Searched refs:TDFSB_TEX_NAMES (Results 1 – 1 of 1) sorted by relevance
106 GLuint *TDFSB_TEX_NAMES; variable314 glDeleteTextures(TDFSB_TEX_NUM,TDFSB_TEX_NAMES); in ende()315 if (TDFSB_TEX_NAMES!=NULL) free(TDFSB_TEX_NAMES); in ende()1164 TDFSB_TEX_NUM=0; TDFSB_TEX_NAMES=NULL; in init()1370 glDeleteTextures(TDFSB_TEX_NUM,TDFSB_TEX_NAMES); in leodir()1371 if (TDFSB_TEX_NAMES!=NULL) free(TDFSB_TEX_NAMES); in leodir()1372 TDFSB_WAS_NOREAD=0; TDFSB_TEX_NUM=0; TDFSB_TEX_NAMES=NULL; in leodir()1581 …if (!(TDFSB_TEX_NAMES=(GLuint *)malloc((TDFSB_TEX_NUM+1)*sizeof(GLuint)))) { printf("low mem while… in leodir()1582 glGenTextures(TDFSB_TEX_NUM,TDFSB_TEX_NAMES); in leodir()1589 glBindTexture(GL_TEXTURE_2D, TDFSB_TEX_NAMES[c1]); in leodir()[all …]