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Searched refs:TB_CUBEMAP (Results 1 – 6 of 6) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_glsl.c1227 GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_CUBEMAP, TB_CUBEMAP); in GLSL_InitGPUShaders()
H A Dtr_shade.c1645 GL_BindToTMU( cubemap->image, TB_CUBEMAP); in RB_IterateStagesGeneric()
H A Dtr_local.h405 TB_CUBEMAP = 6, enumerator
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_glsl.c1227 GLSL_SetUniformInt(&tr.lightallShader[i], UNIFORM_CUBEMAP, TB_CUBEMAP); in GLSL_InitGPUShaders()
H A Dtr_shade.c1640 GL_BindToTMU( cubemap->image, TB_CUBEMAP); in RB_IterateStagesGeneric()
H A Dtr_local.h407 TB_CUBEMAP = 6, enumerator