Searched refs:StencilValid (Results 1 – 3 of 3) sorted by relevance
177 int StencilValid, StencilParity; variable
269 if(!I->StencilValid) { in SceneRender()271 I->StencilValid = true; in SceneRender()1336 if(I->StencilValid) {
237 I->StencilValid = false; in SceneInvalidateStencil()6482 I->StencilValid = false; in SceneStencilCheck()