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Searched refs:THINGSPEC_ClearSpecial (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_parse.cpp546 { "THINGSPEC_ClearSpecial", THINGSPEC_ClearSpecial}, in ParseThingActivation()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h522 THINGSPEC_ClearSpecial = 1<<5, // Clears special after successful activation enumerator
H A Dp_map.cpp6013 if (death || (thing->activationtype & THINGSPEC_ClearSpecial && res)) thing->special = 0; in P_ActivateThingSpecial()