Searched refs:TF_TCP_CONNECT (Results 1 – 3 of 3) sorted by relevance
/dports/games/qstat/qstat-2.17/ |
H A D | qstat.h | 279 #define TF_TCP_CONNECT (1 << 4) macro 1562 TF_TCP_CONNECT, /* flags */ 2645 TF_OUTFILE | TF_QUERY_ARG | TF_TCP_CONNECT, /* flags */ 2789 TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG, /* flags */ 2969 TF_TCP_CONNECT | TF_QUERY_ARG | TF_TM_NAMES, /* flags */ 3077 TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG, /* flags */ 3293 TF_TCP_CONNECT | TF_QUERY_ARG_REQUIRED | TF_QUERY_ARG, /* flags */ 3329 TF_TCP_CONNECT, /* flags */ 3473 TF_TCP_CONNECT, /* flags */ 3581 TF_TCP_CONNECT, /* flags */ [all …]
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H A D | config.c | 153 SERVER_FLAG(TF_TCP_CONNECT),
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H A D | qstat.c | 4373 if (server->type->flags & TF_TCP_CONNECT) { in bind_qserver_post() 4552 if (server->type->flags & TF_TCP_CONNECT) { in bind_qserver2() 4612 if (server->type->flags & TF_TCP_CONNECT) { in bind_qserver2() 4863 if ((qserver_get_timeout(server, &now) <= 0) && !(server->type->flags & TF_TCP_CONNECT)) { in send_packets()
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