/dports/lang/clover/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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/dports/graphics/libosmesa/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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H A D | disassemble.c | 1689 case TEXTURE_NORMAL: return ""; in texture_mode()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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H A D | disassemble.c | 1689 case TEXTURE_NORMAL: return ""; in texture_mode()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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H A D | disassemble.c | 1689 case TEXTURE_NORMAL: return ""; in texture_mode()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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H A D | disassemble.c | 1689 case TEXTURE_NORMAL: return ""; in texture_mode()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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H A D | disassemble.c | 1689 case TEXTURE_NORMAL: return ""; in texture_mode()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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H A D | disassemble.c | 1689 case TEXTURE_NORMAL: return ""; in texture_mode()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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H A D | disassemble.c | 1689 case TEXTURE_NORMAL: return ""; in texture_mode()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/panfrost/midgard/ |
H A D | midgard.h | 860 TEXTURE_NORMAL = 1, enumerator
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/dports/graphics/mesa-dri/mesa-21.3.6/src/panfrost/midgard/ |
H A D | midgard.h | 855 TEXTURE_NORMAL = 1, enumerator
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/dports/devel/godot/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 1083 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices() 1089 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices() 1105 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices() 1119 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices()
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/assimp/ |
H A D | editor_scene_importer_assimp.cpp | 1083 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices() 1089 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices() 1105 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices() 1119 mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture); in _generate_mesh_from_surface_indices()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | material.h | 119 TEXTURE_NORMAL, enumerator
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H A D | material.cpp | 360 shader_names->texture_names[TEXTURE_NORMAL] = "texture_normal"; in init_shaders() 2166 …l_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL); in _bind_methods() 2250 BIND_ENUM_CONSTANT(TEXTURE_NORMAL); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | material.h | 119 TEXTURE_NORMAL, enumerator
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H A D | material.cpp | 360 shader_names->texture_names[TEXTURE_NORMAL] = "texture_normal"; in init_shaders() 2166 …l_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL); in _bind_methods() 2250 BIND_ENUM_CONSTANT(TEXTURE_NORMAL); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/editor/import/ |
H A D | resource_importer_obj.cpp | 194 current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); in _parse_material_library()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/import/ |
H A D | resource_importer_obj.cpp | 194 current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture); in _parse_material_library()
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