Searched refs:StdIDToChannel (Results 1 – 12 of 12) sorted by relevance
220 virtual long StdIDToChannel( long stdID );461 long StdShaderImp::StdIDToChannel( long stdID ){ return stdIDToChannel[stdID]; } in StdIDToChannel() function in StdShaderImp603 ip.channels[StdIDToChannel(ID_SH)].r = glossiness; in GetIllumParams()604 ip.channels[StdIDToChannel(ID_SS)].r = specularLevel; in GetIllumParams()1995 BOOL is_shiny= (ip.channels[StdIDToChannel(ID_SS)].r > 0.0f) ? 1:0; 1996 double phExp = pow(2.0, ip.channels[StdIDToChannel(ID_SH)].r * 10.0) * 4.0; // expensive.!! TBD2031 ip.specIllumOut += c * ip.channels[StdIDToChannel(ID_SS)].r * lightCol;2207 if (ip.channels[StdIDToChannel(ID_SS)].r != 0.0f) { // spec lev 2210 float r = 1.0f-ip.channels[StdIDToChannel(ID_SH)].r; //gloss2275 float Rs = ip.channels[StdIDToChannel(ID_SS)].r * D * G / (NV+.05f); [all …]
2204 int chan = pShader->StdIDToChannel(i); in UpdateTexmaps()4995 int channelID = StdIDToChannel( stdID ); in IsOutputConst()5085 int id = StdIDToChannel( stdID ); in EvalColorStdChannel()5118 int id = StdIDToChannel( stdID ); in EvalColorStdChannel()5218 int id = StdIDToChannel( stdID ); in EvalMonoStdChannel()5251 int id = StdIDToChannel( stdID ); in EvalMonoStdChannel()5323 long diffChanID = StdIDToChannel( ID_DI ); in EvalChannel()5394 int id = StdIDToChannel( ID_BU ); in EvalBump()5413 int id = StdIDToChannel( ID_RL ); in EvalReflection()5486 int id = StdIDToChannel( ID_RR ); in EvalRefraction()[all …]
565 long StdIDToChannel( long id ){ return stdIDToChannel[id]; } in StdIDToChannel() function
1956 int chan = pShader->StdIDToChannel(i); in UpdateTexmaps()4240 int channelID = StdIDToChannel( stdID ); in IsOutputConst()4310 int id = StdIDToChannel( stdID ); in EvalColorStdChannel()4376 int id = StdIDToChannel( stdID ); in EvalMonoStdChannel()4431 if ( channelID == StdIDToChannel(ID_FI) ) in EvalChannel()4522 int id = StdIDToChannel( ID_BU ); in EvalBump()4541 int id = StdIDToChannel( ID_RL ); in EvalReflection()4571 int id = StdIDToChannel( ID_RL ); in EvalReflection()4598 int id = StdIDToChannel( ID_RR ); in EvalRefraction()4625 int id = StdIDToChannel( ID_RR ); in EvalRefraction()[all …]
439 long StdIDToChannel( long id ){ return stdIDToChannel[id]; } in StdIDToChannel() function
1079 if ( material->StdIDToChannel ( i ) == id ) in maxIdToEffectChannel()
155 long StdIDToChannel( long stdID ){ return stdIDToChannel[stdID]; } in StdIDToChannel() function in StraussShader
178 long StdIDToChannel( long stdID ){ return stdIDToChannel[stdID]; } in StdIDToChannel() function in WardShader
191 long StdIDToChannel( long stdID ){ return stdIDToChannel[ stdID ]; } in StdIDToChannel() function in OrenNayarBlinnShader
195 long StdIDToChannel( long stdID ){ return stdIDToChannel[stdID]; } in StdIDToChannel() function in AnisoShader
165 long StdIDToChannel( long stdID ){ return stdIDToChannel[ stdID ]; } in StdIDToChannel() function in TranslucentShader
232 long StdIDToChannel( long stdID ){ return stdIDToChannel[stdID]; } in StdIDToChannel() function in MultiLayerShader