/dports/games/wesnoth/wesnoth-1.14.17/data/core/terrain-graphics/ |
H A D | village.cfg | 8 #define VILLAGE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM 14 #define VILLAGE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM 224 #define VILLAGE_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM 230 #define VILLAGE_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM 233 #define VILLAGE_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM 236 #define VILLAGE_RESTRICTED TERRAIN ADJACENT IMAGESTEM 261 #define VILLAGE_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM 384 #define VILLAGE_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM 532 #define VILLAGE_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM 650 #define VILLAGE_COMPLETE_F TERRAIN ADJACENT FLAG IMAGESTEM [all …]
|
H A D | keep.cfg | 9 #define KEEP_BASE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM 15 #define KEEP_BASE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM 225 #define KEEP_BASE_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM 231 #define KEEP_BASE_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM 234 #define KEEP_BASE_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM 237 #define KEEP_BASE_RESTRICTED TERRAIN ADJACENT IMAGESTEM 262 #define KEEP_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM 385 #define KEEP_BASE_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM 533 #define KEEP_BASE_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM 651 #define KEEP_BASE_COMPLETE_F TERRAIN ADJACENT FLAG IMAGESTEM [all …]
|
H A D | overlay.cfg | 8 #define OVERLAY_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM 14 #define OVERLAY_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM 224 #define OVERLAY_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM 230 #define OVERLAY_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM 233 #define OVERLAY_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM 236 #define OVERLAY_RESTRICTED TERRAIN ADJACENT IMAGESTEM 261 #define OVERLAY_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM 372 #define OVERLAY_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM 381 #define OVERLAY_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM 384 #define OVERLAY_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM [all …]
|
H A D | internal-complex.cfg | 11 #define GENERIC_SINGLE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM 12 {GENERIC_SINGLE_PLFB ({TERRAIN}) 100 {LAYER} {FLAG} {BUILDER} {IMAGESTEM}@V} 15 #define GENERIC_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM ROTATION 27 #define GENERIC_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM 44 #define BORDER_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM 48 #define BORDER_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM 52 #define BORDER_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM 56 #define BORDER_RESTRICTED4_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM 60 #define BORDER_RESTRICTED5_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM 64 #define BORDER_RESTRICTED6_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM [all …]
|
H A D | trash.cfg | 14 type={TERRAIN} 39 type={TERRAIN} 69 type={TERRAIN} 74 type={TERRAIN} 91 type={TERRAIN} 96 type={TERRAIN} 113 type={TERRAIN} 118 type={TERRAIN} 135 type={TERRAIN} 140 type={TERRAIN} [all …]
|
