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Searched refs:StockSampler (Results 1 – 25 of 25) sorted by relevance

/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/
H A Dshader.cpp103 static bool get_stock_sampler(StockSampler &sampler, const string &name) in get_stock_sampler()
106 sampler = StockSampler::NearestClamp; in get_stock_sampler()
108 sampler = StockSampler::LinearClamp; in get_stock_sampler()
110 sampler = StockSampler::TrilinearClamp; in get_stock_sampler()
112 sampler = StockSampler::NearestWrap; in get_stock_sampler()
114 sampler = StockSampler::LinearWrap; in get_stock_sampler()
116 sampler = StockSampler::TrilinearWrap; in get_stock_sampler()
118 sampler = StockSampler::NearestShadow; in get_stock_sampler()
120 sampler = StockSampler::LinearShadow; in get_stock_sampler()
167 StockSampler sampler; in Shader()
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H A Ddescriptor_set.hpp59 static inline StockSampler get_immutable_sampler(const DescriptorSetLayout &layout, unsigned bindin… in get_immutable_sampler()
62 return static_cast<StockSampler>((layout.immutable_samplers >> (4 * binding)) & 0xf); in get_immutable_sampler()
65 …ine void set_immutable_sampler(DescriptorSetLayout &layout, unsigned binding, StockSampler sampler) in set_immutable_sampler()
H A Ddevice.cpp642 case StockSampler::NearestShadow: in init_stock_samplers()
643 case StockSampler::LinearShadow: in init_stock_samplers()
656 case StockSampler::TrilinearWrap: in init_stock_samplers()
667 case StockSampler::LinearClamp: in init_stock_samplers()
668 case StockSampler::LinearWrap: in init_stock_samplers()
671 case StockSampler::LinearShadow: in init_stock_samplers()
685 case StockSampler::LinearWrap: in init_stock_samplers()
686 case StockSampler::NearestWrap: in init_stock_samplers()
693 case StockSampler::LinearClamp: in init_stock_samplers()
694 case StockSampler::NearestClamp: in init_stock_samplers()
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H A Dsampler.hpp32 enum class StockSampler enum
H A Ddevice.hpp254 const Sampler &get_stock_sampler(StockSampler sampler) const;
438 SamplerHandle samplers[static_cast<unsigned>(StockSampler::Count)];
450 SamplerHandle create_sampler(const SamplerCreateInfo &info, StockSampler sampler);
H A Dcommand_buffer.hpp351 void set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler sampler);
354 void set_sampler(unsigned set, unsigned binding, StockSampler sampler);
H A Dcommand_buffer.cpp1421 void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler in set_texture()
1430 void CommandBuffer::set_sampler(unsigned set, unsigned binding, StockSampler stock) in set_sampler()
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/
H A Dshader.cpp103 static bool get_stock_sampler(StockSampler &sampler, const string &name) in get_stock_sampler()
106 sampler = StockSampler::NearestClamp; in get_stock_sampler()
108 sampler = StockSampler::LinearClamp; in get_stock_sampler()
110 sampler = StockSampler::TrilinearClamp; in get_stock_sampler()
112 sampler = StockSampler::NearestWrap; in get_stock_sampler()
114 sampler = StockSampler::LinearWrap; in get_stock_sampler()
116 sampler = StockSampler::TrilinearWrap; in get_stock_sampler()
118 sampler = StockSampler::NearestShadow; in get_stock_sampler()
120 sampler = StockSampler::LinearShadow; in get_stock_sampler()
167 StockSampler sampler; in Shader()
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H A Ddescriptor_set.hpp59 static inline StockSampler get_immutable_sampler(const DescriptorSetLayout &layout, unsigned bindin… in get_immutable_sampler()
62 return static_cast<StockSampler>((layout.immutable_samplers >> (4 * binding)) & 0xf); in get_immutable_sampler()
65 …ine void set_immutable_sampler(DescriptorSetLayout &layout, unsigned binding, StockSampler sampler) in set_immutable_sampler()
H A Ddevice.cpp642 case StockSampler::NearestShadow: in init_stock_samplers()
643 case StockSampler::LinearShadow: in init_stock_samplers()
656 case StockSampler::TrilinearWrap: in init_stock_samplers()
667 case StockSampler::LinearClamp: in init_stock_samplers()
668 case StockSampler::LinearWrap: in init_stock_samplers()
671 case StockSampler::LinearShadow: in init_stock_samplers()
685 case StockSampler::LinearWrap: in init_stock_samplers()
686 case StockSampler::NearestWrap: in init_stock_samplers()
693 case StockSampler::LinearClamp: in init_stock_samplers()
694 case StockSampler::NearestClamp: in init_stock_samplers()
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H A Dsampler.hpp32 enum class StockSampler enum
H A Ddevice.hpp254 const Sampler &get_stock_sampler(StockSampler sampler) const;
438 SamplerHandle samplers[static_cast<unsigned>(StockSampler::Count)];
450 SamplerHandle create_sampler(const SamplerCreateInfo &info, StockSampler sampler);
H A Dcommand_buffer.hpp351 void set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler sampler);
354 void set_sampler(unsigned set, unsigned binding, StockSampler sampler);
H A Dcommand_buffer.cpp1421 void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler in set_texture()
