Searched refs:TA_X_RIGHT (Results 1 – 3 of 3) sorted by relevance
52 #define TA_X_RIGHT (1L<<3) macro
59 f_copy->algn = TA_X_RIGHT | TA_Y_BOTTOM; in Game()383 font->algn = TA_X_RIGHT | TA_Y_TOP; in ShowHiScore()
270 if (fnt->algn & TA_X_RIGHT) in SFnt_Write()