H A D | internal-generic.cfg | 18 type={TERRAIN} 68 type={TERRAIN} 100 type={TERRAIN} 132 type={TERRAIN} 164 type={TERRAIN} 182 # TERRAIN is next to at least two ADJACENT-hexes 206 type={TERRAIN} 239 type={TERRAIN} 272 type={TERRAIN} 305 type={TERRAIN} [all …]
|
H A D | mountains.cfg | 17 type={TERRAIN} 57 type={TERRAIN} 105 type={TERRAIN} 157 type={TERRAIN} 197 type={TERRAIN} 234 type={TERRAIN} 266 type={TERRAIN} 293 type={TERRAIN} 320 type={TERRAIN} 347 type={TERRAIN} [all …]
|
H A D | internal-tracks.cfg | 90 type={TERRAIN} 95 type={TERRAIN} 131 type={TERRAIN} 176 type={TERRAIN} 215 type={TERRAIN} 252 type={TERRAIN} 297 type={TERRAIN} 343 type={TERRAIN} 380 type={TERRAIN} 418 type={TERRAIN} [all …]
|
H A D | base.cfg | 8 #define TERRAIN_BASE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM 14 #define TERRAIN_BASE_RANDOM_LFB TERRAIN LAYER FLAG BUILDER IMAGESTEM 20 #define TERRAIN_BASE_SINGLEHEX_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM 267 #define TERRAIN_BASE_RESTRICTED_B TERRAIN ADJACENT BUILDER IMAGESTEM 276 #define TERRAIN_BASE_RESTRICTED_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM 279 #define TERRAIN_BASE_RESTRICTED_F TERRAIN ADJACENT FLAG IMAGESTEM 285 #define TERRAIN_BASE_RESTRICTED_L TERRAIN ADJACENT LAYER IMAGESTEM 288 #define TERRAIN_BASE_RESTRICTED_P TERRAIN ADJACENT PROB IMAGESTEM 291 #define TERRAIN_BASE_RESTRICTED TERRAIN ADJACENT IMAGESTEM 316 #define TERRAIN_BASE_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM [all …]
|
H A D | internal-corners.cfg | 3 #define CORNER_PLFB TERRAIN ADJACENT1 ADJACENT2 PROB LAYER FLAG BUILDER IMAGE 11 type={TERRAIN} 37 #define DISABLE_CORNER_TRANSITIONS_F TERRAIN FLAG 42 type={TERRAIN} 48 #define DISABLE_CORNER_TRANSITIONS TERRAIN 49 {DISABLE_CORNER_TRANSITIONS_F {TERRAIN} overlay}
|
H A D | editor.cfg | 3 #define EDITOR_OVERLAY TERRAIN IMAGE_NAME 8 type={TERRAIN}
|
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/terrain/ |
H A D | terrain.cpp | 30 bool TERRAIN::LoadHeightMap(const QString &filename, int size) { in LoadHeightMap() 59 bool TERRAIN::SaveHeightMap(const QString &filename) { in SaveHeightMap() 80 bool TERRAIN::UnloadHeightMap(void) { in UnloadHeightMap() 90 void TERRAIN::Smooth1DTerrain( in Smooth1DTerrain() 117 void TERRAIN::SmoothTerrain( in SmoothTerrain() 144 void TERRAIN::NormalizeTerrain(float *heightData) { in NormalizeTerrain() 399 void TERRAIN::GenerateTextureMap(unsigned int size) { in GenerateTextureMap() 521 void TERRAIN::CalculateLighting(void) { in CalculateLighting() 556 void TERRAIN::StepLightingDirection(void) { in StepLightingDirection() 576 bool TERRAIN::LoadTexture(const QString &filename) { in LoadTexture() [all …]
|
/dports/science/dcl/dcl-5.4.8/demo/math1/gt2dlib/ |
H A D | gt2d01.f | 10 REAL TERRAIN(NX) 17 TERRAIN(I) = 0.1 * EXP(-24*UX(I)**2) 26 CY(I,J) = UY(J)*(1.0-TERRAIN(I)) + TERRAIN(I)
|
/dports/games/unnethack/unnethack-5.1.0-20131208/dat/ |
H A D | town-1.des | 115 TERRAIN: filter(90%, grow(randline (10,1)-(20,20), 20)), '}' 117 TERRAIN: filter(90%, grow(randline (20,1)-(10,20), 20)), '}' 121 TERRAIN: filter(90%, grow(randline (30,1)-(40,20), 20)), '}' 122 TERRAIN: filter(90%, grow(randline (50,1)-(40,20), 20)), '}' 124 TERRAIN: filter(90%, grow(randline (40,1)-(30,20), 20)), '}' 125 TERRAIN: filter(90%, grow(randline (40,1)-(50,20), 20)), '}' 127 TERRAIN: filter(90%, grow(randline (60,1)-(60,20), 20)), '}'
|
