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Searched refs:TERRAIN (Results 1 – 25 of 493) sorted by relevance

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/dports/games/wesnoth/wesnoth-1.14.17/data/core/terrain-graphics/
H A Dvillage.cfg8 #define VILLAGE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM
14 #define VILLAGE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
224 #define VILLAGE_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
230 #define VILLAGE_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
233 #define VILLAGE_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
236 #define VILLAGE_RESTRICTED TERRAIN ADJACENT IMAGESTEM
261 #define VILLAGE_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
384 #define VILLAGE_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
532 #define VILLAGE_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
650 #define VILLAGE_COMPLETE_F TERRAIN ADJACENT FLAG IMAGESTEM
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H A Dkeep.cfg9 #define KEEP_BASE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM
15 #define KEEP_BASE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
225 #define KEEP_BASE_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
231 #define KEEP_BASE_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
234 #define KEEP_BASE_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
237 #define KEEP_BASE_RESTRICTED TERRAIN ADJACENT IMAGESTEM
262 #define KEEP_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
385 #define KEEP_BASE_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
533 #define KEEP_BASE_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
651 #define KEEP_BASE_COMPLETE_F TERRAIN ADJACENT FLAG IMAGESTEM
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H A Doverlay.cfg8 #define OVERLAY_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM
14 #define OVERLAY_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
224 #define OVERLAY_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
230 #define OVERLAY_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
233 #define OVERLAY_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
236 #define OVERLAY_RESTRICTED TERRAIN ADJACENT IMAGESTEM
261 #define OVERLAY_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
372 #define OVERLAY_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
381 #define OVERLAY_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
384 #define OVERLAY_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
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H A Dinternal-complex.cfg11 #define GENERIC_SINGLE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
12 {GENERIC_SINGLE_PLFB ({TERRAIN}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V}
15 #define GENERIC_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION
27 #define GENERIC_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
44 #define BORDER_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
48 #define BORDER_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
52 #define BORDER_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
56 #define BORDER_RESTRICTED4_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
60 #define BORDER_RESTRICTED5_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
64 #define BORDER_RESTRICTED6_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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H A Dtrash.cfg14 type={TERRAIN}
39 type={TERRAIN}
69 type={TERRAIN}
74 type={TERRAIN}
91 type={TERRAIN}
96 type={TERRAIN}
113 type={TERRAIN}
118 type={TERRAIN}
135 type={TERRAIN}
140 type={TERRAIN}
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H A Dinternal-generic.cfg18 type={TERRAIN}
68 type={TERRAIN}
100 type={TERRAIN}
132 type={TERRAIN}
164 type={TERRAIN}
182 # TERRAIN is next to at least two ADJACENT-hexes
206 type={TERRAIN}
239 type={TERRAIN}
272 type={TERRAIN}
305 type={TERRAIN}
