Searched refs:StepAnimScript (Results 1 – 16 of 16) sorted by relevance
163 if (StepAnimScript(&g_thisAnim[i]) == ScriptFinished) in BGmainProcess()174 StepAnimScript(&g_thisAnim[0]); in BGmainProcess()182 StepAnimScript(&g_thisAnim[i]); in BGmainProcess()211 while (StepAnimScript(&_ctx->anim) != ScriptFinished) in BGotherProcess()
138 StepAnimScript(&g_ntrailData[i].trailAnim); in InitCurTrailObj()241 StepAnimScript(&g_McurAnim); in RestoreMainCursor()577 StepAnimScript(&g_McurAnim); in CursorProcess()579 StepAnimScript(&g_AcurAnim); in CursorProcess()582 if (StepAnimScript(&g_ntrailData[i].trailAnim) == ScriptFinished) { in CursorProcess()
85 SCRIPTSTATE StepAnimScript( // Execute the next command in a animation script
571 assert(StepAnimScript(&pMover->actorAnim) != ScriptFinished); // Actor reel has finished! in AlterMover()573 StepAnimScript(&pMover->actorAnim); // 04/01/95 in AlterMover()764 assert(StepAnimScript(&pActor->actorAnim) != ScriptFinished); // Actor reel has finished! in T1MoverProcess()766 StepAnimScript(&pActor->actorAnim); in T1MoverProcess()838 StepAnimScript(&pMover->actorAnim); in T2MoverProcess()
239 SCRIPTSTATE StepAnimScript(ANIM *pAnim) { in StepAnimScript() function
618 if (StepAnimScript(&_ctx->thisAnim) == ScriptFinished) in t1PlayReel()875 if (StepAnimScript(&_ctx->thisAnim) == ScriptFinished) in t2PlayReel()
1575 if (StepAnimScript(&pMover->actorAnim) == ScriptFinished) { in Move()
4154 StepAnimScript(&g_iconAnims[i]); in InventoryProcess()
104 if (StepAnimScript(&_vm->_bg->_thisAnim[i]) == ScriptFinished) in BGmainProcess()115 StepAnimScript(&_vm->_bg->_thisAnim[0]); in BGmainProcess()123 StepAnimScript(&_vm->_bg->_thisAnim[i]); in BGmainProcess()152 while (StepAnimScript(&_ctx->anim) != ScriptFinished) in BGotherProcess()
113 StepAnimScript(&_trailData[i].trailAnim); in InitCurTrailObj()216 StepAnimScript(&_mainCursorAnim); in RestoreMainCursor()592 StepAnimScript(&_mainCursorAnim); in AnimateProcess()594 StepAnimScript(&_auxCursorAnim); in AnimateProcess()597 if (StepAnimScript(&_trailData[i].trailAnim) == ScriptFinished) { in AnimateProcess()
591 assert(StepAnimScript(&pMover->actorAnim) != ScriptFinished); // Actor reel has finished! in AlterMover()593 StepAnimScript(&pMover->actorAnim); // 04/01/95 in AlterMover()792 assert(StepAnimScript(&pActor->actorAnim) != ScriptFinished); // Actor reel has finished! in T1MoverProcess()794 StepAnimScript(&pActor->actorAnim); in T1MoverProcess()866 StepAnimScript(&pMover->actorAnim); in T2MoverProcess()
630 if (StepAnimScript(&_ctx->thisAnim) == ScriptFinished) in t1PlayReel()888 if (StepAnimScript(&_ctx->thisAnim) == ScriptFinished) in t2PlayReel()
1593 if (StepAnimScript(&pMover->actorAnim) == ScriptFinished) { in Move()
5361 StepAnimScript(&_iconAnims[i]); in Redraw()