/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/ |
H A D | shader.cpp | 103 static bool get_stock_sampler(StockSampler &sampler, const string &name) in get_stock_sampler() 106 sampler = StockSampler::NearestClamp; in get_stock_sampler() 108 sampler = StockSampler::LinearClamp; in get_stock_sampler() 110 sampler = StockSampler::TrilinearClamp; in get_stock_sampler() 112 sampler = StockSampler::NearestWrap; in get_stock_sampler() 114 sampler = StockSampler::LinearWrap; in get_stock_sampler() 116 sampler = StockSampler::TrilinearWrap; in get_stock_sampler() 118 sampler = StockSampler::NearestShadow; in get_stock_sampler() 120 sampler = StockSampler::LinearShadow; in get_stock_sampler() 167 StockSampler sampler; in Shader() [all …]
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H A D | descriptor_set.hpp | 59 static inline StockSampler get_immutable_sampler(const DescriptorSetLayout &layout, unsigned bindin… in get_immutable_sampler() 62 return static_cast<StockSampler>((layout.immutable_samplers >> (4 * binding)) & 0xf); in get_immutable_sampler() 65 …ine void set_immutable_sampler(DescriptorSetLayout &layout, unsigned binding, StockSampler sampler) in set_immutable_sampler()
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H A D | device.cpp | 642 case StockSampler::NearestShadow: in init_stock_samplers() 643 case StockSampler::LinearShadow: in init_stock_samplers() 656 case StockSampler::TrilinearWrap: in init_stock_samplers() 667 case StockSampler::LinearClamp: in init_stock_samplers() 668 case StockSampler::LinearWrap: in init_stock_samplers() 671 case StockSampler::LinearShadow: in init_stock_samplers() 685 case StockSampler::LinearWrap: in init_stock_samplers() 686 case StockSampler::NearestWrap: in init_stock_samplers() 693 case StockSampler::LinearClamp: in init_stock_samplers() 694 case StockSampler::NearestClamp: in init_stock_samplers() [all …]
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H A D | sampler.hpp | 32 enum class StockSampler enum
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H A D | device.hpp | 254 const Sampler &get_stock_sampler(StockSampler sampler) const; 438 SamplerHandle samplers[static_cast<unsigned>(StockSampler::Count)]; 450 SamplerHandle create_sampler(const SamplerCreateInfo &info, StockSampler sampler);
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H A D | command_buffer.hpp | 351 void set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler sampler); 354 void set_sampler(unsigned set, unsigned binding, StockSampler sampler);
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H A D | command_buffer.cpp | 1421 void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler… in set_texture() 1430 void CommandBuffer::set_sampler(unsigned set, unsigned binding, StockSampler stock) in set_sampler()
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/ |
H A D | shader.cpp | 103 static bool get_stock_sampler(StockSampler &sampler, const string &name) in get_stock_sampler() 106 sampler = StockSampler::NearestClamp; in get_stock_sampler() 108 sampler = StockSampler::LinearClamp; in get_stock_sampler() 110 sampler = StockSampler::TrilinearClamp; in get_stock_sampler() 112 sampler = StockSampler::NearestWrap; in get_stock_sampler() 114 sampler = StockSampler::LinearWrap; in get_stock_sampler() 116 sampler = StockSampler::TrilinearWrap; in get_stock_sampler() 118 sampler = StockSampler::NearestShadow; in get_stock_sampler() 120 sampler = StockSampler::LinearShadow; in get_stock_sampler() 167 StockSampler sampler; in Shader() [all …]
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H A D | descriptor_set.hpp | 59 static inline StockSampler get_immutable_sampler(const DescriptorSetLayout &layout, unsigned bindin… in get_immutable_sampler() 62 return static_cast<StockSampler>((layout.immutable_samplers >> (4 * binding)) & 0xf); in get_immutable_sampler() 65 …ine void set_immutable_sampler(DescriptorSetLayout &layout, unsigned binding, StockSampler sampler) in set_immutable_sampler()
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H A D | device.cpp | 642 case StockSampler::NearestShadow: in init_stock_samplers() 643 case StockSampler::LinearShadow: in init_stock_samplers() 656 case StockSampler::TrilinearWrap: in init_stock_samplers() 667 case StockSampler::LinearClamp: in init_stock_samplers() 668 case StockSampler::LinearWrap: in init_stock_samplers() 671 case StockSampler::LinearShadow: in init_stock_samplers() 685 case StockSampler::LinearWrap: in init_stock_samplers() 686 case StockSampler::NearestWrap: in init_stock_samplers() 693 case StockSampler::LinearClamp: in init_stock_samplers() 694 case StockSampler::NearestClamp: in init_stock_samplers() [all …]
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H A D | sampler.hpp | 32 enum class StockSampler enum
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H A D | device.hpp | 254 const Sampler &get_stock_sampler(StockSampler sampler) const; 438 SamplerHandle samplers[static_cast<unsigned>(StockSampler::Count)]; 450 SamplerHandle create_sampler(const SamplerCreateInfo &info, StockSampler sampler);
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H A D | command_buffer.hpp | 351 void set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler sampler); 354 void set_sampler(unsigned set, unsigned binding, StockSampler sampler);
