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Searched refs:TF_TCP_CONNECT (Results 1 – 3 of 3) sorted by relevance

/dports/games/qstat/qstat-2.17/
H A Dqstat.h279 #define TF_TCP_CONNECT (1 << 4) macro
1562 TF_TCP_CONNECT, /* flags */
2645 TF_OUTFILE | TF_QUERY_ARG | TF_TCP_CONNECT, /* flags */
2789 TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG, /* flags */
2969 TF_TCP_CONNECT | TF_QUERY_ARG | TF_TM_NAMES, /* flags */
3077 TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG, /* flags */
3293 TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG, /* flags */
3329 TF_TCP_CONNECT, /* flags */
3473 TF_TCP_CONNECT, /* flags */
3581 TF_TCP_CONNECT, /* flags */
[all …]
H A Dconfig.c153 SERVER_FLAG(TF_TCP_CONNECT),
H A Dqstat.c4373 if (server->type->flags & TF_TCP_CONNECT) { in bind_qserver_post()
4552 if (server->type->flags & TF_TCP_CONNECT) { in bind_qserver2()
4612 if (server->type->flags & TF_TCP_CONNECT) { in bind_qserver2()
4863 if ((qserver_get_timeout(server, &now) <= 0) && !(server->type->flags & TF_TCP_CONNECT)) { in send_packets()