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H A Dmountains.cfg17 type={TERRAIN}
57 type={TERRAIN}
105 type={TERRAIN}
157 type={TERRAIN}
197 type={TERRAIN}
234 type={TERRAIN}
266 type={TERRAIN}
293 type={TERRAIN}
320 type={TERRAIN}
347 type={TERRAIN}
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H A Dinternal-tracks.cfg90 type={TERRAIN}
95 type={TERRAIN}
131 type={TERRAIN}
176 type={TERRAIN}
215 type={TERRAIN}
252 type={TERRAIN}
297 type={TERRAIN}
343 type={TERRAIN}
380 type={TERRAIN}
418 type={TERRAIN}
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H A Dbase.cfg8 #define TERRAIN_BASE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM
14 #define TERRAIN_BASE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM
20 #define TERRAIN_BASE_SINGLEHEX_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM
267 #define TERRAIN_BASE_RESTRICTED_B TERRAIN ADJACENT BUILDER IMAGESTEM
276 #define TERRAIN_BASE_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
279 #define TERRAIN_BASE_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM
285 #define TERRAIN_BASE_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM
288 #define TERRAIN_BASE_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM
291 #define TERRAIN_BASE_RESTRICTED TERRAIN ADJACENT IMAGESTEM
316 #define TERRAIN_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
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H A Dinternal-corners.cfg3 #define CORNER_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGE
11 type={TERRAIN}
37 #define DISABLE_CORNER_TRANSITIONS_F TERRAIN FLAG
42 type={TERRAIN}
48 #define DISABLE_CORNER_TRANSITIONS TERRAIN
49 {DISABLE_CORNER_TRANSITIONS_F {TERRAIN} overlay}
H A Deditor.cfg3 #define EDITOR_OVERLAY TERRAIN IMAGE_NAME
8 type={TERRAIN}
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/
H A Dterrain.cpp30 bool TERRAIN::LoadHeightMap(const QString &filename, int size) { in LoadHeightMap()
59 bool TERRAIN::SaveHeightMap(const QString &filename) { in SaveHeightMap()
80 bool TERRAIN::UnloadHeightMap(void) { in UnloadHeightMap()
90 void TERRAIN::Smooth1DTerrain( in Smooth1DTerrain()
117 void TERRAIN::SmoothTerrain( in SmoothTerrain()
144 void TERRAIN::NormalizeTerrain(float *heightData) { in NormalizeTerrain()
399 void TERRAIN::GenerateTextureMap(unsigned int size) { in GenerateTextureMap()
521 void TERRAIN::CalculateLighting(void) { in CalculateLighting()
556 void TERRAIN::StepLightingDirection(void) { in StepLightingDirection()
576 bool TERRAIN::LoadTexture(const QString &filename) { in LoadTexture()
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/dports/science/dcl/dcl-5.4.8/demo/math1/gt2dlib/
H A Dgt2d01.f10 REAL TERRAIN(NX)
17 TERRAIN(I) = 0.1 * EXP(-24*UX(I)**2)
26 CY(I,J) = UY(J)*(1.0-TERRAIN(I)) + TERRAIN(I)
/dports/games/unnethack/unnethack-5.1.0-20131208/dat/
H A Dtown-1.des115 TERRAIN: filter(90%, grow(randline (10,1)-(20,20), 20)), '}'
117 TERRAIN: filter(90%, grow(randline (20,1)-(10,20), 20)), '}'
121 TERRAIN: filter(90%, grow(randline (30,1)-(40,20), 20)), '}'
122 TERRAIN: filter(90%, grow(randline (50,1)-(40,20), 20)), '}'
124 TERRAIN: filter(90%, grow(randline (40,1)-(30,20), 20)), '}'
125 TERRAIN: filter(90%, grow(randline (40,1)-(50,20), 20)), '}'
127 TERRAIN: filter(90%, grow(randline (60,1)-(60,20), 20)), '}'
H A Dvaults.des62 IF [10%] { TERRAIN:(0,0), $terr[0] }
63 IF [10%] { TERRAIN:(1,0), $terr[0] }
64 IF [10%] { TERRAIN:(2,0), $terr[0] }
66 TERRAIN:(1,1),$terr[0]
164 TERRAIN:floodfill(1,1), 'I'
176 TERRAIN:$fill, $terr[0]
244 TERRAIN:(1,1) & (2,1) & (3,1) &
258 TERRAIN: $place[0], 'S'
277 TERRAIN: $sel, 'C'
467 $terr = TERRAIN:{ '-', 'P', 'Y' }
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/dports/science/dcl/dcl-5.4.8/demo/grph2/g2pack/
H A Dg2pk02.f12 REAL TERRAIN(NX)
21 TERRAIN(I) = 0.1 * EXP(-24*UX(I)**2)
30 CY(I,J) = UY(J)*(1.0-TERRAIN(I)) + TERRAIN(I)
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/
H A Dmines.des556 TERRAIN:(46,13), '|'
