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Searched refs:TA_X_RIGHT (Results 1 – 3 of 3) sorted by relevance

/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dsdl.h52 #define TA_X_RIGHT (1L<<3) macro
H A Dgame.cpp59 f_copy->algn = TA_X_RIGHT | TA_Y_BOTTOM; in Game()
383 font->algn = TA_X_RIGHT | TA_Y_TOP; in ShowHiScore()
H A Dsdl.c270 if (fnt->algn & TA_X_RIGHT) in SFnt_Write()