1430 void CommandBuffer::set_sampler(unsigned set, unsigned binding, StockSampler stock) in set_sampler()
/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/vulkan/
H A Dshader.cpp261 sampler = StockSampler::NearestClamp; in get_stock_sampler()
263 sampler = StockSampler::LinearClamp; in get_stock_sampler()
267 sampler = StockSampler::NearestWrap; in get_stock_sampler()
269 sampler = StockSampler::LinearWrap; in get_stock_sampler()
271 sampler = StockSampler::TrilinearWrap; in get_stock_sampler()
273 sampler = StockSampler::NearestShadow; in get_stock_sampler()
275 sampler = StockSampler::LinearShadow; in get_stock_sampler()
277 sampler = StockSampler::LinearYUV420P; in get_stock_sampler()
279 sampler = StockSampler::LinearYUV422P; in get_stock_sampler()
372 StockSampler sampler; in Shader()
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H A Ddescriptor_set.hpp62 static inline StockSampler get_immutable_sampler(const DescriptorSetLayout &layout, unsigned bindin… in get_immutable_sampler()
65 return static_cast<StockSampler>((layout.immutable_samplers >> (4 * binding)) & 0xf); in get_immutable_sampler()
68 …ine void set_immutable_sampler(DescriptorSetLayout &layout, unsigned binding, StockSampler sampler) in set_immutable_sampler()
H A Ddevice.cpp846 case StockSampler::NearestShadow: in init_stock_samplers()
847 case StockSampler::LinearShadow: in init_stock_samplers()
860 case StockSampler::TrilinearWrap: in init_stock_samplers()
871 case StockSampler::LinearClamp: in init_stock_samplers()
872 case StockSampler::LinearWrap: in init_stock_samplers()
875 case StockSampler::LinearShadow: in init_stock_samplers()
892 case StockSampler::LinearWrap: in init_stock_samplers()
893 case StockSampler::NearestWrap: in init_stock_samplers()
900 case StockSampler::LinearClamp: in init_stock_samplers()
901 case StockSampler::NearestClamp: in init_stock_samplers()
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H A Dsampler.hpp32 enum class StockSampler enum
H A Ddevice.hpp311 const Sampler &get_stock_sampler(StockSampler sampler) const;
575 SamplerHandle samplers[static_cast<unsigned>(StockSampler::Count)];
591 SamplerHandle create_sampler(const SamplerCreateInfo &info, StockSampler sampler);
H A Ddevice_fossilize.cpp192 *sampler = get_stock_sampler(static_cast<StockSampler>(hash & 0xffffu)).get_sampler(); in enqueue_create_sampler()
H A Dcommand_buffer.hpp355 void set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler sampler);
358 void set_sampler(unsigned set, unsigned binding, StockSampler sampler);
H A Dcommand_buffer.cpp1682 void CommandBuffer::set_texture(unsigned set, unsigned binding, const ImageView &view, StockSampler in set_texture()
1691 void CommandBuffer::set_sampler(unsigned set, unsigned binding, StockSampler stock) in set_sampler()
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/renderer/
H A Drenderer.cpp642 cmd->set_texture(0, 0, *scaled_views[i - 1], StockSampler::LinearClamp); in mipmap_framebuffer()
714 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::LinearClamp); in ssaa_framebuffer()
914 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearClamp); in scanout_vram_to_texture()
1156 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearWrap); in scanout_to_texture()
1171 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in scanout_to_texture()
1243 cmd->set_texture(0, 0, image->get_view(), StockSampler::LinearClamp); in scanout()
1373 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::NearestClamp); in flush_resolves()
1997 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in flush_render_pass()
2060 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in dispatch()
2198 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in render_semi_transparent_primitives()
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/renderer/
H A Drenderer.cpp642 cmd->set_texture(0, 0, *scaled_views[i - 1], StockSampler::LinearClamp); in mipmap_framebuffer()
714 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::LinearClamp); in ssaa_framebuffer()
914 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearClamp); in scanout_vram_to_texture()
1156 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::LinearWrap); in scanout_to_texture()
1171 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in scanout_to_texture()
1243 cmd->set_texture(0, 0, image->get_view(), StockSampler::LinearClamp); in scanout()
1373 cmd->set_texture(0, 1, *scaled_views[0], StockSampler::NearestClamp); in flush_resolves()
1997 cmd->set_texture(0, 2, dither_lut->get_view(), StockSampler::NearestWrap); in flush_render_pass()
2060 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in dispatch()
2198 cmd->set_texture(0, 0, *scaled_views[0], StockSampler::NearestClamp); in render_semi_transparent_primitives()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/mupen64plus-video-paraLLEl/parallel-rdp/parallel-rdp/
H A Dvideo_interface.cpp851 cmd.set_texture(0, 0, scale_image.get_view(), Vulkan::StockSampler::LinearClamp); in upscale_deinterlace()