984 TERRAIN:(55,14),'-'
985 TERRAIN:(56,14),'-'
986 TERRAIN:(61,15),'|'
987 TERRAIN:(52,5), 'S'
991 TERRAIN:(18,1), '|'
995 TERRAIN:(49,4), '|'
996 TERRAIN:(21,5), '.'
1000 TERRAIN:(22,1), '|'
1002 TERRAIN:(50,7), '-'
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H A Dbigroom.des32 $terrains = TERRAIN:{'-', 'F', 'L', 'T', 'C'}
37 TERRAIN:line (10,8),(65, 8), $terrains[0]
40 TERRAIN:line (15,4),(15, 13), $terrains[0]
41 TERRAIN:line (59,4),(59, 13), $terrains[0]
44 TERRAIN:line (10,8),(38, 8), $terrains[0]
45 TERRAIN:line (37,8),(65, 8), $terrains[0]
46 TERRAIN:line (37,3),(37, 8), $terrains[0]
47 TERRAIN:line (37,8),(37,14), $terrains[0]
50 TERRAIN:rect (4,4,70,13), $terrains[0]
51 TERRAIN:line (25, 4),(50, 4), '.'
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H A Dknox.des47 TERRAIN:(43,09), '\'
48 TERRAIN:(43,10), '.'
51 TERRAIN:(47,09), 'S'
52 TERRAIN:(47,10), '|'
60 TERRAIN:(36,09), '|'
61 TERRAIN:(36,10), 'S'
H A Dgehennom.des36 TERRAIN:line (50,8),(53,8), '-'
37 TERRAIN:line (40,8),(43,8), 'B'
40 TERRAIN:(27,12),'|'
41 TERRAIN:line (27,3),(29,3), 'B'
42 TERRAIN:(28,2), '-'
45 TERRAIN:line (16,10),(16,11),'|'
46 TERRAIN:line (9,13),(14,13), 'B'
550 TERRAIN:(34,08),'-'
551 TERRAIN:(34,04),'S'
552 TERRAIN:(29,05),'|'
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/
H A Dmines.des556 TERRAIN:(46,13), '|'
984 TERRAIN:(55,14),'-'
985 TERRAIN:(56,14),'-'
986 TERRAIN:(61,15),'|'
987 TERRAIN:(52,5), 'S'
991 TERRAIN:(18,1), '|'
995 TERRAIN:(49,4), '|'
996 TERRAIN:(21,5), '.'
1000 TERRAIN:(22,1), '|'
1002 TERRAIN:(50,7), '-'
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H A Dbigroom.des32 $terrains = TERRAIN:{'-', 'F', 'L', 'T', 'C'}
37 TERRAIN:line (10,8),(65, 8), $terrains[0]
40 TERRAIN:line (15,4),(15, 13), $terrains[0]
41 TERRAIN:line (59,4),(59, 13), $terrains[0]
44 TERRAIN:line (10,8),(38, 8), $terrains[0]
45 TERRAIN:line (37,8),(65, 8), $terrains[0]
46 TERRAIN:line (37,3),(37, 8), $terrains[0]
47 TERRAIN:line (37,8),(37,14), $terrains[0]
50 TERRAIN:rect (4,4,70,13), $terrains[0]
51 TERRAIN:line (25, 4),(50, 4), '.'
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H A Dknox.des47 TERRAIN:(43,09), '\'
48 TERRAIN:(43,10), '.'
51 TERRAIN:(47,09), 'S'
52 TERRAIN:(47,10), '|'
60 TERRAIN:(36,09), '|'
61 TERRAIN:(36,10), 'S'
H A Dgehennom.des36 TERRAIN:line (50,8),(53,8), '-'
37 TERRAIN:line (40,8),(43,8), 'B'
40 TERRAIN:(27,12),'|'
41 TERRAIN:line (27,3),(29,3), 'B'
42 TERRAIN:(28,2), '-'
45 TERRAIN:line (16,10),(16,11),'|'
46 TERRAIN:line (9,13),(14,13), 'B'
550 TERRAIN:(34,08),'-'
551 TERRAIN:(34,04),'S'
552 TERRAIN:(29,05),'|'
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/dports/science/chrono/chrono-7.0.1/src/chrono_vehicle/cosim/
H A DChVehicleCosimBaseNode.cpp102 case NodeType::TERRAIN: in Initialize()
215 return GetNodeType() != NodeType::TERRAIN; in IsCosimNode()
224 case NodeType::TERRAIN: in GetNodeTypeString()

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