Searched refs:TEAM_FIRST (Results 1 – 6 of 6) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | stfmode.h | 144 int steam = i+TEAM_FIRST; in endcheck()
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H A D | server.cpp | 735 …e.aitype <= AI_BOT && clients[i]->team >= TEAM_FIRST && isteam(gamemode, mutators, clients[i]->tea… in checklimits() 736 teamscores[clients[i]->team-TEAM_FIRST] += clients[i]->state.frags; in checklimits() 889 if(!k && !isteam(gamemode, mutators, sents[i].attrs[0], TEAM_FIRST)) continue; in setupspawns() 897 loopi(numt) if(spawns[i+TEAM_FIRST].ents.empty()) in setupspawns() 1457 …int team = isteam(gamemode, mutators, suggest, TEAM_FIRST) ? suggest : -1, balance = GVAR(teambala… in chooseteam() 1473 teamscore &ts = teamscores[cp->team-TEAM_FIRST]; in chooseteam() 2632 if(doteam && (doteam == 2 || !isteam(gamemode, mutators, ci->team, TEAM_FIRST))) in waiting() 3548 …EDITING) && team != TEAM_NEUTRAL) || !isteam(gamemode, mutators, team, TEAM_FIRST) || ci->state.ai… in parsepacket() 3751 …SPECTATOR || cp->state.state == CS_EDITING || !isteam(gamemode, mutators, team, TEAM_FIRST)) break; in parsepacket()
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H A D | ctf.cpp | 32 … loopi(numteams(game::gamemode, game::mutators)+TEAM_FIRST) loadmodel(teamtype[i].flag, -1, true); in preload() 305 …&& isteam(game::gamemode, game::mutators, entities::ents[i]->attrs[0], TEAM_FIRST)) // not linked … in setupflags() 311 loopvj(st.flags) if(st.flags[j].team == i+TEAM_FIRST) { found = true; break; } in setupflags()
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H A D | client.cpp | 82 if((t && t == i+TEAM_FIRST) || !strcasecmp(teamtype[i+TEAM_FIRST].name, team)) in teamname() 84 return i+TEAM_FIRST; in teamname() 88 return TEAM_FIRST; in teamname()
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H A D | entities.cpp | 42 if(valteam(attr[0], TEAM_FIRST)) in entinfo() 1632 if(valteam(e.attrs[1], TEAM_FIRST)) teams[e.attrs[1]-TEAM_FIRST]++; in importentities() 1716 e.attrs[1] = lowest+TEAM_FIRST; in importentities()
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H A D | game.h | 514 TEAM_FIRST = TEAM_ALPHA, TEAM_LAST = TEAM_DELTA, TEAM_NUM = TEAM_LAST-(TEAM_FIRST-1) enumerator
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