Searched refs:TALKRANGE (Results 1 – 2 of 2) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_local.h | 83 #define TALKRANGE (128*FRACUNIT) macro
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H A D | p_map.cpp | 4411 …P_AimLineAttack(player, player->angle, TALKRANGE, &linetarget, ANGLE_1 * 35, ALF_FORCENOSMART | AL… in P_TalkFacing() 4414 …P_AimLineAttack(player, player->angle + (ANGLE_90 >> 4), TALKRANGE, &linetarget, ANGLE_1 * 35, ALF… in P_TalkFacing() 4417 …P_AimLineAttack(player, player->angle - (ANGLE_90 >> 4), TALKRANGE, &linetarget, ANGLE_1 * 35, ALF… in P_TalkFacing()
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