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H A D | command_buffer.cpp | 1421 void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler… in set_texture() 1430 void CommandBuffer::set_sampler(unsigned set, unsigned binding, StockSampler stock) in set_sampler()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/vulkan/ |
H A D | shader.cpp | 261 sampler = StockSampler::NearestClamp; in get_stock_sampler() 263 sampler = StockSampler::LinearClamp; in get_stock_sampler() 267 sampler = StockSampler::NearestWrap; in get_stock_sampler() 269 sampler = StockSampler::LinearWrap; in get_stock_sampler() 271 sampler = StockSampler::TrilinearWrap; in get_stock_sampler() 273 sampler = StockSampler::NearestShadow; in get_stock_sampler() 275 sampler = StockSampler::LinearShadow; in get_stock_sampler() 277 sampler = StockSampler::LinearYUV420P; in get_stock_sampler() 279 sampler = StockSampler::LinearYUV422P; in get_stock_sampler() 372 StockSampler sampler; in Shader() [all …]
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H A D | descriptor_set.hpp | 62 static inline StockSampler get_immutable_sampler(const DescriptorSetLayout &layout, unsigned bindin… in get_immutable_sampler() 65 return static_cast<StockSampler>((layout.immutable_samplers >> (4 * binding)) & 0xf); in get_immutable_sampler() 68 …ine void set_immutable_sampler(DescriptorSetLayout &layout, unsigned binding, StockSampler sampler) in set_immutable_sampler()
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H A D | device.cpp | 846 case StockSampler::NearestShadow: in init_stock_samplers() 847 case StockSampler::LinearShadow: in init_stock_samplers() 860 case StockSampler::TrilinearWrap: in init_stock_samplers() 871 case StockSampler::LinearClamp: in init_stock_samplers() 872 case StockSampler::LinearWrap: in init_stock_samplers() 875 case StockSampler::LinearShadow: in init_stock_samplers() 892 case StockSampler::LinearWrap: in init_stock_samplers() 893 case StockSampler::NearestWrap: in init_stock_samplers() 900 case StockSampler::LinearClamp: in init_stock_samplers() 901 case StockSampler::NearestClamp: in init_stock_samplers() [all …]
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H A D | sampler.hpp | 32 enum class StockSampler enum
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H A D | device.hpp | 311 const Sampler &get_stock_sampler(StockSampler sampler) const; 575 SamplerHandle samplers[static_cast<unsigned>(StockSampler::Count)]; 591 SamplerHandle create_sampler(const SamplerCreateInfo &info, StockSampler sampler);
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H A D | device_fossilize.cpp | 192 *sampler = get_stock_sampler(static_cast<StockSampler>(hash & 0xffffu)).get_sampler(); in enqueue_create_sampler()
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H A D | command_buffer.hpp | 355 void set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler sampler); 358 void set_sampler(unsigned set, unsigned binding, StockSampler sampler);
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H A D | command_buffer.cpp | 1682 void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler… in set_texture() 1691 void CommandBuffer::set_sampler(unsigned set, unsigned binding, StockSampler stock) in set_sampler()
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/renderer/ |
H A D | renderer.cpp | 642 cmd->set_texture(0, 0, *scaled_views[i - 1], StockSampler::LinearClamp); in mipmap_framebuffer() 714 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::LinearClamp); in ssaa_framebuffer() 914 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearClamp); in scanout_vram_to_texture() 1156 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearWrap); in scanout_to_texture() 1171 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in scanout_to_texture() 1243 cmd->set_texture(0, 0, image->get_view(), StockSampler::LinearClamp); in scanout() 1373 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::NearestClamp); in flush_resolves() 1997 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in flush_render_pass() 2060 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in dispatch() 2198 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in render_semi_transparent_primitives() [all …]
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/renderer/ |
H A D | renderer.cpp | 642 cmd->set_texture(0, 0, *scaled_views[i - 1], StockSampler::LinearClamp); in mipmap_framebuffer() 714 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::LinearClamp); in ssaa_framebuffer() 914 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearClamp); in scanout_vram_to_texture() 1156 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearWrap); in scanout_to_texture() 1171 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in scanout_to_texture() 1243 cmd->set_texture(0, 0, image->get_view(), StockSampler::LinearClamp); in scanout() 1373 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::NearestClamp); in flush_resolves() 1997 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in flush_render_pass() 2060 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in dispatch() 2198 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in render_semi_transparent_primitives() [all …]
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/parallel-rdp/ |
H A D | video_interface.cpp | 851 cmd.set_texture(0, 0, scale_image.get_view(), Vulkan::StockSampler::LinearClamp); in upscale_deinterlace()
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