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Searched refs:TE_PARTICLESNOW (Results 1 – 10 of 10) sorted by relevance

/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dprotocol.h310 #define TE_PARTICLESNOW 56 // [vector] min [vector] max [vector] dir [short] count [byte] color macro
H A Dsvvm_cmds.c1893 MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); in VM_SV_te_particlesnow()
H A Dcl_parse.c2561 case TE_PARTICLESNOW: in CL_ParseTempEntity()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dprotocol.h311 #define TE_PARTICLESNOW 56 // [vector] min [vector] max [vector] dir [short] count [byte] color macro
H A Dsvvm_cmds.c1977 MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); in VM_SV_te_particlesnow()
H A Dcl_parse.c2724 case TE_PARTICLESNOW: in CL_ParseTempEntity()
/dports/games/darkplaces/darkplaces/
H A Dprotocol.h311 #define TE_PARTICLESNOW 56 // [vector] min [vector] max [vector] dir [short] count [byte] color macro
H A Dsvvm_cmds.c1983 MSG_WriteByte(&sv.datagram, TE_PARTICLESNOW); in VM_SV_te_particlesnow()
H A Dcl_parse.c2724 case TE_PARTICLESNOW: in CL_ParseTempEntity()
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dmisc.qc1416 // WriteByte (MSG_BROADCAST, TE_PARTICLESNOW);