089 private final StatusID status;
1101 VerticalAlignment yAlign, StatusID status) { in StatusIconManager()
H A DPlayer2DView.java29 import games.stendhal.client.entity.StatusID;
172 if (entity.hasStatus(StatusID.ZOMBIE)) { in getAnimationSprite()
/dports/games/flare-engine/flare-engine-1.12/src/api/
H A DMapSaver.h104 StatusID status;
/dports/sysutils/docker-registry/distribution-2.7.1/vendor/github.com/Azure/azure-sdk-for-go/azure-sdk-for-go-16.2.1/services/cognitiveservices/v2.0/luis/programmatic/
H A Dmodels.go465 StatusID *int32 `json:"statusId,omitempty"` member
984 StatusID *int32 `json:"statusId,omitempty"` member
/dports/security/vuls/vuls-0.13.7/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/programmatic/
H A Dmodels.go688 StatusID *int32 `json:"statusId,omitempty"` member
1315 StatusID *int32 `json:"statusId,omitempty"` member
/dports/www/grafana8/grafana-8.3.6/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/authoring/
H A Dmodels.go268 StatusID *int32 `json:"statusId,omitempty"` member
1139 StatusID *int32 `json:"statusId,omitempty"` member
/dports/www/grafana8/azure-sdk-for-go-sdk-azidentity-v0.10.0/services/cognitiveservices/v2.0/luis/authoring/
H A Dmodels.go268 StatusID *int32 `json:"statusId,omitempty"` member
1139 StatusID *int32 `json:"statusId,omitempty"` member
/dports/net-mgmt/thanos/thanos-0.11.0/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/programmatic/
H A Dmodels.go688 StatusID *int32 `json:"statusId,omitempty"` member
1315 StatusID *int32 `json:"statusId,omitempty"` member
/dports/security/lego/lego-4.5.3/vendor/github.com/Azure/azure-sdk-for-go/services/cognitiveservices/v2.0/luis/programmatic/
H A Dmodels.go688 StatusID *int32 `json:"statusId,omitempty"` member
1315 StatusID *int32 `json:"statusId,omitempty"` member

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