Searched refs:StoreRegisterInMemory128 (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/ |
H A D | Jitter_CodeGen_AArch64_Md.cpp | 21 void CCodeGen_AArch64::StoreRegisterInMemory128(CSymbol* symbol, CAArch64Assembler::REGISTERMD srcR… in StoreRegisterInMemory128() function in CCodeGen_AArch64 126 StoreRegisterInMemory128(symbol, usedRegister); in CommitSymbolRegisterMd() 248 StoreRegisterInMemory128(dst, g_registersMd[src1->m_valueLow]); in Emit_Md_Mov_MemReg() 259 StoreRegisterInMemory128(dst, tmpReg); in Emit_Md_Mov_MemMem()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/ |
H A D | Jitter_CodeGen_AArch64_Md.cpp | 22 void CCodeGen_AArch64::StoreRegisterInMemory128(CSymbol* symbol, CAArch64Assembler::REGISTERMD srcR… in StoreRegisterInMemory128() function in CCodeGen_AArch64 127 StoreRegisterInMemory128(symbol, usedRegister); in CommitSymbolRegisterMd() 251 StoreRegisterInMemory128(dst, g_registersMd[src1->m_valueLow]); in Emit_Md_Mov_MemReg() 262 StoreRegisterInMemory128(dst, tmpReg); in Emit_Md_Mov_MemMem()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/include/ |
H A D | Jitter_CodeGen_AArch64.h | 116 void StoreRegisterInMemory128(CSymbol*, CAArch64Assembler::REGISTERMD);
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/ |
H A D | Jitter_CodeGen_AArch64.h | 118 void StoreRegisterInMemory128(CSymbol*, CAArch64Assembler::REGISTERMD);
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