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Searched refs:TAKE_DAMAGE_ELECTRICITY (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DKeys.cc573 TAKE_DAMAGE_ELECTRICITY, NULL); in HandleDoorTrap()
585 … SoldierTakeDamage(&s, 20 + PreRandom(20), 6 + PreRandom(6) * 1000, TAKE_DAMAGE_ELECTRICITY, NULL); in HandleDoorTrap()
H A DSoldier_Control.h35 #define TAKE_DAMAGE_ELECTRICITY 7 macro
H A DSoldier_Control.cc5389 case TAKE_DAMAGE_ELECTRICITY: in HandleTakeDamageDeath()
5403 if ( ( ubReason == TAKE_DAMAGE_ELECTRICITY ) && pSoldier->bLife < OKLIFE ) in HandleTakeDamageDeath()
5444 if ( ubReason == TAKE_DAMAGE_ELECTRICITY ) in HandleTakeDamageDeath()