Searched refs:Sys_FileExists (Results 1 – 10 of 10) sorted by relevance
59 if (!Sys_FileExists(Path + "/" + Name)) in CheckNumForFileName()85 if (Sys_FileExists(Path + "/" + fname)) in FileExists()103 if (!Sys_FileExists(TmpName)) in OpenFileRead()
164 if (!Sys_FileExists(buf)) in AddGameDir()204 if (Sys_FileExists(IWadDirs[i] + "/" + MainWad)) in FindMainWad()211 if (fl_savedir.IsNotEmpty() && Sys_FileExists(fl_savedir + "/" + MainWad)) in FindMainWad()217 if (Sys_FileExists(fl_basedir + "/" + MainWad)) in FindMainWad()238 if (fl_savedir.IsNotEmpty() && Sys_FileExists(fl_savedir + "/" + name)) in ParseBase()242 else if (Sys_FileExists(fl_basedir + "/" + name)) in ParseBase()
26 int Sys_FileExists(const VStr&);
71 int Sys_FileExists(const VStr& filename) in Sys_FileExists() function
81 int Sys_FileExists(const VStr& filename) in Sys_FileExists() function
64 int Sys_FileExists(const VStr& filename) in Sys_FileExists() function
223 if (!Sys_FileExists(BaseDir + "/" + (const char*)filename)) in COMMAND()
97 int Sys_FileExists(const VStr& filename) in Sys_FileExists() function
951 if (Sys_FileExists(SAVE_NAME_ABS(REBORN_SLOT))) in SV_RebornSlotAvailable()