H A D | vaults.des | 62 IF [10%] { TERRAIN:(0,0), $terr[0] } 63 IF [10%] { TERRAIN:(1,0), $terr[0] } 64 IF [10%] { TERRAIN:(2,0), $terr[0] } 66 TERRAIN:(1,1),$terr[0] 164 TERRAIN:floodfill(1,1), 'I' 176 TERRAIN:$fill, $terr[0] 244 TERRAIN:(1,1) & (2,1) & (3,1) & 258 TERRAIN: $place[0], 'S' 277 TERRAIN: $sel, 'C' 467 $terr = TERRAIN:{ '-', 'P', 'Y' } [all …]
|
/dports/science/dcl/dcl-5.4.8/demo/grph2/g2pack/ |
H A D | g2pk02.f | 12 REAL TERRAIN(NX) 21 TERRAIN(I) = 0.1 * EXP(-24*UX(I)**2) 30 CY(I,J) = UY(J)*(1.0-TERRAIN(I)) + TERRAIN(I)
|
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | mines.des | 556 TERRAIN:(46,13), '|' 984 TERRAIN:(55,14),'-' 985 TERRAIN:(56,14),'-' 986 TERRAIN:(61,15),'|' 987 TERRAIN:(52,5), 'S' 991 TERRAIN:(18,1), '|' 995 TERRAIN:(49,4), '|' 996 TERRAIN:(21,5), '.' 1000 TERRAIN:(22,1), '|' 1002 TERRAIN:(50,7), '-' [all …]
|
H A D | bigroom.des | 32 $terrains = TERRAIN:{'-', 'F', 'L', 'T', 'C'} 37 TERRAIN:line (10,8),(65, 8), $terrains[0] 40 TERRAIN:line (15,4),(15, 13), $terrains[0] 41 TERRAIN:line (59,4),(59, 13), $terrains[0] 44 TERRAIN:line (10,8),(38, 8), $terrains[0] 45 TERRAIN:line (37,8),(65, 8), $terrains[0] 46 TERRAIN:line (37,3),(37, 8), $terrains[0] 47 TERRAIN:line (37,8),(37,14), $terrains[0] 50 TERRAIN:rect (4,4,70,13), $terrains[0] 51 TERRAIN:line (25, 4),(50, 4), '.' [all …]
|
H A D | knox.des | 47 TERRAIN:(43,09), '\' 48 TERRAIN:(43,10), '.' 51 TERRAIN:(47,09), 'S' 52 TERRAIN:(47,10), '|' 60 TERRAIN:(36,09), '|' 61 TERRAIN:(36,10), 'S'
|
H A D | gehennom.des | 36 TERRAIN:line (50,8),(53,8), '-' 37 TERRAIN:line (40,8),(43,8), 'B' 40 TERRAIN:(27,12),'|' 41 TERRAIN:line (27,3),(29,3), 'B' 42 TERRAIN:(28,2), '-' 45 TERRAIN:line (16,10),(16,11),'|' 46 TERRAIN:line (9,13),(14,13), 'B' 550 TERRAIN:(34,08),'-' 551 TERRAIN:(34,04),'S' 552 TERRAIN:(29,05),'|' [all …]
|
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/ |
H A D | mines.des | 556 TERRAIN:(46,13), '|' 984 TERRAIN:(55,14),'-' 985 TERRAIN:(56,14),'-' 986 TERRAIN:(61,15),'|' 987 TERRAIN:(52,5), 'S' 991 TERRAIN:(18,1), '|' 995 TERRAIN:(49,4), '|' 996 TERRAIN:(21,5), '.' 1000 TERRAIN:(22,1), '|' 1002 TERRAIN:(50,7), '-' [all …]
|
H A D | bigroom.des | 32 $terrains = TERRAIN:{'-', 'F', 'L', 'T', 'C'} 37 TERRAIN:line (10,8),(65, 8), $terrains[0] 40 TERRAIN:line (15,4),(15, 13), $terrains[0] 41 TERRAIN:line (59,4),(59, 13), $terrains[0] 44 TERRAIN:line (10,8),(38, 8), $terrains[0] 45 TERRAIN:line (37,8),(65, 8), $terrains[0] 46 TERRAIN:line (37,3),(37, 8), $terrains[0] 47 TERRAIN:line (37,8),(37,14), $terrains[0] 50 TERRAIN:rect (4,4,70,13), $terrains[0] 51 TERRAIN:line (25, 4),(50, 4), '.' [all …]
|
H A D | knox.des | 47 TERRAIN:(43,09), '\' 48 TERRAIN:(43,10), '.' 51 TERRAIN:(47,09), 'S' 52 TERRAIN:(47,10), '|' 60 TERRAIN:(36,09), '|' 61 TERRAIN:(36,10), 'S'
|
H A D | gehennom.des | 36 TERRAIN:line (50,8),(53,8), '-' 37 TERRAIN:line (40,8),(43,8), 'B' 40 TERRAIN:(27,12),'|' 41 TERRAIN:line (27,3),(29,3), 'B' 42 TERRAIN:(28,2), '-' 45 TERRAIN:line (16,10),(16,11),'|' 46 TERRAIN:line (9,13),(14,13), 'B' 550 TERRAIN:(34,08),'-' 551 TERRAIN:(34,04),'S' 552 TERRAIN:(29,05),'|' [all …]
|
/dports/science/chrono/chrono-7.0.1/src/chrono_vehicle/cosim/ |
H A D | ChVehicleCosimBaseNode.cpp | 102 case NodeType::TERRAIN: in Initialize() 215 return GetNodeType() != NodeType::TERRAIN; in IsCosimNode() 224 case NodeType::TERRAIN: in GetNodeTypeString()
|